Scenario Package for Akkulas Modern Conflicts 1.95

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bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Sun Jul 07, 2024 6:50 pm Okay, I'll always set the number of rounds a little higher so that you have plenty of time and reduce it after your test.
Question: When you invaded Avdiivka, was there a counterattack? If not, there is a trigger error or you are not playing with the revised version.
The same with Novoselivka.
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Yes the Russian troops under AI control fought back very hard and countered every time ) It's just that there should be three times more attackers if they want to succeed in reality )))) Maybe if I played with a human on some parts of the front he would even overturn my defences ) Now I'll try to play for the Russians myself.
Last edited by bondjamesbond on Tue Jul 09, 2024 11:09 pm, edited 1 time in total.
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

Ok thanks for the info. I also played for Ukraine and realized that I can break through the gaps and simply take the airports away from the Russians, so I had planned counterattacks by the Russians. Well I will think of something to solve the problem.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Sun Jul 07, 2024 7:12 pm Ok thanks for the info. I also played for Ukraine and realized that I can break through the gaps and simply take the airports away from the Russians, so I had planned counterattacks by the Russians. Well I will think of something to solve the problem.
Well, we are here to test that the game would be better to play more fun ))

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I also played for Russia ) Well it was possible to give a little more prestige for captured Ukrainian cities and give the opportunity to move my troops by transport aviation and railway )))) At the end I had the impression that I was fighting with drones and my support appeared in no hurry nevertheless I was able to win and Russia ) RF should be given more aviation and troops otherwise after 40 moves the game takes a snail's pace ))))

I'll go replay from safe to beat all the Ukrainians because I still have moves until the 70th move )))) Overall I liked it !
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I had to deliberately pull the move in order to destroy all the AFU troops, which was done and the enemy was left with only minefields and drones that will surely fall without fuel ))))
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

Well, I've decided to take more time to create the scenarios.

Here in this scenario it was my intention not to plan paratroopers or air transport. But I can add railroad transport. On the Russian side you should be able to fight your way forward slowly...and win. On the Ukrainian side, be prepared for hard long defensive battles...and at the end advance to recapture lost territory and of course win.

So I can shorten the number of turns to 50.
I'm working on this mission and hope that these changes will be more noticeable in the next test. :wink:

Thanks for your advice and the hard fight on the pixel battlefield.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

If I had given you paratroopers, this mission would have been over in 15 turns. :lol: :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Mon Jul 08, 2024 8:05 am If I had given you paratroopers, this mission would have been over in 15 turns. :lol: :lol:
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I wouldn't be surprised to see guys in blue berets on the White House doorstep on the second day of the war.

- Ronald Reagan, President of the United States
My job is to bypass your traps ) Airborne troops are great but even they can't get through the dense cover of air defence and fighter jets )))) So when Russian Defence Minister Pavel Grachev (Pashka Mercedes) promised one paratrooper regiment to pacify Chechnya in 1994 and take the city of Grozny it ended very bloody .....
http://otvaga2004.ru/voyny/wars-ussr/wars-caucas/


9th Company in Afghanistan :wink:
https://online.1c.ru/games/game/3771205/index.php
https://store.steampowered.com/app/1248 ... Of_Terror/

Standing to the death. History of the battle of the 6th company of paratroopers of the Pskov Division
https://aif.ru/society/history/stoyavsh ... oy_divizii
https://novayagazeta.ru/articles/2020/0 ... h-tragediy
Last edited by bondjamesbond on Mon Jul 08, 2024 3:02 pm, edited 1 time in total.
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

"9th Company in Afghanistan "

You could build something from this story.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Mon Jul 08, 2024 2:56 pm "9th Company in Afghanistan "

You could build something from this story.
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Comrade, we don't have a Soviet army ) And so there was a battle between mujahideen + special forces of Pakistan Black Storks in which served the best CIA officer who later became terrorist number 1 Osama Bin Laden )))))
https://de.topwar.ru/128082-podvig-devyatoy-roty.html
https://mikle1.livejournal.com/11995856.html
https://picturehistory.livejournal.com/7020049.html
Last edited by bondjamesbond on Mon Jul 08, 2024 4:37 pm, edited 1 time in total.
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

I have modified the scenario slightly:
° Now 50 rounds
°Russian side as attacker gets additional prestige when conquering 3 towns
° more air support in the course of the mission
° Reinforcement on the ground if a certain condition is met, in transport trains
°it will not be so easy for Ukraine to capture airfields in the east of the map at the beginning, just as it will not be easy to capture Avdiivka
° Ukraine also gets reinforcements when certain conditions are met.

Have I forgotten something?

I'm afraid the scenario seems a bit too overloaded.
I'll send it to you today for testing, but take your time.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Mon Jul 08, 2024 3:27 pm I have modified the scenario slightly:
° Now 50 rounds
°Russian side as attacker gets additional prestige when conquering 3 towns
° more air support in the course of the mission
° Reinforcement on the ground if a certain condition is met, in transport trains
°it will not be so easy for Ukraine to capture airfields in the east of the map at the beginning, just as it will not be easy to capture Avdiivka
° Ukraine also gets reinforcements when certain conditions are met.

Have I forgotten something?

I'm afraid the scenario seems a bit too overloaded.
I'll send it to you today for testing, but take your time.
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I think you've addressed all my points ) Well let's see what has changed during the new test )))) And about the fact that it will be difficult or overloaded so in mods usually already play professionals who are tired of vanilla game for weaklings ))))
https://www.deepl.com/ru/translator
Last edited by bondjamesbond on Tue Jul 09, 2024 11:02 pm, edited 1 time in total.
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bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

My friend this is a significant progress I could relax only on 48th move ) If the AI did not throw tanks in front of cities he had a real chance to win and reloaded in time artillery )) Nevertheless, the enemy managed to capture many cities and I had to fight them back ))))) In general cool I will have to replay now for Russia ))

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You managed to show the war when an important strategic point to cross several times and hand to hand as well as what is a modern attack defence and counterattack )
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bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

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Well for Russia is also interesting to play a little confused by the train )))) It rides on a strange trajectory and you can drop out of the carriages only a little at one station ))))Sometimes I moved very fast and my troops were suddenly appeared from the air Ukrainian units ))) But in general it became interesting to play as you need not only to capture important points but also to repel the enemy counterattack ) Other details on the screenshots ))))
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

The trains can be unloaded at three points north at Ocheretyne station and also at Stepove and Stepove station.
I used Google Maps as a guide.

Ok maybe I should have given a hint.
Bahnhof.png
Bahnhof.png (174.25 KiB) Viewed 1165 times
Last edited by Tobi72 on Tue Jul 09, 2024 6:14 am, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

That's the problem with giving the attacker too many units. The human player deals with it very differently than the AI. But if I take units away from the attacker, the defender marches to the edge of the map in 30 turns. I still have to find the right balance.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Tue Jul 09, 2024 6:08 am That's the problem with giving the attacker too many units. The human player deals with it very differently than the AI. But if I take units away from the attacker, the defender marches to the edge of the map in 30 turns. I still have to find the right balance.
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It took me 38 moves ) At the end you can make a small counterattack of Ukrainian forces ) In my humble opinion the mission is ready and waiting for something new ) And the balance can be measured indefinitely ) Especially if someone decides to play at the level of difficulty Field Marshal, he will definitely not have time perhaps even by the 50th move ))))
Last edited by bondjamesbond on Tue Jul 09, 2024 1:38 pm, edited 1 time in total.
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

That's right, after all you fought 38 laps to win. Most of the scenarios I know from Panzer Corps run for a lot fewer rounds. The next one is in the works. I'm currently modeling the map. Great Britain in battle with IS.
WoE2.png
WoE2.png (593.6 KiB) Viewed 1137 times
I could take this map/mission from my archive, I "only" have to make a few changes here.
WoE3.png
WoE3.png (624.82 KiB) Viewed 1134 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Tue Jul 09, 2024 9:50 am That's right, after all you fought 38 laps to win. Most of the scenarios I know from Panzer Corps run for a lot fewer rounds. The next one is in the works. I'm currently modeling the map. Great Britain in battle with IS.
WoE2.png

I could take this map/mission from my campaign, I "only" need to make a few changes here.
WoE3.png

Also do not forget that as your ability to make interesting maps and scenarios grows so does my skill as a player ) And if I played a couple of times in the same scenario I already know where to wait for the trick ) So let's see how others will cope with this mission but after your edits to play became much more interesting )


Also playing for two sides I already know approximately how many troops I will have to destroy and how many reinforcements I will be given ))))) For example, if I didn't miss the armoured vehicle that captured Avdeevka I wouldn't be given reinforcements for the counterattack )))) Also without giving the enemy back the lost position I would not get the T-80s that the Russians had when I was playing for Ukraine ))


ok as soon as it is ready please send me a link in a private message )
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https://www.businessinsider.com/delta-f ... war-2021-2
https://svpressa.ru/war21/article/128849/
https://sofrep.com/news/british-sas-com ... -campaign/
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

Exactly, you could work on a scenario forever and it still wouldn't be finished. Because of your tactics in battle, I'm constantly thinking of new traps I could set for you so that the mission doesn't turn into a parade with flags and singing for the player.

I'll let you know when the time comes. Будьте здоровы.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Tue Jul 09, 2024 12:01 pm Exactly, you could work on a scenario forever and it still wouldn't be finished. Because of your tactics in battle, I'm constantly thinking of new traps I could set for you so that the mission doesn't turn into a parade with flags and singing for the player.

I'll let you know when the time comes. Будьте здоровы.
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https://www.konstipation.com/stuff/walt/sas/gw1/

Well, that's why we love this wonderful game as it develops thinking and logic )))) And those who go to a real war thinking that there is a parade or a drill usually get beaten up ;) If the scriptwriter gave an opportunity or left holes I will definitely take advantage of it, for example, capture a city if there is no strong garrison there, etc.). Your task is to prepare traps for me to avoid them preferably with little blood if possible )))) Well waiting for your new works good luck and do not leave you creative muse !))

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https://warspot.ru/5663-ohota-za-skadami

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https://www.everysinglesoldier.com/
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https://store.steampowered.com/app/336080/Vietnam_65/
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Buddy, have you played this series of games !?
https://store.steampowered.com/app/5807 ... nistan_11/
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

Is there a mod for the units?
They look similar to those from DMP.

No, I haven't played it. Do you know it? "Total Annihilation" from 1997.
https://store.steampowered.com/app/2980 ... ihilation/
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