Locarnus Addon 2025-08a, for Battlefield Europe, Afrika Korps and Grand Campaign East

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goose_2
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Sun Jul 07, 2024 2:39 pm
goose_2 wrote: Sun Jul 07, 2024 11:56 am Hey Buddy

I checked and the 3.7 cm ue does not have the capability to switch to the tank class.

Please check this and tell me if something is wrong.

Blessings
I guess you looked at the "3.7 Pak 36 /UE" (the AT gun towed by a UE),
instead of the "3.7 Pak 36 in UE" (the AT gun integrated with UE chassis - making it a self-propelled AT gun).

I just checked again, and the "3.7 Pak 36 in UE" can definitely switch to tank class with Addon version 2024-07.
Ok I got it figured out.

Is there a reason why the Italian AA went back to 2 range? Please correct if that is not supposed to be like that.

By the by the Renault UE s u c k s. Super weak unit that will most likely stay in the back ground this battle. Oh well, anything to get the hero switcheroo.
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Fri Jul 05, 2024 10:30 pm
- Italian 75/46 AA back down to range 2
Why, why w hy
:cry: :cry: :cry: :cry: :cry:
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Oh yeah and while I am asking for stuff, what about the Italian medals. Any chance of that happening?
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Mon Jul 08, 2024 2:00 am Ok I got it figured out.

Is there a reason why the Italian AA went back to 2 range? Please correct if that is not supposed to be like that.

By the by the Renault UE s u c k s. Super weak unit that will most likely stay in the back ground this battle. Oh well, anything to get the hero switcheroo.
Sorry that I missed the stream yesterday, got called away without prior notice.
I will unfortunately also not be able to watch live broadcasts for the next ~ 10 days or so. :|


About Italian AA: Depending on what unit it is compared to, imho there is an argument for either 2 or 3 range for the 75 AA.

About UE: Yeah, being a cheap bridge between recon and tank class is pretty much the only value of the UE.

I also considered giving the UE the camo trait, but only when switched to recon class and with rof 8 (similar to Brandenburger in BE scenario).
I made that change in this equipment file (and gave the Italian 75 AA its 3 range back), if you prefer that. Simply install that equipment file to your games data folder (for your copy where you also installed the addon of course).
Eg "Panzer Corps/Data/equipment.pzeqp":

equipment.zip
(98.29 KiB) Downloaded 40 times

It only affects the game after you transition to a different scenario, but then the Italian 75 AA should have its 3 range back in AA mode and your previously named "Renault UE r9" should be named "Renault UE r8 camo" when switched to recon class.


goose_2 wrote: Mon Jul 08, 2024 2:05 am Oh yeah and while I am asking for stuff, what about the Italian medals. Any chance of that happening?
I tried to look into that, but I do not have any experience with awards and medals modding and could not find the cause for this issue. So chances are unfortunately minimal.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Mon Jul 08, 2024 12:14 pm
goose_2 wrote: Mon Jul 08, 2024 2:00 am Ok I got it figured out.

Is there a reason why the Italian AA went back to 2 range? Please correct if that is not supposed to be like that.

By the by the Renault UE s u c k s. Super weak unit that will most likely stay in the back ground this battle. Oh well, anything to get the hero switcheroo.
Sorry that I missed the stream yesterday, got called away without prior notice.
I will unfortunately also not be able to watch live broadcasts for the next ~ 10 days or so. :|


About Italian AA: Depending on what unit it is compared to, imho there is an argument for either 2 or 3 range for the 75 AA.

About UE: Yeah, being a cheap bridge between recon and tank class is pretty much the only value of the UE.

I also considered giving the UE the camo trait, but only when switched to recon class and with rof 8 (similar to Brandenburger in BE scenario).
I made that change in this equipment file (and gave the Italian 75 AA its 3 range back), if you prefer that. Simply install that equipment file to your games data folder (for your copy where you also installed the addon of course).
Eg "Panzer Corps/Data/equipment.pzeqp":


equipment.zip


It only affects the game after you transition to a different scenario, but then the Italian 75 AA should have its 3 range back in AA mode and your previously named "Renault UE r9" should be named "Renault UE r8 camo" when switched to recon class.


goose_2 wrote: Mon Jul 08, 2024 2:05 am Oh yeah and while I am asking for stuff, what about the Italian medals. Any chance of that happening?
I tried to look into that, but I do not have any experience with awards and medals modding and could not find the cause for this issue. So chances are unfortunately minimal.
where do I add the equipment? I tried and it did not work
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Zhurivka is in the bag.
This weekend was a good time to bust this out. The first part is the most dicey of that scenario as they are very aggressive in their counters.

I am now preparing for Zolotonosha, but again that beginning part is a toughie.

Let me know of any thing I must bring besides my 2 switcheroos that I need to make sure to deploy to get them set up for the correct phase deployment in Vyazma

Hope you can make tomorrows broadcast.

Blessings
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Tue Jul 16, 2024 5:05 pm Zhurivka is in the bag.
This weekend was a good time to bust this out. The first part is the most dicey of that scenario as they are very aggressive in their counters.

I am now preparing for Zolotonosha, but again that beginning part is a toughie.

Let me know of any thing I must bring besides my 2 switcheroos that I need to make sure to deploy to get them set up for the correct phase deployment in Vyazma

Hope you can make tomorrows broadcast.

Blessings
Happy to hear about your progress.

Unfortunately first usual broadcast time I could make would be Friday, no youtube available until then.

At Zolotonosha deployment the switcheroo happens:
M-3) Upgrade within tank class "Renault UE(f) with movement hero" to "3.7 Pak 36 in UE with movement hero".
S-3) Upgrade within tank class "3.7 Pak 36 in UE with spotting hero" to "Renault UE(f) with spotting hero".

After both units take part of Zolotonosha scenario battle, at the END of Zolotonosha scenario:
M-4) "3.7 Pak 36 in UE with movement hero" has to be switched to anti-tank class.
S-4) "Renault UE(f) with spotting hero" has to be switched to recon class.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Please check out my sons broadcast today and chat with him as I am at work, and he loves chatting with you.

Blessings,
Dave aka the gooseman
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

thanks for watching Locarnus

Not sure what happened to my son
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Fri Jul 19, 2024 7:28 pm thanks for watching Locarnus

Not sure what happened to my son
No worries!
Life, family & northern hemisphere summer time :wink: 8)

About the Addon:
Progress is slow now that outside temperatures match the season expectations.
But I'm thinking about giving more of the rather light AT units 2 movement.
Which would also include the soviet 45mm AT guns.
Not sure if that would be too much considering their camo trait?
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

no it would not it would put them on par with what I can do, plus the ability for their aa's to switch to at.

The ai should be able to do what I do, just wish their recons could do multiple movement moves, like we can do but the limits of ai and what we can do to help them out
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by tactical22 »

Hi Locarnus! Is is possible to play the saves of Battlefield: Europe (1942 Stalingrad, 1943 Kursk, 1944 D-Day) with your add-on? Every time I start one of these saves your add on does not work :(
Cheers mate!!
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

tactical22 wrote: Tue Jul 23, 2024 5:14 pm Hi Locarnus! Is is possible to play the saves of Battlefield: Europe (1942 Stalingrad, 1943 Kursk, 1944 D-Day) with your add-on? Every time I start one of these saves your add on does not work :(
Cheers mate!!
Hello tactical22, unfortunately the "Battlefield: Europe" savegames are not compatible with the Addon.

The PzC engine does not update the scenario once started.
Thus the relevant data of a savegame is stuck in the version it was started with, in this case Battlefield Europe without Addon. Including the refences to other files like graphics and sounds and stuff.
The crashes then happen for example because some of that referenced stuff is not available in the current Addon version, or has a different file name and so on.

goose_2 wrote: Fri Jul 19, 2024 9:28 pm no it would not it would put them on par with what I can do, plus the ability for their aa's to switch to at.

The ai should be able to do what I do, just wish their recons could do multiple movement moves, like we can do but the limits of ai and what we can do to help them out
Ok, so those ~600kg towed 4.x cm AT guns will then have 2 movement, making them a whole lot scarier with their camo trait.
Yep, recon is one of those problematic AI weaknesses. Some time ago I gave many more units 2 vision range for that reason (AT guns and arty and so on), but that is a poor compensation for AI limitations.



Your current airforce plans copied from early July post:

15 projected Airforce (currently 12)

8 dedicated Fighters
Bf 109 (d3 CouchOffiziell)
Bf 109 (d3 VonThüringen)
Re.200x (Noxus)
MC.20x (BlackVulture)
Fw 190 (newly purchased for Zhitomir)
+ Fw 190 (expected purchase in one of the coming GC 41 scenarios)
+ 2x bonus-SE hero fighters expected in 1945

3 Fighter bomber
Bf 110 (d1 FighterAce)
Bf 110 (AratoBela)
Ju 88 C-2 (i1 Slender1870)

1 dedicated Tac bomber
Ju 87 B-2 (a1 cmmbfan-Uhu)

1 Tac/Strat bomber
Ju 88 A (AmericanIdiot)

2 dedicated Strat bomber
Do 217 E-1 (Richard)
He 111 H-6 (RMA 901)


Some more thoughts on a second dedicated tac bomber.
The Re.200x becomes a fighter bomber in 1942.
And one of the two planned Fw 190 fighters can also be upgraded to a fighter bomber version later on.
With the Ju 88 C and your two Bf 110, your fighter bomber category will be rather crowded.
Imho one of the Bf 110 would make for a good candidate to convert to Hs 129 dedicated tac bomber in 1942.

The Hs 129 was rebalanced in the current 2024-07 patch, giving it some niche functionality apart from the existing Ju 87 lineup.
The normal Hs 129 is currently probably the only aircraft with rof 11. Thus making it potentially the best choice for the mass destruction of soviet tanks in 1942 and 1943.
Something every german core could use, and your ground forces will thank you for it!
Although well armored against attacks from the ground, it comes without an extended warranty for air attacks, so buyer beware. :wink:
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-06, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Hey Buddy,

I am doing some deep thinking on the A-team that I am planning on bringing to Vyazma. (I have not playtested any of this yet as I am still trying to muscle my way through the latest scenario of Soviet Strom that I started posting, I have 5 days left and am pretty sure even a Marginal will be beyond my capabilities. I felt this was asking too much of me when I started the map, and now that I am near the end I think I am correct on this.)

I am pretty certain about all units, but want to check with you if I am forgetting something, and if there are units I need to consider.
Locarnus wrote: Mon Jul 01, 2024 3:23 pm
31 units +4 se

4 non-hero bonus SE units
BridgeEngineer (a3, Brodrick)
Cavalry (d1 PatrickLee)
Panzerjäger 35R tank destroyer (m1 Makorin)
Italian Inf (Dimitri)


4 normal Infantry
Pioniere (m1 Soljaism)
Grenadiere (d2 RichardMartin)
Jäger/Gebirgsjäger (d2 Artemis)
Fallschirmjäger (i1 NathanielPullig)


1 Towed AT (plus the 1 bonus SE towed AT gun)
5cm Pak (m1 Gigiduru)

1 Recon
SdKfz 232 (s1 DanielS)

5 Tanks (plus the 1 bonus SE tank destroyer)
Panzer III J (DoktorG M1)
Panzer IV (s1 oren)
Pa III upgrade famM 13/40 (RightSide)
T-34Parameciumus Smolensk scenario)

3 Mobile Arty
Bison I (d1C/D Festival)
StuG III (a2 NightPhoenix, fStuG III B (Nay Caster) So close to 1st hero, needs to be range

d capture in 1942)R
8 Towed Arty
7.5cm GebG (Temis)
10.5cm leG (Dneos, formerly 7.5cm leFH and 7.5cm leG)
10.5cm captured Polish arty (MichalGolaszewski)
10.5cm leFH (Raunosavolainen)
10.5cm sK 18 (Raducu)
15cm sFH (ForestLaw)
21cm Mrs (m1 Kei)
15cm Nebelwer2er (Dracho)

[SdKfz 10/4 (Sabaton)
SdKfz 7/1 (MalcolmRichardson)
8.8cm 75mm Flak (Locu7s150]15force (currently 122[/size]

8 dedicated Fighters
Bf 109 (d3 CouchOffiziell)
Bf 10ers expe2ted in 1945

3 Fig110 (d1 FighterAce)
Bf 110 (AratoBela)
Ju 88 C-2 (i1 Slender1870)

1 dedicated Tac bomber
Ju 87 B-2 (a1 cmmbfan-Uhu)

1 Tac/Strat bomber
Ju 88 A (Am1ricanIdiot)

2 dedicated Strat bomber
De 111 H-6

Let me know your thoughts and what will happen with these as my base party.

Blessings,
Dave aka the gooseman (RMA 901)
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by DerPz »

Greetings, I am following the recommendations given and I am in the process of reviewing and correcting some information, but with respect to the historical availability dates of the units, I am more focused on assigning them availability according to the dates of the DLC scenarios, this is because it fits more with the game's story, of course they are historical dates but based on the scenarios.
Some research on the subject of Bf-110 aircraft, I would be transferring some units to class 7.
-- Regarding the subject of switching from class 7 to class 8 and vice versa, I have tried to avoid assigning these functions to many units to avoid overuse of said units, I have only left this for some very specific units such as the Flak 88, the 2 Flak to give it more value.

Main variants of the Bf 110
Bf 110C: The first mass-produced variant. It was used as a heavy fighter, fighter-bomber and reconnaissance aircraft.
Bf 110D: Designed for long-range missions, such as convoy escort and attacks on distant ground targets.
Bf 110E: Specially adapted for night combat, equipped with radar and heavy armament.
Bf 110F: An improved version of the Bf 110E, with more powerful engines and more effective armament.
Bf 110G: Another night variant, with improvements to the radar and electronics.
Bf 110H: Similar to the Bf 110G, but with even more powerful engines.

Thank you for your comments, which are very interesting and productive. I hope you continue to contribute ideas.
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Re: Locarnus Addon 2024-07, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

DerPz wrote: Fri Aug 02, 2024 3:03 pm Greetings, I am following the recommendations given and I am in the process of reviewing and correcting some information, but with respect to the historical availability dates of the units, I am more focused on assigning them availability according to the dates of the DLC scenarios, this is because it fits more with the game's story, of course they are historical dates but based on the scenarios.
Some research on the subject of Bf-110 aircraft, I would be transferring some units to class 7.
-- Regarding the subject of switching from class 7 to class 8 and vice versa, I have tried to avoid assigning these functions to many units to avoid overuse of said units, I have only left this for some very specific units such as the Flak 88, the 2 Flak to give it more value.

Main variants of the Bf 110
Bf 110C: The first mass-produced variant. It was used as a heavy fighter, fighter-bomber and reconnaissance aircraft.
Bf 110D: Designed for long-range missions, such as convoy escort and attacks on distant ground targets.
Bf 110E: Specially adapted for night combat, equipped with radar and heavy armament.
Bf 110F: An improved version of the Bf 110E, with more powerful engines and more effective armament.
Bf 110G: Another night variant, with improvements to the radar and electronics.
Bf 110H: Similar to the Bf 110G, but with even more powerful engines.

Thank you for your comments, which are very interesting and productive. I hope you continue to contribute ideas.
Main variants of the Bf 110
Bf 110C: The first really mass-produced variant. Designed as a heavy fighter, many were later converted for fighter bomber duties.
Bf 110D: Belly fuel tank version in early 1940 for longer-range heavy fighter missions, such as escorts for naval interdiction bombers and later Battle of Britain bombers. Also first purpose built fighter bomber versions in mid 1940 (those then without belly fuel tank).
Bf 110E: Improved D, without the naming mess. Very roughly half as heavy fighters and recon (many with belly tank) and half as fighter bombers. No night fighters yet.
Bf 110F: An again improved version of the Bf 110E, but the heavy fighter and recon purposes were replaced by the night fighter variant (no belly fuel tank anymore). The F fighter bomber variant was similiar to the fighter bomber of the E series.
Bf 110G: Further improved F, both for night fighter and fighter bomber variants, with improvements to the radar and electronics.
Bf 110H: Projected further improvement. Not built as such, some planned improvement were incorporated into late G series production.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

The most notable change is probably the increased movement for several ~600kg towed AT guns, like soviet 45mm.
Also the Hs 129 rebalancing continued and the Grand Campaign captured KV tanks can now be upgraded to 10 strength units.
Hans-Joachim Marseille joins the Afrika Korps during Brevity. Probably the best prop engine fighter pilot in human history.
Surrenders now provide double the prestige (though that is still modified by difficulty settings such as Rommel).



2024-08 Complete "Locarnus Addon" Download: https://bit.ly/3Yztud4

The bugfixed version of Panzer Corps 1.32 is required, see install instructions in "Locarnus Addon" forum thread

Do not install this patch during an ongoing older Battlefield Europe campaign (Poland to BE scenario).
(Only ongoing BE campaigns started with version 2024-06 or 07 can be updated to 2024-08)

Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- Original PzC Wehrmacht campaign basic compatibility established
- Orig PzC campaign AI can't spam units, but there are more units and they are less passive
- "5 Pak 38 /UE" bonus-SE unit changed to new captured soviet "4.5cm Pak 42(r) /UE"
- Hans-Joachim Marseille added as a hero for Afrika Korps (joins during Brevity)

Unit Changes:
- Prestige for surrendering enemy units increased from 50% to 100% (new campaigns)
- Soviet KV-1S takes unit ID from soviet paper KV-5, so that KV-1S will appear in grand campaign
- German KV-1S introduced, taking over unit ID of captured KV-85 (which gets new unit ID)
- German captured KV line buffed to full strength units from Feb 1942 onwards
- Soviet KV-2 potential unit ID issue corrected
- 45 & 47mm towed AT guns now have 2 movement (like 3.7cm Pak)
- 7.5 Pak 97/38 rebalanced, 7.5 Pak 40 variants more expensive
- 5cm Pak mounted on SdKfz 10 available from June 1942, thank you guille1434 for graphic!
- 7.5cm GebG and 10.5cm GebH ammo reduced, 10.5cm GebH can now switch to AT mode
- Adjusted ground defense rating of some soviet, german and italian aircraft
- Re.2001 split into earlier and later version
- IS and ISU units have lower air defense rating
- All BK and some MK armed aircraft have higher hard attack
- Hs 129 another rebalancing pass (mostly buffs), but also more expensive
- BK 5 armed aircraft rof reduced to 9, Hs 129 B-3 version rof reduced to 8
- Semovente 47/32 has movement 2 in camo AT mode
- Some availability shuffling around Kursk timeline (eg self-propelled AA)
- Several max availability dates adjusted
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Sat Aug 10, 2024 7:48 pm The most notable change is probably the increased movement for several ~600kg towed AT guns, like soviet 45mm.
Also the Hs 129 rebalancing continued and the Grand Campaign captured KV tanks can now be upgraded to 10 strength units.
Hans-Joachim Marseille joins the Afrika Korps during Brevity. Probably the best prop engine fighter pilot in human history.
Surrenders now provide double the prestige (though that is still modified by difficulty settings such as Rommel).



2024-08 Complete "Locarnus Addon" Download: https://bit.ly/3Yztud4

The bugfixed version of Panzer Corps 1.32 is required, see install instructions in "Locarnus Addon" forum thread

Do not install this patch during an ongoing older Battlefield Europe campaign (Poland to BE scenario).
(Only ongoing BE campaigns started with version 2024-06 or 07 can be updated to 2024-08)

Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- Original PzC Wehrmacht campaign basic compatibility established
- Orig PzC campaign AI can't spam units, but there are more units and they are less passive
- "5 Pak 38 /UE" bonus-SE unit changed to new captured soviet "4.5cm Pak 42(r) /UE"
- Hans-Joachim Marseille added as a hero for Afrika Korps (joins during Brevity)

Unit Changes:
- Prestige for surrendering enemy units increased from 50% to 100% (new campaigns)
- Soviet KV-1S takes unit ID from soviet paper KV-5, so that KV-1S will appear in grand campaign
- German KV-1S introduced, taking over unit ID of captured KV-85 (which gets new unit ID)
- German captured KV line buffed to full strength units from Feb 1942 onwards
- Soviet KV-2 potential unit ID issue corrected
- 45 & 47mm towed AT guns now have 2 movement (like 3.7cm Pak)
- 7.5 Pak 97/38 rebalanced, 7.5 Pak 40 variants more expensive
- 5cm Pak mounted on SdKfz 10 available from June 1942, thank you guille1434 for graphic!
- 7.5cm GebG and 10.5cm GebH ammo reduced, 10.5cm GebH can now switch to AT mode
- Adjusted ground defense rating of some soviet, german and italian aircraft
- Re.2001 split into earlier and later version
- IS and ISU units have lower air defense rating
- All BK and some MK armed aircraft have higher hard attack
- Hs 129 another rebalancing pass (mostly buffs), but also more expensive
- BK 5 armed aircraft rof reduced to 9, Hs 129 B-3 version rof reduced to 8
- Semovente 47/32 has movement 2 in camo AT mode
- Some availability shuffling around Kursk timeline (eg self-propelled AA)
- Several max availability dates adjusted
I did a lot of research this week. Watching Soren's Braccada's, and Richard Martin's outstanding playthroughs of Streets of Moscow.

I think I will be able to get some time this weekend to try and record the first couple of broadcasts for this toughie.

I am coming up on my annual hiking/camping trip.

So this coming week will be all of the broadcasts for a while. I will be deep in the wilderness.

Hope you can make the Sunday video where things keep getting crazy around Vyazma.
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
goose_2
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Tournament Organizer of the Year 2017
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Sat Aug 10, 2024 7:48 pm The most notable change is probably the increased movement for several ~600kg towed AT guns, like soviet 45mm.
Also the Hs 129 rebalancing continued and the Grand Campaign captured KV tanks can now be upgraded to 10 strength units.
Hans-Joachim Marseille joins the Afrika Korps during Brevity. Probably the best prop engine fighter pilot in human history.
Surrenders now provide double the prestige (though that is still modified by difficulty settings such as Rommel).



2024-08 Complete "Locarnus Addon" Download: https://bit.ly/3Yztud4

The bugfixed version of Panzer Corps 1.32 is required, see install instructions in "Locarnus Addon" forum thread

Do not install this patch during an ongoing older Battlefield Europe campaign (Poland to BE scenario).
(Only ongoing BE campaigns started with version 2024-06 or 07 can be updated to 2024-08)

Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- Original PzC Wehrmacht campaign basic compatibility established
- Orig PzC campaign AI can't spam units, but there are more units and they are less passive
- "5 Pak 38 /UE" bonus-SE unit changed to new captured soviet "4.5cm Pak 42(r) /UE"
- Hans-Joachim Marseille added as a hero for Afrika Korps (joins during Brevity)

Unit Changes:
- Prestige for surrendering enemy units increased from 50% to 100% (new campaigns)
- Soviet KV-1S takes unit ID from soviet paper KV-5, so that KV-1S will appear in grand campaign
- German KV-1S introduced, taking over unit ID of captured KV-85 (which gets new unit ID)
- German captured KV line buffed to full strength units from Feb 1942 onwards
- Soviet KV-2 potential unit ID issue corrected
- 45 & 47mm towed AT guns now have 2 movement (like 3.7cm Pak)
- 7.5 Pak 97/38 rebalanced, 7.5 Pak 40 variants more expensive
- 5cm Pak mounted on SdKfz 10 available from June 1942, thank you guille1434 for graphic!
- 7.5cm GebG and 10.5cm GebH ammo reduced, 10.5cm GebH can now switch to AT mode
- Adjusted ground defense rating of some soviet, german and italian aircraft
- Re.2001 split into earlier and later version
- IS and ISU units have lower air defense rating
- All BK and some MK armed aircraft have higher hard attack
- Hs 129 another rebalancing pass (mostly buffs), but also more expensive
- BK 5 armed aircraft rof reduced to 9, Hs 129 B-3 version rof reduced to 8
- Semovente 47/32 has movement 2 in camo AT mode
- Some availability shuffling around Kursk timeline (eg self-propelled AA)
- Several max availability dates adjusted
I did a lot of research this week. Watching Soren's Braccada's, and Richard Martin's outstanding playthroughs of Streets of Moscow.

I think I will be able to get some time this weekend to try and record the first couple of broadcasts for this toughie.

I am coming up on my annual hiking/camping trip.

So this coming week will be all of the broadcasts for a while. I will be deep in the wilderness.

Hope you can make the Sunday video where things keep getting crazy around Vyazma.
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3409
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Needing to do a different time tomorrow. Sorry
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
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