MODERN CONFLICTS (Passing and testing)

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Tobi72
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

This mission could be limited to 45 rounds. Making Nato more active, I can adjust that, I wanted to be a bit more cautious so that victory is guaranteed.
It is more difficult to find the right settings for the computer and the player in such missions, I am working on it. The AI needs to know how to protect the transporters, I'm thinking about it. Thanks for your test and fabulous pictures. It is an honor to work with you.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Tobi72 wrote: Sat Jun 15, 2024 8:38 am This mission could be limited to 45 rounds. Making Nato more active, I can adjust that, I wanted to be a bit more cautious so that victory is guaranteed.
It is more difficult to find the right settings for the computer and the player in such missions, I am working on it. The AI needs to know how to protect the transporters, I'm thinking about it. Thanks for your test and fabulous pictures. It is an honor to work with you.
My friend it's a pleasure to collaborate with you too ) And so, at your request, I proceeded to the second test about Ukrainian passions )))) So I was able to fight back and it's a cool mission )))) Detailed on the screenshots )))) The Russians' field airfield should at least be guarded by militiamen )))) Now I will try to play in the opposite direction to take the main points on the map )))) I hope I'm smarter than the AI ))))

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Tobi72
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Posts: 1614
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

Very well done, you even captured the Russian airport!
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Battleship
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Posts: 1614
Joined: Wed Apr 03, 2024 11:55 am

Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

What about the pictures and comments/reports/stories?
https://www.slitherine.com/forum/viewtopic.php?t=115803
Last edited by Tobi72 on Sat Jun 29, 2024 8:19 pm, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Tobi72 wrote: Sat Jun 15, 2024 6:34 pm Very well done, you even captured the Russian airport!
I played even cooler with Russians ))))


The same mission only for Russia ) What if you choose the wrong tactics your paratroopers will be destroyed :lol: But with the right strategy and a successful landing there will be no problems )))) I took cities to earn a little prestige to replenish my battle-wounded units ;) It's a pity that Akkula has not yet taught to fight each other and helicopters )
https://news.rambler.ru/weapon/49749209 ... t-samolet/
https://pikabu.ru/story/vozdushnyiy_boy ... 17_9175306
https://ren.tv/longread/1039128-vertole ... go-pobedit
https://rg.ru/2019/10/27/vertolet-proti ... j-f-4.html

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Tobi72 wrote: Sat Jun 15, 2024 6:37 pm What about the pictures and comments/reports/stories? Is that too much blinkblink? Less is more?
Didn't quite understand the question !? Edit your posts then we'll take up less space :D
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Tobi72
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

Ok, then I'll have to take a few cities away from you. :lol: 8)
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Tobi72 wrote: Sat Jun 15, 2024 8:07 pm Ok, then I'll have to take a few cities away from you. :lol: 8)
My friend it won't help but it might delay ))))) Playing for Ukraine these garrisons a clever and resourceful player will send them to defend their important points )))))


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O appeared inserts with pictures it is good ) And so the mission is not so difficult the main thing is not to hurry then you can kill all the opponents )

Naturally, I will try to play this map already defending the Russians )))) I think that the opponents should have equal chances to win and if this map someone will play in multiplayer naturally he should not be dumb as AI.
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Tobi72
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

Another idea, you play with a side that has too much superiority. That's no fun. Reduce their numbers in the game. There is a key combination for this.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Tobi72 wrote: Sat Jun 15, 2024 9:54 pm Another idea, you play with a side that has too much superiority. That's no fun. Reduce their numbers in the game. There is a key combination for this.
I play as I know how first I pass the mission for Ukraine and then for Russia and share with you my results and reasoning ) Your job as a kartmaker is not to give me a chance or a window that I can use to snatch victory from the AI ))))

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For the Russians you can also fight back it is of course very easy but the enemy I had managed to capture only one important point, which I repeatedly fought back and playing more carefully all the attackers could be dead )))) Yes m I captured again enemy villages and towns as I needed prestige to replenish my wounded army ))

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Well here in general it came out not really striving ) Capture cities for prestige close the Russians, hold the captured and win ) From boredom destroyed all minefields )))) Good I had the foresight to capture a field aerodrome or Antonov does not function ))))


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It's easy to come out for Russia in general ) AI is not able to achieve success with a small number of troops ) it would be good to teach AI artillery to fire before infantry units or armoured vehicles start to storm anything )) AI moves troops first then fires on positions .... In general AI drained all Ukrainian army by the 8th turn and I had till 25 to pick my nose and spoil myself )))

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Good map ) The main thing is not to get carried away by the Ukrainians and get pressed early )))) I had to replay from safe as I got carried away with hunting Russians and atomised my forces ) The main thing is to wear down the advancing enemy in battles ))))

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It's even easier with Russians ) AI does not defend its important points and this inaction with each move tightens the noose on the Ukrainian troops ) The only thing that is inconvenient Russian airfield is too far away ))))

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The only point I couldn't save because the landscape itself doesn't allow me to move quickly to retrieve what was lost )

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Well for Russia it is understandable to play at all easy, because the AI just watches as planamorno destroy his troops )
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Tobi72
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

I will completely revise Butscha again. What works for a campaign doesn't necessarily have to work for a single scenario. In the campaign I was able to refresh or replace the units defending the river crossings. But the AI doesn't do that.

https://www.slitherine.com/forum/viewtopic.php?t=115803
Last edited by Tobi72 on Sat Jun 29, 2024 8:20 pm, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Tobi72 wrote: Sun Jun 16, 2024 8:37 am I will completely revise Butscha again. What works for a campaign doesn't necessarily have to work for a single scenario. In the campaign I was able to refresh or replace the units defending the river crossings. But the AI doesn't do that.
Maybe you can make the AI a little smarter through scripts, but this is already programming and the mod will not solve the problems of the basic game about the Second World War.


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Well all the test at your request is complete unless of course I forgot some map ) I just have some maps with the same name ) Anyway great if I forgot something write me and I will recheck it ) I hope you will continue to please us with your skills along the way honing your skills as a mapmaker and scriptwriter ))))
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Tobi72
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

First of all, thank you very much for your test, opinion and the time you have sacrificed. This gives me the opportunity to improve my work.

No, those were all the scenarios.

Yes, I plan to continue if people here like my work.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

Two new scenarios are already in the works.
Narwa.png
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Hama1.png
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https://www.slitherine.com/forum/viewtopic.php?t=115803
Last edited by Tobi72 on Sat Jun 29, 2024 8:21 pm, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Tobi72 wrote: Sun Jun 16, 2024 9:42 am First of all, thank you very much for your test, opinion and the time you have sacrificed. This gives me the opportunity to improve my work.

No, those were all the scenarios.

Yes, I plan to continue if people here like my work.
This is you thank you very much for interesting missions I with great pleasure led time for my favourite game and mod ) I look forward to your new works with impatience !!!! Good luck and don't let your muse leave you !!!!
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Tobi72
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

Don't worry, it's my favorite game too and has been since 2012!
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: MODERN CONFLICTS (Passing and testing)

Post by Tobi72 »

I have made the scenarios available for download. I hope that it works.



https://www.slitherine.com/forum/viewtopic.php?t=115803
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

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Dear Modern Conflicts mod wizards ) Could you please remove this idiotic restriction because I intend to pummel the Nato coalition with Iraqis in the single scenario Gulf War 91 !?! ? ))) Previously there was no such restriction and the Iraqis had a chance to stop the Nato horde if not to win ) ) As far as I remember playing for the coalition there is also a limitation )
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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

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Tanks in the mountains are always epic but not effective ) Also Indian paratroopers on helicopters flying until my fighter jet was free to shoot them down ) They certainly have good tanks but in mountainous terrain it doesn't really help the Indians ) To be continued .....
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Imeror
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Re: MODERN CONFLICTS (Passing and testing)

Post by Imeror »

Indeed, my friend! This scenario is a great introduction to discovering two new armies.

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I managed to be a bit more conservative, but it took some effort to minimize losses. The Indian light infantry is very mobile in the mountains, making it difficult to organize with these devils who can outflank isolated units.
And it's hard to deal with T-72s using Type 59s. Fortunately, the rough terrain allows us to trap them; and there's always a way to use numbers to our advantage with two tank units on each of the two fronts.

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The Indians don't mess around, but we've already secured our two victories for the PLA; let's see what's next :)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: MODERN CONFLICTS (Passing and testing)

Post by Imeror »

D***, I'm already stuck at 2nd scenario :lol: And severely.
I have found no supply points and just managed to capture the 8 requiered objectives in time. Winning seems already difficult, but decisive victory... I don't get how I can have it.
Maybe I should stop to be greedy and buy armored transports for my infantry, it would be a good start and improve my mobility :lol:

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If you have any plan, I'd happily see how you do.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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