Playing Grand Campaign with the 4-unit rule

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DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

Hi PzC Community

BT
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Locarnus
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 767
Joined: Tue Jul 19, 2011 8:14 pm

Re: Playing Grand Campaign with the 4-unit rule

Post by Locarnus »

DerPz wrote: Wed Jul 24, 2024 2:29 pm Hi PzC Community

BT
bt.jpg
Hello,

thank you for the chat in the broadcast by goose_2.
Here is the link to my first post about Bf 110s (from 16 Feb 2024), where I discuss the mess around the Bf 110 B to F versions:
https://www.slitherine.com/forum/viewt ... 0#p1023980

My last post on that Bf 110 topic is a few days later, on 21 Feb 2024.
So I unfortunately never managed to cover the Me 210 and Bf 110 G variants.

If you want to compare those posts with the equipment file I currently use in my Addon, then I think that not much has changed. Except minor details like using the Bf 110 D-2 designation instead of the the D-3 designation that I mentioned in the forum posts.

Hope that helps.
I'll try to provide more feedback in the future, when I have some more time than I have at the moment.
Northern hemisphere summer time after all 8) .
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

Locarnus wrote: Sun Jul 28, 2024 8:19 pm
DerPz wrote: Wed Jul 24, 2024 2:29 pm Hi PzC Community

BT
bt.jpg
Hello,

thank you for the chat in the broadcast by goose_2.
Here is the link to my first post about Bf 110s (from 16 Feb 2024), where I discuss the mess around the Bf 110 B to F versions:
https://www.slitherine.com/forum/viewt ... 0#p1023980

My last post on that Bf 110 topic is a few days later, on 21 Feb 2024.
So I unfortunately never managed to cover the Me 210 and Bf 110 G variants.

If you want to compare those posts with the equipment file I currently use in my Addon, then I think that not much has changed. Except minor details like using the Bf 110 D-2 designation instead of the the D-3 designation that I mentioned in the forum posts.

Hope that helps.
I'll try to provide more feedback in the future, when I have some more time than I have at the moment.
Northern hemisphere summer time after all 8) .


Greetings and thanks for the collaboration.
I have two variants of Bf-110 in class 7.
bf 110 E-1/U1
bf 110 E-4
You can see them in the image on page 3.
Locarnus
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 767
Joined: Tue Jul 19, 2011 8:14 pm

Re: Playing Grand Campaign with the 4-unit rule

Post by Locarnus »

DerPz wrote: Tue Jul 30, 2024 2:46 am Greetings and thanks for the collaboration.
I have two variants of Bf-110 in class 7.
bf 110 E-1/U1
bf 110 E-4
You can see them in the image on page 3.
Imho the fighter bombers would benefit a lot from the switching ability.
Eg in my Addon equipment file, Bf 110, Ju 88 C, R and G, Fw 190 F & G as well as eg Do 335 can switch between fighter and tac bomber modes.
If there is no switching ability, the early Bf 110 versions would probably better fit in the fighter category.
They were designed as heavy fighters and could not even mount bombs until about mid 1940.

Bf 110 C-1 was the renamed C, with much better engines than the B
C-2 was just a C-1 with better radio
C-3 just had the MG FF "M" instead of the MG FF
C-4 just had a different mount for the defensive MG (which could, but did not mount bomb racks)
All those are very similiar, the real change to the C happens with the C-4/B (later called C-7), which was the first C to actually mount bomb racks and thus carry bombs. Before that, the Bf 110 C was only a heavy figthter!
C-5 was the recon variant
C-6 mounted a MK 101 instead of two MG FF "M", interestingly intended for killing bombers, not tanks, but only about 12 produced?

Imho of those only the C-4/B (C-7) would fit into the tac bomber category, the rest are just underwhelming fighters. Not sure where the C-5 would fit.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

Locarnus wrote: Tue Jul 30, 2024 3:10 pm
DerPz wrote: Tue Jul 30, 2024 2:46 am Greetings and thanks for the collaboration.
I have two variants of Bf-110 in class 7.
bf 110 E-1/U1
bf 110 E-4
You can see them in the image on page 3.
Imho the fighter bombers would benefit a lot from the switching ability.
Eg in my Addon equipment file, Bf 110, Ju 88 C, R and G, Fw 190 F & G as well as eg Do 335 can switch between fighter and tac bomber modes.
If there is no switching ability, the early Bf 110 versions would probably better fit in the fighter category.
They were designed as heavy fighters and could not even mount bombs until about mid 1940.

Bf 110 C-1 was the renamed C, with much better engines than the B
C-2 was just a C-1 with better radio
C-3 just had the MG FF "M" instead of the MG FF
C-4 just had a different mount for the defensive MG (which could, but did not mount bomb racks)
All those are very similiar, the real change to the C happens with the C-4/B (later called C-7), which was the first C to actually mount bomb racks and thus carry bombs. Before that, the Bf 110 C was only a heavy figthter!
C-5 was the recon variant
C-6 mounted a MK 101 instead of two MG FF "M", interestingly intended for killing bombers, not tanks, but only about 12 produced?

Imho of those only the C-4/B (C-7) would fit into the tac bomber category, the rest are just underwhelming fighters. Not sure where the C-5 would fit.
---------------------------------------------------------------------------

Greetings and thanks for collaborating with such valuable information.
Some data to take into account in my file (Equipment.pzeqp) the values ​​of the units are adapted for the mod taking into account that 4 units equals 1 division.
4 planes = 1 fleet.

This file is the last update as of July 28, plus two additional revisions.

I have taken the idea of ​​not putting the units exactly in the time that they were historically available, rather I have put them in the time that they were available for MOD, an example to better understand what I wanted to explain, since I am translating, let's take the Panzer IIIF that is originally available on October 17, 1939, in the MOD it moves to May 10, 1940.
equipment.rar
(38.36 KiB) Downloaded 43 times
Transports are assigned selectively, not all units have the same transports, some only have trucks until the end of the war.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

Locarnus wrote: Tue Jul 30, 2024 3:10 pm
DerPz wrote: Tue Jul 30, 2024 2:46 am Greetings and thanks for the collaboration.
I have two variants of Bf-110 in class 7.
bf 110 E-1/U1
bf 110 E-4
You can see them in the image on page 3.
Imho the fighter bombers would benefit a lot from the switching ability.
Eg in my Addon equipment file, Bf 110, Ju 88 C, R and G, Fw 190 F & G as well as eg Do 335 can switch between fighter and tac bomber modes.
If there is no switching ability, the early Bf 110 versions would probably better fit in the fighter category.
They were designed as heavy fighters and could not even mount bombs until about mid 1940.

Bf 110 C-1 was the renamed C, with much better engines than the B
C-2 was just a C-1 with better radio
C-3 just had the MG FF "M" instead of the MG FF
C-4 just had a different mount for the defensive MG (which could, but did not mount bomb racks)
All those are very similiar, the real change to the C happens with the C-4/B (later called C-7), which was the first C to actually mount bomb racks and thus carry bombs. Before that, the Bf 110 C was only a heavy figthter!
C-5 was the recon variant
C-6 mounted a MK 101 instead of two MG FF "M", interestingly intended for killing bombers, not tanks, but only about 12 produced?

Imho of those only the C-4/B (C-7) would fit into the tac bomber category, the rest are just underwhelming fighters. Not sure where the C-5 would fit.
Greetings, your observation is very interesting. I am going to review my equipment file.

Regarding the Bf-110 C5 this variant can be omitted in the mod if it is added to the equipment file, then its function is that of a scout (reconnaissance) and it can be class 7. A new unit could be created in the file (efx) that only has defensive armament, since the 20-pounder cannons were replaced by cameras and its engines were improved.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

Greetings @Locarnus, I'm going to start with the review and some corrections.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

Main variants of the Bf 110
Bf 110C: The first mass-produced variant. It was used as a heavy fighter, fighter-bomber and reconnaissance aircraft.
Bf 110D: Designed for long-range missions, such as convoy escort and attacks on distant ground targets.
Bf 110E: Specially adapted for night combat, equipped with radar and heavy armament.
Bf 110F: An improved version of the Bf 110E, with more powerful engines and more effective armament.
Bf 110G: Another night variant, with improvements to the radar and electronics.
Bf 110H: Similar to the Bf 110G, but with even more powerful engines.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

The basic structure of DerPz-MOD has been finished for a while, I haven't published it because I'm still working on the aesthetic modifications and some of the units in the scenarios, so you have an idea of ​​what I'm doing for example:
In the escape from Stalingrad scenario, at the ends of the corners the AI ​​has two reserves of Soviet tank groups, the change is that now I change the orders and at a certain moment the AI ​​can send a direct attack with these units, causing many losses in prestige and of some important units of the player, but I'm also thinking of adding a rule that all units must be evacuated in case the regulatory turns end the player loses the units left behind, this will complete its structure in the future, given that the mod is created so that 4 units make up a division, forcing the creation of new and inexperienced divisions, this gives a historical flavor.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

Another idea I'm going to work on is a Demiansk Pocket scenario in which the player will have to open a corridor and evacuate the pocketed troops while maintaining the Luftwaffe's supply. The Soviet attacks would not only be on the pocket, but they would also attack the corridor that the player would have to maintain and if he fails to evacuate a certain amount of units then he would have a penalty of prestige losses.
But this is an idea that is still in progress.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

DerPz wrote: Tue Jul 30, 2024 7:48 pm
Locarnus wrote: Tue Jul 30, 2024 3:10 pm
DerPz wrote: Tue Jul 30, 2024 2:46 am Greetings and thanks for the collaboration.
I have two variants of Bf-110 in class 7.
bf 110 E-1/U1
bf 110 E-4
You can see them in the image on page 3.
Imho the fighter bombers would benefit a lot from the switching ability.
Eg in my Addon equipment file, Bf 110, Ju 88 C, R and G, Fw 190 F & G as well as eg Do 335 can switch between fighter and tac bomber modes.
If there is no switching ability, the early Bf 110 versions would probably better fit in the fighter category.
They were designed as heavy fighters and could not even mount bombs until about mid 1940.

Bf 110 C-1 was the renamed C, with much better engines than the B
C-2 was just a C-1 with better radio
C-3 just had the MG FF "M" instead of the MG FF
C-4 just had a different mount for the defensive MG (which could, but did not mount bomb racks)
All those are very similiar, the real change to the C happens with the C-4/B (later called C-7), which was the first C to actually mount bomb racks and thus carry bombs. Before that, the Bf 110 C was only a heavy figthter!
C-5 was the recon variant
C-6 mounted a MK 101 instead of two MG FF "M", interestingly intended for killing bombers, not tanks, but only about 12 produced?

Imho of those only the C-4/B (C-7) would fit into the tac bomber category, the rest are just underwhelming fighters. Not sure where the C-5 would fit.
---------------------------------------------------------------------------

Greetings and thanks for collaborating with such valuable information.
Some data to take into account in my file (Equipment.pzeqp) the values ​​of the units are adapted for the mod taking into account that 4 units equals 1 division.
4 planes = 1 fleet.

This file is the last update as of July 28, plus two additional revisions.

I have taken the idea of ​​not putting the units exactly in the time that they were historically available, rather I have put them in the time that they were available for MOD, an example to better understand what I wanted to explain, since I am translating, let's take the Panzer IIIF that is originally available on October 17, 1939, in the MOD it moves to May 10, 1940.

equipment.rar

Transports are assigned selectively, not all units have the same transports, some only have trucks until the end of the war.
:arrow: Greetings, I would like to inform you that the version of the (Equipment) file is out of date and that I am working on an improved update.
PanzerCro
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Location: Zagreb, Croatia

Re: Playing Grand Campaign with the 4-unit rule

Post by PanzerCro »

DerPz wrote: Wed Jul 24, 2024 2:29 pm Hi PzC Community

BT
bt.jpg
Where I can download this pack to have V2 rockets ? :)
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

PanzerCro wrote: Mon Aug 05, 2024 5:05 pm
DerPz wrote: Wed Jul 24, 2024 2:29 pm Hi PzC Community

BT
bt.jpg
Where I can download this pack to have V2 rockets ? :)
Greetings, I don't remember if it is in PAK-MOD or Battlefield Europe, but it should be in one of those two mods.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

I've been testing the mod to check the performance and intelligence of the AI ​​in decision making, the way the AI ​​performs in the first scenarios is interesting.
- It attacks behind the lines, looking for transport units or unprotected Stukas or bombers to hit.
The idea is to make you spend prestige.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Playing Grand Campaign with the 4-unit rule

Post by DerPz »

Locarnus wrote: Sun Jul 28, 2024 8:19 pm
DerPz wrote: Wed Jul 24, 2024 2:29 pm Hi PzC Community

BT
bt.jpg
Hello,

thank you for the chat in the broadcast by goose_2.
Here is the link to my first post about Bf 110s (from 16 Feb 2024), where I discuss the mess around the Bf 110 B to F versions:
https://www.slitherine.com/forum/viewt ... 0#p1023980

My last post on that Bf 110 topic is a few days later, on 21 Feb 2024.
So I unfortunately never managed to cover the Me 210 and Bf 110 G variants.

If you want to compare those posts with the equipment file I currently use in my Addon, then I think that not much has changed. Except minor details like using the Bf 110 D-2 designation instead of the the D-3 designation that I mentioned in the forum posts.

Hope that helps.
I'll try to provide more feedback in the future, when I have some more time than I have at the moment.
Northern hemisphere summer time after all 8) .
Greetings
I was trying to create BF-110 units with the double function of changing classes as you have in your mod, but it is not feasible because the planes were prepared with their combat KIT.
I am creating class 7 units and other dedicated class 8 units, for ground attack.
So class 7, more armament power than the Bf-109 but less initiative, which is not convenient to face other fighters unless they have fewer hit points and it is to finish off, these units can easily eliminate tactical and strategic bombers, as well as serve as escorts.
While the class 8 Bf-110s have their best functions as tank destroyers and casual support as heavy fighters.
- I think I will have to create another post, already dedicated to commenting on the details of the mod, since the idea of ​​this one was to follow up on the structuring and combinations of the 4-unit rules for GC DLC, I strayed from the subject hehehe.
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