Armoured Cars are Ridiculosis

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Post Reply
canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 259
Joined: Mon Mar 19, 2007 3:15 pm

Armoured Cars are Ridiculosis

Post by canuckgamer »

I think the developers should look at reducing the capabilities of armoured cars. Taking a specific example, the German SdKfz 232 8 Rad. In our just completed PBEM game of NetScape Barbarossa the Germans built at least 10 of them so approximately 30% or more of the invading German ground force.
And why not. They single handily defeat the Russians.
Recapping their cost and capabilities.

Cost is only 170 and 3 slots
Movement is 8 and with their suspension off road movement is not affected.
Spotting range of 3
Phased movement so they never get ambushed and can capture objectives such as cities and airfields without ending their movement in that hex.
Can infiltrate so the only way to stop them from getting behind your lines to encircle units is a solid line of Russians.
When adjacent to enemy units being attacked they add their recon bonus to combat. They can also do this for multiple attacks because of phased movement.
The infiltration and phased movement also allows them to block rail movement which is crucial to the Russians.

I may have missed some but no unit even comes close to what the Sdkfz 232 8 Rad can do. I realize that Panzer Corps II is heavily abstracted but there should be at least a little historical accuracy.
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1271
Joined: Mon Mar 11, 2019 1:03 pm

Re: Armoured Cars are Ridiculosis

Post by Tassadar »

I am against such a change being too drastic, unless maybe a small tweak to prestige cost (but not core slots or stats). Panzer Corps 2 is primarily a single player game, and while I do not negate the multiplayer element, I don't think balancing it should have more of an impact on the single player experience than it already does. If one tweak like that is done, the an argument is for another, another, another, another, as players simply move to the next best thing and it becomes an issue that players of collectible card games known too well. That said, I do not play multiplayer and never will, so it's a perspective of a 100% single player fan.

One change I feel could work without too much of an issue is to slightly tone down All Terrain movement type overall, so despite the name, it is not as universal.
charge62
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 94
Joined: Fri Nov 09, 2012 12:05 am

Re: Armoured Cars are Ridiculosis

Post by charge62 »

I have a standard set of unit changes I make each time the game updates. You can play the game your own way by editing the Units file in the /Content/Data folder. Back up the Units file before you make changes. If you make extensive changes, create a .txt file in the /Data folder to document them.
ErissN6
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 812
Joined: Wed Nov 20, 2013 11:34 pm
Location: France

Re: Armoured Cars are Ridiculosis

Post by ErissN6 »

canuckgamer wrote: Fri Aug 23, 2024 2:28 am the German SdKfz 232 8 Rad. at least 10 of them so approximately 30% or more of the invading German ground force.
Movement is 8 and with their suspension off road movement is not affected.
Spotting range of 3. Phased movement so they never get ambushed and can capture objectives.
Can infiltrate so the only way to stop them from getting behind your lines to encircle units is a solid line of Russians.
When adjacent to enemy units being attacked they add their recon bonus to combat.
They can also do this for multiple attacks because of phased movement.
The infiltration and phased movement also allows them to block rail movement which is crucial to the Russians.
there should be at least a little historical accuracy.
LOL, feels like a prussian cossack army.
bebro
Slitherine
Slitherine
Posts: 4555
Joined: Sun Nov 19, 2006 12:50 pm

Re: Armoured Cars are Ridiculosis

Post by bebro »

I agree with the OP, it's also somewhat over the top that the late-war 234er line has better ground defense than a good number of tanks which were clearly better armored.

That is probably a gameplay choice to make them less vulnerable late war, when the opposing stuff gets more hard-hitting too.

But feels weird in direct comparison, and it's done here and on other equipment in a rather one-sided way so that it is mostly German stuff which profits, which can be an issue in MP esp.

Far-reaching changes now could affect the balance of existing SP content tho, and yeah, it could kick off endless debates about all kinds of stats, so not sure we really want that.
RVallant
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 261
Joined: Tue Jun 16, 2015 10:12 am

Re: Armoured Cars are Ridiculosis

Post by RVallant »

bebro wrote: Sat Aug 24, 2024 11:29 am I agree with the OP, it's also somewhat over the top that the late-war 234er line has better ground defense than a good number of tanks which were clearly better armored.

That is probably a gameplay choice to make them less vulnerable late war, when the opposing stuff gets more hard-hitting too.

But feels weird in direct comparison, and it's done here and on other equipment in a rather one-sided way so that it is mostly German stuff which profits, which can be an issue in MP esp.

Far-reaching changes now could affect the balance of existing SP content tho, and yeah, it could kick off endless debates about all kinds of stats, so not sure we really want that.
Probaby? I have nightmares anytime I remember PzC's recon cars, they just died to anything once you hit Russia.
milliethedog
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 964
Joined: Tue Apr 02, 2013 8:52 pm

Re: Armoured Cars are Ridiculosis

Post by milliethedog »

Hi, try playing POLAND and see how good the German recons are, I found it most times easier to kill a tank with less damage than the recons. They also seemed to inflict more damage to infantry despite having similar arms.
Martin
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1271
Joined: Mon Mar 11, 2019 1:03 pm

Re: Armoured Cars are Ridiculosis

Post by Tassadar »

milliethedog wrote: Thu Sep 19, 2024 5:48 pm Hi, try playing POLAND and see how good the German recons are, I found it most times easier to kill a tank with less damage than the recons. They also seemed to inflict more damage to infantry despite having similar arms.
Martin
It's an observation you might see even more in the Axis Operations Spanish Civil War DLC, where the Panzer I is essentially made out of papier-mâché. In term of stats other unit types really start to gain a reasonable on recons advantage starting 1941.
Post Reply

Return to “Panzer Corps 2”