Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
Suggestions for Erik2's Afrika Korps 1941-44 campaign, part 9
British India:
In this scenario, the 9 naval CPs and 6 air CPs given at the start for the Kriegsmarine are useless. There are no RPs to buy any units. Italian infantry `43 or ’44 is not available for purchase.
There is a mountain hex with paved road that impede the movement of troops. Please change it into open terrain with paved road. An Asian town is named Nepal. It should be named Kathmandu.
In this scenario, the 9 naval CPs and 6 air CPs given at the start for the Kriegsmarine are useless. There are no RPs to buy any units. Italian infantry `43 or ’44 is not available for purchase.
There is a mountain hex with paved road that impede the movement of troops. Please change it into open terrain with paved road. An Asian town is named Nepal. It should be named Kathmandu.
Re: Erik's campaigns & mods
In the last mission (Kyushu) of the Marines 45 campaign in Squad mod is it intentional that there are no supply ships?
The mission is certainly manageable, but it does feel like an oversight.
The mission is certainly manageable, but it does feel like an oversight.
Re: Erik's campaigns & mods
Michkov
Noted. Thanks
Erik
Noted. Thanks
Erik
Suggestions for Erik2's Philippines 1941 campaign, part 1
Hello Erik,
I have come with suggestions for your Philippines 1941 campaign. I played at difficulty level 3.
First of all, I guess the specializations date does not match or keep up with the campaign. All specializations except defensive doctrine and IIRC war economy cannot be purchased. As a result, specialization points are almost useless. Secondly, all scenarios end when all primary objectives are captured. Change this to scenario ends when all objectives are completed, allowing for the completion of secondary objectives after the primary ones are completed.
I have come with suggestions for your Philippines 1941 campaign. I played at difficulty level 3.
First of all, I guess the specializations date does not match or keep up with the campaign. All specializations except defensive doctrine and IIRC war economy cannot be purchased. As a result, specialization points are almost useless. Secondly, all scenarios end when all primary objectives are captured. Change this to scenario ends when all objectives are completed, allowing for the completion of secondary objectives after the primary ones are completed.
Suggestions for Erik2's Philippines 1941 campaign, part 2
Now comes the suggestions for individual scenarios.
Agoo: In the briefing there is an error. “Your battalion will invade the coast of Leyte Island” should be “Your battalion will invade the coast of Luzon Island”. A typo is in one of the special event pop-up notices. “Destroyers witdrawn” should be “Destroyers withdrawn”.
Agoo: In the briefing there is an error. “Your battalion will invade the coast of Leyte Island” should be “Your battalion will invade the coast of Luzon Island”. A typo is in one of the special event pop-up notices. “Destroyers witdrawn” should be “Destroyers withdrawn”.
Suggestions for Erik2's Philippines 1941 campaign, part 3
Agoo: One of the Mongol cavalries is not designated US cavalry.
Binalonan: In the briefing there is a typo. “I have every cdonfidence that you will continue to prevail” should be “I have every confidence that you will continue to prevail”. A victory hex is named incorrectly. “Bilanonan” should be “Binalonan”.
Rosario: Reinforcements include CPs but no RPs to buy the units.Binalonan: In the briefing there is a typo. “I have every cdonfidence that you will continue to prevail” should be “I have every confidence that you will continue to prevail”. A victory hex is named incorrectly. “Bilanonan” should be “Binalonan”.
Suggestions for Erik2's Philippines 1941 campaign, part 4
San Jose: There is a mistake in the briefing. The “yesterday” in “You did an excellent job dislodging the Americans from Tayug yesterday.” should be “the day before yesterday”.
Suggestions for Erik2's Philippines 1941 campaign, part 5
Mabatang: The secondary objective “capture exit to Corregidor” doesn’t yield 10 resource points as said in the objective description.
Suggestions for Erik2's Philippines 1941 campaign, part 6
Orion: The scenario description contains a spelling error. “Mataban” should be “Mabatang”.
The briefing contains a similar spelling error. “Matabang” should be “Mabatang”. There are no RPs to upgrade Japanese infantry from 41 to 42. The picture for a special event is not showing up.Suggestions for Erik2's Philippines 1941 campaign, part 7
Orion: A primary objective, “Capture Pandam”, gets completed IIRC at the beginning of the scenario, without needing to capture the hex.
Re: Erik's campaigns, mods and multiplayer scenarios
are there install instructions somewhere i grabbed the Korean war mod and downloaded now what ?
when i look in my user/documents there is no folders there?
ok found folders extracted to both campaigns and scenarios and still don't see it in game
when i look in my user/documents there is no folders there?
ok found folders extracted to both campaigns and scenarios and still don't see it in game
Re: Erik's campaigns, mods and multiplayer scenarios
Extract to MODS folder.
Germany West 1939-40 2.8
Germany West 1939-40 2.8
Link updated in first post.
Added Luftwaffe exits to Scandinavian scenarios.
Added 'Block CP refunding' or 'Block CP refunding till next round' to all scenarios
1Poznan:
Fixed primary objectives
11Trondheim:
Fixed Kriegsmarine exit
11Narvik:
Increased 'Gebirgsmarine' units to full strength/1 exp 'Germany '40 inf'.
Removed the German capture of Elvegardsmoen condition.
Changed Bardufoss from airfield to airstrip. Destroying the airstrip will spawn a German construction grp.
Link updated in first post.
Added Luftwaffe exits to Scandinavian scenarios.
Added 'Block CP refunding' or 'Block CP refunding till next round' to all scenarios
1Poznan:
Fixed primary objectives
11Trondheim:
Fixed Kriegsmarine exit
11Narvik:
Increased 'Gebirgsmarine' units to full strength/1 exp 'Germany '40 inf'.
Removed the German capture of Elvegardsmoen condition.
Changed Bardufoss from airfield to airstrip. Destroying the airstrip will spawn a German construction grp.
Germany West 1940 2.7
Germany West 1940 2.7
Link updated in first post.
Added ‘Block CP refounding until next turn’ for all scenarios
13Eben:
Added Waffen SS resources at start.
15Haag:
Added Fallschirmjäger core unit option for capturing airfields.
Fixed Fallschirmjäger lost sec obj.
Removed unused Commanders trigger.
17Maubeuge:
Fixed sec objs.
Fixed pri obj map marker.
20Calais:
Fixed pri obj map marker.
25Dijon:
Fixed pri obj map marker.
Fixed sec obj Nancy.
Link updated in first post.
Added ‘Block CP refounding until next turn’ for all scenarios
13Eben:
Added Waffen SS resources at start.
15Haag:
Added Fallschirmjäger core unit option for capturing airfields.
Fixed Fallschirmjäger lost sec obj.
Removed unused Commanders trigger.
17Maubeuge:
Fixed sec objs.
Fixed pri obj map marker.
20Calais:
Fixed pri obj map marker.
25Dijon:
Fixed pri obj map marker.
Fixed sec obj Nancy.
MicroMod 5.0
MicroMod 5.0
Link updated in first post.
Most of the scenarios in this mod uses a 1km/hex map.
I have changed the artillery unit ranges to reflect this, basically increasing the standard ranges (almost doubling them).
2v2 Holland 1940 2.1
Major change from battalion-sized units to regiments.
Added deployment phase for the German factions (only)
Added 'normal' resource income for all factions.
Fixed British/French off-map air.
A few terrain fixes.
Increased German factions RP income.
Reduced Dutch RP income.
2v2 A Bridge Too Far 2.3
Replaced modded land units with standard substitutes (the OOB multiplayer server sometimes won't load modded units properly and replaces them with the famous Japanese tank).
2v2 Torch West 1942 1.4
Fixed reinforcing French core units.
Added US construction groups.
Reduced RPs for French factions.
2v2 Torch East 1942 1.4
Removed duplicate RN unit.
Transferred some 'Free French' units to 'Vichy French'.
Increased Allied factions RP income.
Reduced French factions RP.
Added new campaign Scheldt 1944 Pt2.
Scenarios:
Overloon "Operation Aintree"
Woensdrecht "Black Friday"
Venraij "...every bloody thing quite bloody."
Wuustwezel "Operation Suitcase"
Breskens Pocket "Operation Switchback Pt2"
's-Hertogenbosch "Operation Pheasant"
Operation Vitality I
Operation Vitality II
Meijel "Battle of the Canals"
Raid on Dunkerque "Independence Day"
Walcheren "Operation Infatuate"
Mark "Last Stand in North Brabant"
Heusden "Operation Guy Fawkes"
Link updated in first post.
Most of the scenarios in this mod uses a 1km/hex map.
I have changed the artillery unit ranges to reflect this, basically increasing the standard ranges (almost doubling them).
2v2 Holland 1940 2.1
Major change from battalion-sized units to regiments.
Added deployment phase for the German factions (only)
Added 'normal' resource income for all factions.
Fixed British/French off-map air.
A few terrain fixes.
Increased German factions RP income.
Reduced Dutch RP income.
2v2 A Bridge Too Far 2.3
Replaced modded land units with standard substitutes (the OOB multiplayer server sometimes won't load modded units properly and replaces them with the famous Japanese tank).
2v2 Torch West 1942 1.4
Fixed reinforcing French core units.
Added US construction groups.
Reduced RPs for French factions.
2v2 Torch East 1942 1.4
Removed duplicate RN unit.
Transferred some 'Free French' units to 'Vichy French'.
Increased Allied factions RP income.
Reduced French factions RP.
Added new campaign Scheldt 1944 Pt2.
Scenarios:
Overloon "Operation Aintree"
Woensdrecht "Black Friday"
Venraij "...every bloody thing quite bloody."
Wuustwezel "Operation Suitcase"
Breskens Pocket "Operation Switchback Pt2"
's-Hertogenbosch "Operation Pheasant"
Operation Vitality I
Operation Vitality II
Meijel "Battle of the Canals"
Raid on Dunkerque "Independence Day"
Walcheren "Operation Infatuate"
Mark "Last Stand in North Brabant"
Heusden "Operation Guy Fawkes"
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- Staff Sergeant - StuG IIIF
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NavalMod 2.2
NavalMod 2.2
Link updated in first post.
Imperial Fleet 1941-42 1.1:
Various changes/fixes and play balance adjustments.
Link updated in first post.
Imperial Fleet 1941-42 1.1:
Various changes/fixes and play balance adjustments.
Falaise – The Battle of Five Armies scenario unplayable
Erik, recently I'm playing your Normandy US 1944 campaign. Now I'm at the final scenario, Falaise – The Battle of Five Armies.
I encountered a bug that makes the game unplayable. First, I can't move the camera with WASD keys during the briefing and afterwards. I can only move the camera after the briefing by clicking on the mini-map. Second, I can't select any units. Third, I'm stuck in deployment mode and when I pressed the pass turn button, nothing happens. Lastly, I can't access Save & Load. When I hover my mouse above the button in the options menu I receive the tooltip "Cannot access savegames during AI turn". Help. Another bug that occurred once is the loading bar filling up to full but the "continue" button not appearing.
I encountered a bug that makes the game unplayable. First, I can't move the camera with WASD keys during the briefing and afterwards. I can only move the camera after the briefing by clicking on the mini-map. Second, I can't select any units. Third, I'm stuck in deployment mode and when I pressed the pass turn button, nothing happens. Lastly, I can't access Save & Load. When I hover my mouse above the button in the options menu I receive the tooltip "Cannot access savegames during AI turn". Help. Another bug that occurred once is the loading bar filling up to full but the "continue" button not appearing.
Re: Erik's campaigns, mods and multiplayer scenarios
At the beginning of this thread is an incredibly long list of mods. Pretty impressive. But seriously, how do you get any of them to work on the Steam version of Panzer Corps Gold? It's quite confusing.
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- Corporal - 5 cm Pak 38
- Posts: 43
- Joined: Tue May 30, 2023 9:35 pm
Re: Erik's campaigns, mods and multiplayer scenarios
You don't. These are Order of Battle mods.
Some of them may be transpositions of Panzer Corps scenarios/campaigns, I don't play PzC.
Would that be the source of your confusion?