Strange harbours

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deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
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Strange harbours

Post by deadtorius »

In my HRE game I had a local noble who decide to build an anchorage in Goslar. Which was nice of him and all but unless we are about to develop land ships I don't see a point of building an anchorage in a landlocked region with neither a lake nor a river present. Starting to wonder about the intelligence of some of these nameless faceless nobles who decide to build structures for us occasionally.

One thing I am wondering about is the harbours in Genoa and Ventimiglia. Geno a decided to declare war on me and eventually I was forced to conquer them completely, they refused several offers of becoming my vassal so I went for full conquest on them. During the war their harbours were blockaded. I was not sure who was blocking them but it helped with my sieges so I was not too concerned. Problem is now that they are my regions and have been for close to 20 turns, they are still blockaded and I can not build any ships in either harbour. Is this some kind of bug?
This was my second war with Genoa the first time I went for their peace offer as their harbours were open and I could not siege them anyway.
Blathergut
Field Marshal - Elefant
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Re: Strange harbours

Post by Blathergut »

power-monger :twisted:
oldspec4
Private First Class - Opel Blitz
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Re: Strange harbours

Post by oldspec4 »

Same for me. France, Turn 14 with the latest 1.01 version on easy.

Anchorages requested and built in Chartes, Orleans, and Paris...guessing because adjacent to a river?
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
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Joined: Mon Oct 20, 2008 12:41 am

Re: Strange harbours

Post by deadtorius »

They don't get built on rivers, possibly on a lake but first time I have seen them landlocked and built. Must be some kind of bug. Or as I said the next update will have land ships for our kingdoms, Huzzah!!
Pocus
Ageod
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Re: Strange harbours

Post by Pocus »

Weird, the anchorage is tested against the presence of water (in theory). If someone has the turn before the issue, I can take a look.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Surt
General - King Tiger
General - King Tiger
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Re: Strange harbours

Post by Surt »

Haven't got any inland yet in my games.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
oldspec4
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Re: Strange harbours

Post by oldspec4 »

Pocus wrote: Tue Jul 09, 2024 4:01 pm Weird, the anchorage is tested against the presence of water (in theory). If someone has the turn before the issue, I can take a look.
I didn't save the turn before..just went along with the anchorage builds.

Don't believe I ever experienced this in Empires
Surt
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Re: Strange harbours

Post by Surt »

oldspec4 wrote: Tue Jul 09, 2024 5:48 pm
Pocus wrote: Tue Jul 09, 2024 4:01 pm Weird, the anchorage is tested against the presence of water (in theory). If someone has the turn before the issue, I can take a look.
I didn't save the turn before..just went along with the anchorage builds.

Don't believe I ever experienced this in Empires
In Empires you could sail up some rivers :)
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5286
Joined: Mon Oct 20, 2008 12:41 am

Re: Strange harbours

Post by deadtorius »

I just deleted the build before it was completed.
As for the permanent blockaded harbours I quit the game for the night and after reloading next time I played, all my Italian harbours were open for business and I have the option to build ships.
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