Multiplayer Scenarios

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canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 263
Joined: Mon Mar 19, 2007 3:15 pm

Multiplayer Scenarios

Post by canuckgamer »

We have tried most of the multiplayer scenarios including two user created ones, Rattenkrieg and Barbarossa. Both heavily favour the Germans. Not sure which is more unbalanced, Rattenkrieg or Barbarossa. In Barbarossa both sides start with 9,999 prestige BUT the Germans start with 25 air units, ouch! The German air units are also better quality than any the Russians can build who start the scenario with two partisans and 10 naval units. The naval units don't really add much of anything to the scenario so I wouldn't have bothered with them.
In addition the Germans have a couple of siege type artillery units that can destroy a Soviet tank with 2 shots. Granted the Russians get 300 prestige each from holding Leningrad, Moscow and Kharkov while the Germans get a total of 300 a turn but they can get prestige for capturing cities, towns and airfields which they can easily do.
Considering that Pz Corps 2 is what we refer to as a beer and pretzels wargame and quite abstracted I would think the objective should be to create balanced scenarios.
Can anyone suggest any user created scenarios that we can try?
ChristianC
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 100
Joined: Mon Mar 04, 2019 11:55 am

Re: Multiplayer Scenarios

Post by ChristianC »

Hey, I have a custom multiplayer scenario if you'd like to try it with your partner. I'm trying to achieve better balance in it but in my tests I consistently win as either side so it's hard for me to understand what needs to be changed. I'd be very interested to get feedback from two people equally skilled and unfamiliar with the scenario. It's a very large scenario of Operation Diadem. You may download it here: https://drive.google.com/drive/folders/ ... -RuAbeuWll
canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 263
Joined: Mon Mar 19, 2007 3:15 pm

Re: Multiplayer Scenarios

Post by canuckgamer »

Thanks, we will have a look at it. Sounds like it may involve Canadian troops and my friend and I are Canadians.

Just a comment about Order of Battle. So far I haven't seen any scenarios with weather which would impact ground and air units.
canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 263
Joined: Mon Mar 19, 2007 3:15 pm

Re: Multiplayer Scenarios

Post by canuckgamer »

Sorry my mistake, for some reason I thought this was a scenario for Order of Battle. I just installed it in PZ Corps 2 and will try it after we finish France 40.
Your scenario too longer to load then other scenarios we have played. Had a quick look in multiplayer hot seat and there are a lot of units but only 15 turns.
We played two user created scenarios, Rattenkrieg (I think that is the name) and Barbarossa. Only played them once as they are both totally unbalanced in favour of the Germans. I deleted both scenarios after we finished.
canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 263
Joined: Mon Mar 19, 2007 3:15 pm

Re: Multiplayer Scenarios

Post by canuckgamer »

I was making my first move (pbem) with the Allies. When I clicked on an Allied ground unit in the Anzio pocket a message came up indicating something like my opponent could now be online.

Is this a bug in the scenario. I thought that once you started a scenario as pbem it could not be switched to an online game and certainly not by clicking on a unit.

Please clarify.

Also, if I understand correctly, one of your goals for this scenario is play balance when the two players are of equal skill.
canuckgamer
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 263
Joined: Mon Mar 19, 2007 3:15 pm

Re: Multiplayer Scenarios

Post by canuckgamer »

What happened was my friend clicked "join" while I was making my pbem move. It looks like you can play this game as pbem and online so we both learned something.

Anyway, we are now playing your scenario. I like the graphics for the cities and towns and the "med" style and coloured roofs. Once we finish we'll let you know in regards to things like our opinion on play balance. Looks like it will be an interesting scenario.
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