I think the developers should look at reducing the capabilities of armoured cars. Taking a specific example, the German SdKfz 232 8 Rad. In our just completed PBEM game of NetScape Barbarossa the Germans built at least 10 of them so approximately 30% or more of the invading German ground force.
And why not. They single handily defeat the Russians.
Recapping their cost and capabilities.
Cost is only 170 and 3 slots
Movement is 8 and with their suspension off road movement is not affected.
Spotting range of 3
Phased movement so they never get ambushed and can capture objectives such as cities and airfields without ending their movement in that hex.
Can infiltrate so the only way to stop them from getting behind your lines to encircle units is a solid line of Russians.
When adjacent to enemy units being attacked they add their recon bonus to combat. They can also do this for multiple attacks because of phased movement.
The infiltration and phased movement also allows them to block rail movement which is crucial to the Russians.
I may have missed some but no unit even comes close to what the Sdkfz 232 8 Rad can do. I realize that Panzer Corps II is heavily abstracted but there should be at least a little historical accuracy.
Armoured Cars are Ridiculosis
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- Staff Sergeant - StuG IIIF
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Re: Armoured Cars are Ridiculosis
I am against such a change being too drastic, unless maybe a small tweak to prestige cost (but not core slots or stats). Panzer Corps 2 is primarily a single player game, and while I do not negate the multiplayer element, I don't think balancing it should have more of an impact on the single player experience than it already does. If one tweak like that is done, the an argument is for another, another, another, another, as players simply move to the next best thing and it becomes an issue that players of collectible card games known too well. That said, I do not play multiplayer and never will, so it's a perspective of a 100% single player fan.
One change I feel could work without too much of an issue is to slightly tone down All Terrain movement type overall, so despite the name, it is not as universal.
One change I feel could work without too much of an issue is to slightly tone down All Terrain movement type overall, so despite the name, it is not as universal.
Re: Armoured Cars are Ridiculosis
I have a standard set of unit changes I make each time the game updates. You can play the game your own way by editing the Units file in the /Content/Data folder. Back up the Units file before you make changes. If you make extensive changes, create a .txt file in the /Data folder to document them.
Re: Armoured Cars are Ridiculosis
LOL, feels like a prussian cossack army.canuckgamer wrote: ↑Fri Aug 23, 2024 2:28 am the German SdKfz 232 8 Rad. at least 10 of them so approximately 30% or more of the invading German ground force.
Movement is 8 and with their suspension off road movement is not affected.
Spotting range of 3. Phased movement so they never get ambushed and can capture objectives.
Can infiltrate so the only way to stop them from getting behind your lines to encircle units is a solid line of Russians.
When adjacent to enemy units being attacked they add their recon bonus to combat.
They can also do this for multiple attacks because of phased movement.
The infiltration and phased movement also allows them to block rail movement which is crucial to the Russians.
there should be at least a little historical accuracy.
Re: Armoured Cars are Ridiculosis
I agree with the OP, it's also somewhat over the top that the late-war 234er line has better ground defense than a good number of tanks which were clearly better armored.
That is probably a gameplay choice to make them less vulnerable late war, when the opposing stuff gets more hard-hitting too.
But feels weird in direct comparison, and it's done here and on other equipment in a rather one-sided way so that it is mostly German stuff which profits, which can be an issue in MP esp.
Far-reaching changes now could affect the balance of existing SP content tho, and yeah, it could kick off endless debates about all kinds of stats, so not sure we really want that.
That is probably a gameplay choice to make them less vulnerable late war, when the opposing stuff gets more hard-hitting too.
But feels weird in direct comparison, and it's done here and on other equipment in a rather one-sided way so that it is mostly German stuff which profits, which can be an issue in MP esp.
Far-reaching changes now could affect the balance of existing SP content tho, and yeah, it could kick off endless debates about all kinds of stats, so not sure we really want that.
Re: Armoured Cars are Ridiculosis
Probaby? I have nightmares anytime I remember PzC's recon cars, they just died to anything once you hit Russia.bebro wrote: ↑Sat Aug 24, 2024 11:29 am I agree with the OP, it's also somewhat over the top that the late-war 234er line has better ground defense than a good number of tanks which were clearly better armored.
That is probably a gameplay choice to make them less vulnerable late war, when the opposing stuff gets more hard-hitting too.
But feels weird in direct comparison, and it's done here and on other equipment in a rather one-sided way so that it is mostly German stuff which profits, which can be an issue in MP esp.
Far-reaching changes now could affect the balance of existing SP content tho, and yeah, it could kick off endless debates about all kinds of stats, so not sure we really want that.
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- Major - 8.8 cm FlaK 36
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Re: Armoured Cars are Ridiculosis
Hi, try playing POLAND and see how good the German recons are, I found it most times easier to kill a tank with less damage than the recons. They also seemed to inflict more damage to infantry despite having similar arms.
Martin
Martin
Re: Armoured Cars are Ridiculosis
It's an observation you might see even more in the Axis Operations Spanish Civil War DLC, where the Panzer I is essentially made out of papier-mâché. In term of stats other unit types really start to gain a reasonable on recons advantage starting 1941.milliethedog wrote: ↑Thu Sep 19, 2024 5:48 pm Hi, try playing POLAND and see how good the German recons are, I found it most times easier to kill a tank with less damage than the recons. They also seemed to inflict more damage to infantry despite having similar arms.
Martin