I read some Steam comments on this DLC and it seems that renaming it from "The Fall of Poland" to something akin to "Polish Defensive War" might be a consideration worth having. Looks like a lot of users are getting a bit confused about which side is playable in this DLC. I know it's because reading and understanding text is an ability seemingly dying out in mankind, so a question then appears, if it's worth accounting for it in the naming...
VirgilInTheSKY wrote: ↑Fri Jun 07, 2024 2:27 pm
Now let's talk about a Finnish campaign that I believe a lot of guys here had been longing for for a long time...
I'm quite sure adding Finnish units or a Finnish campaign is a running forum gag at this point, but a man can dream.
GUNDOBALDO08 wrote: ↑Fri Jun 07, 2024 4:51 pm
let me dream: this is not a standalone campaign, but it is the first part of the great allied campaign, so some units and heroes can be transferred to the next dlc, which will be... presumably the French campaign... tell me that I guessed!!!
Here's the thing, a multi-nation campaign works perfectly fine from a technical standpoint (the only issue it causes is if you try to remove a previous nation from the roster, as it then reassigns existing units of that nation to another) and there is technically no issue starting with Poles in 1939, adding the French and the British in 1940 and Americans in 1942, combining them all under a linked core. That said, since Panzer Corps 2: War Stories - Fall of Poland is said to have basically no auxiliary units and also any unit on the map is essentially a core one, this would lead to an overabundance of experienced units transferred to a 1940 campaign. There's also the fact that using Polish vehicles from 1939 in 1940 would make little sense. As such, I think that rather than doing so for such a linking of campaigns, at least between 1939 and 1940, and then also 1940 and 1941, a better way to do this would be to transfer just some of the unique heroes using a special script (provided the player manages to keep them alive). Also, you could still give the player the option to have a multi-nation core, but adjust unit availability to not allow for 1939 Polish units to appear in 1940. Furthermore the next DLC could either begin with a training mission where the player can deploy 3 units (1 air and 2 ground ones), to train them up to 1 star, or have 3 such units pre-deployed in the first mission. I doubt the scripts would easily allow to select what you can import, only real workaround I can think of is ending the last 1939 scenario with an objective asking you to evacuate those 3 units (I am using this arbitrary number since it seems the most logical to not interfere with composition of the core in 1940 and to slow down the power spike of the player's core compared to AO series), while the rest get destroyed and cannot be imported. That could lead to some tough choices, but still give that bit of satisfaction of getting these units still fight on in future campaigns and would be more elegant, since such units could transfer awards like Steamroller.
Of course, that is purely speculative assuming any such campaigns would be linked at all. I'd love to see such a feature, but for now we will need to patiently wait for rather announcements.
Bonus bit of observations - screenshot analysis for new Polish units:
TKS 20mm - from the unit management screen. These actually were used in combat, as a rearmament program started for obsolete tankettes to lengthen their usage due to lack of immediate options to procure better tanks. Just about 20-30% of vehicles were rearmed before the war started, but the 20mm autocannon proved effective against all German tanks of the period.
7TP mod 1939 - from the unit management screen. Possibly the best Vickers E based development variant (so in a way similar to Soviet T-26 for example). However this supposed "mod 1939" probably refers to 9TP - a upgrade variant with thicker armor and a smaller, yet equally powerful engine, designed and were to about to be scheduled for production, but never actually entered service in time.
TKD - from the 2nd screenshot. An attempt at getting a self-propelled gun on a tankette chassis. 4 were converted and used, but as the gun was poor and chassis not really suitable for such a vehicle, this never got more commonly produced. The four machines were probably used in combat, but interestingly, as these were test vehicles, their "armor" was made out of regular steel, not reinforced, so would have close to zero protection value.
Polish wz. 34 half-track - from the 2nd screenshot, top right corner. I assume this is the vehicle shown there, it was a half-track built based on a Polish license of a wheeled Fiat 621. A transport/towing vehicle/ambulance etc., multi-purpose vehicle similar to ones other nations of the time used that also were half-tracks.
C7P - from the announcement screenshot. It was a tracked artillery tractor for towing some of the bigger guns like the Škoda 220 mm howitzer, or being a recovery vehicle. Built on a largely similar chassis as that of the 7TP.
PZL.46 Sum (
sheatfish) - from the announcement screenshot. Recon/bomber plane that was a replacement of the PZL.23 Karaś (
crucian carp). It was ordered into production, but aside from 3 prototypes none were completed in time before the war. As proven by the Fairey Battle, this type of aircraft were outdated in WW2 overall, but it would still be a solid upgrade over the earlier model especially since it would be quite heavily armed for a plane of this type.
PZL.50 Jastrząb (
hawk) - from the announcement screenshot. A fighter plane meant to replace the P.11. Similar to PZL.46 it was ordered into production, but aside from prototypes, none were fully completed. It was a standard type design for the era, but the A variant was plagued with an underpowered engine. There was work on a B version with a much more powerful power unit, but it was not decided as possible options were either not yet available, or were having development issues.
PZL.38 Wilk (
wolf) - from the announcement screenshot. A heavy fighter/multirole plane, that was ultimately scrapped due to being too heavy and with too underpowered engines. It lead to development of PZL.48 Lampart (
leopard) plane design, but that did not have its prototype fully completed.
As for German units, aside from the Panzer IID mentioned in the announcement post, I think I saw a Kfz. 13 and a Kfz. 14 recon car on the last Steam screen, nice to see some new options for Germans also, since as things like this pile up, they might nicely refresh the base campaign or Axis Operations series after a few years.
Now a question that comes into mind looking at all this news stuff - will some of the Polish units be properly renamed/updated as well? In the original units file there are some commonly repeated issues form most games referring to the planes as PZL P.xx, while the P. naming was reserved to fighter aircraft designed specifically by engineer Zygmunt Puławski. There are a few other bits like this also, so it would be a good chance to do some fixes given the chance.