Op Typhoon as Germans

Discuss Crisis in Command Volume II: Drive on Moscow. Designed by Ted Raicer
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Jimbonsx
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Sun Mar 24, 2013 6:13 pm

Op Typhoon as Germans

Post by Jimbonsx »

Has anyone, anywhere, in any time/universe, and without using magic, played Typhoon as the Axis vs the AI as Konev (!) and won? Or am I wasting my time with it and I should just go to the full campaign? It's incredibly frustrating to find a game where nothing seems to work, or even go right.

It's a savage set of victory conditions for the Axis - I can't even get close to the historical result.

I thought the idea of the games vs AI was to act as 'tutorials', to get the new player to get familiar with the game - if that's the case I'm out of here. What's the point if you can't stop losing?

Pity really, because I bought this game after trying the Bulge version, which I'll take beyond playing the AI.
Jimbonsx
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Sun Mar 24, 2013 6:13 pm

Re: Op Typhoon as Germans

Post by Jimbonsx »

Just an update - tried the whole campaign version this time, thinking it couldn't get any worse.
Wrong.
An elite Panzer unit went 6 turns without scoring a single hit. Read that again - 6 turns. If I were that unit's commander I would either shoot him or send him to the Eastern Front. Since he's already there he can stay there. Except of course the unit was destroyed - no surprise there.
I resigned on game turn 17 after losing 8 units. Seriously, how the f*&K do I win in this game?
sIg3b
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 526
Joined: Tue Sep 03, 2013 2:43 pm

Re: Op Typhoon as Germans

Post by sIg3b »

Jimbonsx wrote: Wed Aug 21, 2024 7:47 pm Has anyone, anywhere, in any time/universe, and without using magic, played Typhoon as the Axis vs the AI as Konev (!) and won?
Yes.

It´s actually not that difficult, but there is a trick to it.

You have to exploit the Prepared Offensives and Russian Turn 1/2 movement restrictions to the fullest.

Isolate most frontline Soviet units. Not to kill them, but so that nothing much is in the way of your spearhead Panzer Groups to reach the juicy Victory Cities and/or Moscow. I once got Moscow in Turn 4 and would have won on points as well.
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