Idea for better province and region managment

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nightleaf
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Jun 17, 2024 9:58 pm

Idea for better province and region managment

Post by nightleaf »

Playing only byzantine turns will take more time and clicking on every region and coming back to it after seeing situation in entire province can be exhausting.

I think there should be button to open new window where every province will be shown and option when clicked on each province to see each region and move population to work in needed area and one more button to see available structures for each region.

I will try to create it in paint so team working on game can understand better what Im talking about.
Last edited by nightleaf on Thu Jul 04, 2024 2:11 pm, edited 1 time in total.
nightleaf
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Jun 17, 2024 9:58 pm

Re: Idea for better province and region managment

Post by nightleaf »

fgkide.JPG
fgkide.JPG (68.73 KiB) Viewed 382 times
Option to change region view to see what structures region have will be nice too or just to see number that will represent buildings in each category near each color(on image above) so player can understand what to build where.

This is just idea but it should reduce time needed to finish turn when playing big factions.
Surt
General - Elite King Tiger
General - Elite King Tiger
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Re: Idea for better province and region managment

Post by Surt »

Some optimization would be nice, but the big one would be a slider to change people to/from money, nation wide.
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Pocus
Ageod
Ageod
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Re: Idea for better province and region managment

Post by Pocus »

Would you use it though, given that the AI can't do a job as well as a player?
In 1.03 you'll be able to initiate several buildings in your regions, and then decide at the province level in which order they are prioritized. One stone at a time :wink:
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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