This is purely anecdotal, but seems to me that these specific buildings (mentoring hall, freemen cottages, tenant farm) that are supposed to tweak the chances of a new pop type spawn - don't appear to be working. In a playthrough basically all new pop growth seems to be peasants even with these buildings built.
Granted I don't know the exact formula, so if e.g. the cottages 25% doesn't mean 25 full percentage points change in the spawn chance but instead something like an initial chance of 1% ? growing by 25% then it might be working as intended ofc
Freemen line of buildings
Moderator: FOGK Moderators
Re: Freemen line of buildings
I often build freeman cottages, both for the health bonus and the chance of getting more freeman.
I have not tried to calculate the percentages, but over the course of a long game I have had a significant number of peasants convert to freeman, without using an event, and only in regions that have freeman cottages. So it must be working to some degree.
I have not tried to calculate the percentages, but over the course of a long game I have had a significant number of peasants convert to freeman, without using an event, and only in regions that have freeman cottages. So it must be working to some degree.
Re: Freemen line of buildings
Oh so it's not the spawn chance but a special event, ty I appreciate the info!vaalen wrote: ↑Sat Jul 27, 2024 8:15 pm I often build freeman cottages, both for the health bonus and the chance of getting more freeman.
I have not tried to calculate the percentages, but over the course of a long game I have had a significant number of peasants convert to freeman, without using an event, and only in regions that have freeman cottages. So it must be working to some degree.
-
- Field Marshal - Me 410A
- Posts: 5287
- Joined: Mon Oct 20, 2008 12:41 am
Re: Freemen line of buildings
I believe the description says its a chance that new population will be freemen. I use it often myself and eventually you will see a region full of freemen. Takes time so don't expect immediate results.Oh so it's not the spawn chance but a special event, ty I appreciate the info!
Re: Freemen line of buildings
Yeah, my current game of France and trying out Crusading is my longest @ ~ 80 turns. So many factions and game mechanics to try, and with new patches dropping - heh perhaps I'll see a full length game in a little while and then get to understand this type of stuff truly functions in the proper contextdeadtorius wrote: ↑Sun Jul 28, 2024 3:18 pmI believe the description says its a chance that new population will be freemen. I use it often myself and eventually you will see a region full of freemen. Takes time so don't expect immediate results.Oh so it's not the spawn chance but a special event, ty I appreciate the info!
