Great to hear thank you!!Pocus wrote: ↑Sun Jun 23, 2024 12:58 pm You mean the cities not tinted according to their owner? Yes, it's something that will hopefully be included in the 1.01 official release.
About the colors, @Beleg: The fewer colors you use, the harder it is to distinguish between countries. Using more subdued, medieval-ish colors would make the issue worse. If you only want to see colored borders with natural terrain colors, just click on the first filter (hotkey 1) and you are good. It's the same in Empires.
MAP CHANGES thread - Suggest here
Moderator: FOGK Moderators
Re: MAP CHANGES thread - Suggest here
Re: MAP CHANGES thread - Suggest here
Almoravids have a province with 2 regions and 1 region with no other in the province that they can't make a province on its own.
They also have a region called Nul, with the famous city called Nul (really? or is that a nul text?).
They also have a region called Nul, with the famous city called Nul (really? or is that a nul text?).
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: MAP CHANGES thread - Suggest here
Streaming as "Grognerd" on Twitch! https://www.twitch.tv/grognerd
Re: MAP CHANGES thread - Suggest here
Good news, those three factions will get a tune up, in this patch or the next. All will have Miaphysite as state religion, Miaphysite populations, be Armenian in culture, and use a new army list, based on the 885-1045 Armenia army list from FoG2 (ancients).Sabaron wrote: ↑Tue Jun 25, 2024 12:44 am I feel the Armenian region could use some work.
Vanand is the only country with Armenian culture and they start off ruled by Christian Heretics. Even if this reflects some historical reality, having an official religion of heresy is terrible. Your people have an Unrest modifier of 8 and Waldensian, Lollard, and Cathar revolts are constant. Please revert them to Orthodox; that is much closer to historical reality than making them all permanently angry heretics.
Syunik and Tashir are historically Armenian kingdoms that are listed as Georgian in-game, though their populations are 100% Armenian and their in-game descriptions talk about their status as Armenian.
Streaming as "Grognerd" on Twitch! https://www.twitch.tv/grognerd
Re: MAP CHANGES thread - Suggest here
You mean they get those Pz III that roll over everything, or is it different in that time period as opposed to the ancient times? Slightly unbalanced in Empiresjimwinsor wrote: ↑Thu Jun 27, 2024 4:32 pmGood news, those three factions will get a tune up, in this patch or the next. All will have Miaphysite as state religion, Miaphysite populations, be Armenian in culture, and use a new army list, based on the 885-1045 Armenia army list from FoG2 (ancients).Sabaron wrote: ↑Tue Jun 25, 2024 12:44 am I feel the Armenian region could use some work.
Vanand is the only country with Armenian culture and they start off ruled by Christian Heretics. Even if this reflects some historical reality, having an official religion of heresy is terrible. Your people have an Unrest modifier of 8 and Waldensian, Lollard, and Cathar revolts are constant. Please revert them to Orthodox; that is much closer to historical reality than making them all permanently angry heretics.
Syunik and Tashir are historically Armenian kingdoms that are listed as Georgian in-game, though their populations are 100% Armenian and their in-game descriptions talk about their status as Armenian.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: MAP CHANGES thread - Suggest here
A few units will get updated appropriately.Surt wrote: ↑Thu Jun 27, 2024 4:34 pmYou mean they get those Pz III that roll over everything, or is it different in that time period as opposed to the ancient times? Slightly unbalanced in Empiresjimwinsor wrote: ↑Thu Jun 27, 2024 4:32 pmGood news, those three factions will get a tune up, in this patch or the next. All will have Miaphysite as state religion, Miaphysite populations, be Armenian in culture, and use a new army list, based on the 885-1045 Armenia army list from FoG2 (ancients).Sabaron wrote: ↑Tue Jun 25, 2024 12:44 am I feel the Armenian region could use some work.
Vanand is the only country with Armenian culture and they start off ruled by Christian Heretics. Even if this reflects some historical reality, having an official religion of heresy is terrible. Your people have an Unrest modifier of 8 and Waldensian, Lollard, and Cathar revolts are constant. Please revert them to Orthodox; that is much closer to historical reality than making them all permanently angry heretics.
Syunik and Tashir are historically Armenian kingdoms that are listed as Georgian in-game, though their populations are 100% Armenian and their in-game descriptions talk about their status as Armenian.![]()
Streaming as "Grognerd" on Twitch! https://www.twitch.tv/grognerd
Re: MAP CHANGES thread - Suggest here
Pocus thank you for all of the new options in the new 1.02 beta! The cities still look the same though? Clear and see through? Would love an option for cities that look like those in Empires with full opacity. A city opacity option perhaps?Tanaka wrote: ↑Tue Jun 25, 2024 7:48 amGreat to hear thank you!!Pocus wrote: ↑Sun Jun 23, 2024 12:58 pm You mean the cities not tinted according to their owner? Yes, it's something that will hopefully be included in the 1.01 official release.
About the colors, @Beleg: The fewer colors you use, the harder it is to distinguish between countries. Using more subdued, medieval-ish colors would make the issue worse. If you only want to see colored borders with natural terrain colors, just click on the first filter (hotkey 1) and you are good. It's the same in Empires.


