Byzantine tournament game fails to send to server.
Moderator: rbodleyscott
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Byzantine tournament game fails to send to server.
My fourth-round Medieval Byzantine tournament game with Koba1979 is complete, but after I review the turn, there are multiple failures to send the game to the server.
It's specific to the tournament game, my other MP games are sent without any problem.
The final score was properly recorded on the scoreboard.
It's specific to the tournament game, my other MP games are sent without any problem.
The final score was properly recorded on the scoreboard.
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Re: Byzantine tournament game fails to send to server.
It might get adjusted when the round ends if the game lasted less than 18 turns each.
If so, let us know and we can correct the scores back to 85 and 23.
Richard Bodley Scott


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Re: Byzantine tournament game fails to send to server.
It was adjusted by the system, but has now been manually fixed.rbodleyscott wrote: ↑Mon Mar 18, 2024 6:53 amIt might get adjusted when the round ends if the game lasted less than 18 turns each.
If so, let us know and we can correct the scores back to 85 and 23.
Richard Bodley Scott


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Re: Byzantine tournament game fails to send to server.
Thank you, Richard. Paulo @ Slitherine emailed me as well, it's all sorted out.
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Re: Byzantine tournament game fails to send to server.
Hi!
I also have a stuck game that is already won by my adversary (Jtrillodmp) but I can't send the last turn.
I also have a stuck game that is already won by my adversary (Jtrillodmp) but I can't send the last turn.
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Re: Byzantine tournament game fails to send to server.
Which tournament was this in?Conteshard wrote: ↑Thu Jul 18, 2024 3:14 pm Hi!
I also have a stuck game that is already won by my adversary (Jtrillodmp) but I can't send the last turn.
Richard Bodley Scott


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Re: Byzantine tournament game fails to send to server.
Italy Defiant, last turnrbodleyscott wrote: ↑Fri Jul 19, 2024 9:52 amWhich tournament was this in?Conteshard wrote: ↑Thu Jul 18, 2024 3:14 pm Hi!
I also have a stuck game that is already won by my adversary (Jtrillodmp) but I can't send the last turn.
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Re: Byzantine tournament game fails to send to server.
What should the final rout %s be?Conteshard wrote: ↑Fri Jul 19, 2024 4:29 pmItaly Defiant, last turnrbodleyscott wrote: ↑Fri Jul 19, 2024 9:52 amWhich tournament was this in?Conteshard wrote: ↑Thu Jul 18, 2024 3:14 pm Hi!
I also have a stuck game that is already won by my adversary (Jtrillodmp) but I can't send the last turn.
Richard Bodley Scott


Re: Byzantine tournament game fails to send to server.
Hi
I just had the same problem with a game in the Epic Battle tournament (Bouvines 1214 AD). My player name is Nosferatu and opponent is unai98. All other games, including the mirror match we are fighting work normally.
I wrote to Slitherine support, but am giving an account here if it helps speed up the case and/or stamp out the bug, since I have some possible insight here.
When I load up the game, it is close to defeat from earlier turns, but in the replay, I get to see the opponent's rally and then he just does one move which routes one of my unit, putting me over 60, and the game immediately ends with a loss and then I am unable to sent over to the server (see screenshot). Now, as you know, this is not how the game usually works, as the opponent probbably made a bunch of other moves, and I didn't have a rally turn before the game would normally end.
The text up on top (Replay 0%) suggests I haven't seen all the moves, but the game ended and is now unable to send over the file. Can anything be done about this? I am afraid otherwise the game will timeout and there will be penalties for one of us, which is bad since we are fighting in the top 5 at the moment and every point counts.
I lost 40:60 if the last score I see is reliable (if the full replay hasn't played then it may not be).
I suggest the possible reason for the bug is that the very first move of the opponent on his turn reached the 60% limit. The "Replay 0%" make me think the replay counted the first move as part of his rally phase and stopped the replay before going any further, and that this (stopping the replay) blocks the turn from begin sent over to the server. If this is true, then the issue is not in a corrupt file, but rather the replay code. Hope this helps find the issue.
Thanks
I just had the same problem with a game in the Epic Battle tournament (Bouvines 1214 AD). My player name is Nosferatu and opponent is unai98. All other games, including the mirror match we are fighting work normally.
I wrote to Slitherine support, but am giving an account here if it helps speed up the case and/or stamp out the bug, since I have some possible insight here.
When I load up the game, it is close to defeat from earlier turns, but in the replay, I get to see the opponent's rally and then he just does one move which routes one of my unit, putting me over 60, and the game immediately ends with a loss and then I am unable to sent over to the server (see screenshot). Now, as you know, this is not how the game usually works, as the opponent probbably made a bunch of other moves, and I didn't have a rally turn before the game would normally end.
The text up on top (Replay 0%) suggests I haven't seen all the moves, but the game ended and is now unable to send over the file. Can anything be done about this? I am afraid otherwise the game will timeout and there will be penalties for one of us, which is bad since we are fighting in the top 5 at the moment and every point counts.
I lost 40:60 if the last score I see is reliable (if the full replay hasn't played then it may not be).
I suggest the possible reason for the bug is that the very first move of the opponent on his turn reached the 60% limit. The "Replay 0%" make me think the replay counted the first move as part of his rally phase and stopped the replay before going any further, and that this (stopping the replay) blocks the turn from begin sent over to the server. If this is true, then the issue is not in a corrupt file, but rather the replay code. Hope this helps find the issue.
Thanks
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Re: Byzantine tournament game fails to send to server.
At present I cannot identify for certain in the database which of the two games is stuck, When the other game is completed, please post again (and send me a PM) and I will ask the database controller to mark the stuck game as completed and correct the score.
Your theory of how the issue was caused is interesting. If correct, however, this situation would occur a lot more often than it does, since it would be usual for the victory conditions to be met before the end of the replay.
Your theory of how the issue was caused is interesting. If correct, however, this situation would occur a lot more often than it does, since it would be usual for the victory conditions to be met before the end of the replay.
Richard Bodley Scott


Re: Byzantine tournament game fails to send to server.
Apparently somone marked the game as completed, so this is solved.
Will send a PM.
Will send a PM.
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Re: Byzantine tournament game fails to send to server.
Yeah, I asked for that to be done.
Richard Bodley Scott

