Thank you for your feedback, it is very important to improve the project. I do agree that Yakovlevo-Oboyan is a little too easy now, I will definitely make some changes in future versions. In this one I focused mainly on converting the two maps into one (still a complex job tbh), but it's clear that something more is needed in terms of gameplay. This obviously doesn't mean that I will reinstate Fritz (which in my opinion was some kind of joke by the developers). Apart from that, how did you find Kharkov43/Backend Blow?DefiantXYX wrote: ↑Thu Jul 11, 2024 8:50 am Some thoughts on operation Kursk:
I am not a big fan of one larger battle compared to the 2 vanilla ones. And it was far too easy, the AI felt a bit too passive, not enganging with the tanks in time. And not enough planes, my Me262 was already bored after two turns.
I am also missing the Fritz(?!) Tiger in the second battle, the briefing with Rudel was also very nice and something unique.
In the vanilla game its very hard to break the lines because the combiantion of rivers, fortifications, anti-air and stuff. Thats too much softened in this version imo.
I know you guys set the focus rather on historical correctness, which is ok, but I would prefer some unique moments and challenges over this.
And to be fair, the first half of the vanilla AO 1943 might the best part of all the DLCs I have ever played.
But I do like the changes in the mission with the 6. army. The vanilla version is kinda boring and not challenging. This time I would have failed the secondary objective without some "adjustements". I was far to careless with the 6. army who got no chance vs. the russian armies on the left flank. I should have restarted to chose a better strategy
Feels very satisfying to get suprised again, instead of playing the same over and over again.
So I can just repeat myself, this Redone Mod is definately worse to be played, even if you got bored of the vanilla DLCs.
Would like to hear some more opinions of the changes.
Some thoughts on the hero script:
Looks like I have overcome the point when I was losing more prestige than gain on a map. Meanwhile I have too many prestige heroes due to the 5k heroes category. Tbh I never thought these heroes belong to the highest category, but they get more and more important. Would be nice again to get some more comments about players prestige situation, imo there could be some nerf for these heroes, lets say -10% prestige or something like that.
I think the balance of the hero script is overall satisfactory, however we should hear Grondel's opinion on the matter



