New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

jeffoot77
Sergeant Major - Armoured Train
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Posts: 557
Joined: Thu May 21, 2015 7:31 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

Post by jeffoot77 »

thanks for the continuous updates!

This mod is so awesome!! I started it again recently and the mod has evolved so much (for the better!). For example, here I am only on the barbarossa map and so many improvements since I tested it a few years ago! for example, there are no longer waves of enemy planes like before, we feel that the Russians have retreated behind the Stalin line, we can therefore regroup, rest and refine strategies. also quite a few new secondary objectives, it's very pleasant. (like TV propaganda).

Some suggestions (I don't even know if it's possible, so sorry if it seems crazy) and reviews :

- I would like units with big heroes (like Whitmann or Rudel) to be better identifiable, like for example a yellow Messhersmidt 109 for Hans Joachim Marseille (in BF mod) : why not do the same with a black plane for Rudel or a color ( camo) a little different. All messhermidts 109 for example look the same (same color for the core units)

- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?
- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares?
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal?
- there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic?

and thank you for spending countless hours on this mod!
(sorry for my bad english.)
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
KornelPL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

Post by KornelPL »

Hi there all,
I just downloaded this mod but I can't find big scenarios in menu to play
PeteMitchell
Major-General - Elite Tiger I
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

Post by PeteMitchell »

Very impressive. Did anyone ever time how long it takes to play these super large maps?
e.g. BE you can play in around week
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
phcas
Lieutenant-General - Do 217E
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Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

Post by phcas »

KornelPL wrote: Mon Apr 29, 2024 10:40 am Hi there all,
I just downloaded this mod but I can't find big scenarios in menu to play
Start the 1939-1945 Campaign
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

Post by phcas »

jeffoot77 wrote: Sun Apr 28, 2024 10:28 am thanks for the continuous updates!

This mod is so awesome!! I started it again recently and the mod has evolved so much (for the better!). For example, here I am only on the barbarossa map and so many improvements since I tested it a few years ago! for example, there are no longer waves of enemy planes like before, we feel that the Russians have retreated behind the Stalin line, we can therefore regroup, rest and refine strategies. also quite a few new secondary objectives, it's very pleasant. (like TV propaganda).

Some suggestions (I don't even know if it's possible, so sorry if it seems crazy) and reviews :

- I would like units with big heroes (like Whitmann or Rudel) to be better identifiable, like for example a yellow Messhersmidt 109 for Hans Joachim Marseille (in BF mod) : why not do the same with a black plane for Rudel or a color ( camo) a little different. All messhermidts 109 for example look the same (same color for the core units)

- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?
- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares?
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal?
-there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic?

and thank you for spending countless hours on this mod!
(sorry for my bad english.)
Hello Jeffoot77, a few awnsers, more will follow.

- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares? ***** The AT guns have the "camo" trait. You can not spot them untill you walk in to them or move into the hex next to them. This is because the AT guns were used in ambush situations most and to make the AT guns more important in the game.

-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal? ***** No, I will check this.
jeffoot77
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 557
Joined: Thu May 21, 2015 7:31 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

Post by jeffoot77 »

PeteMitchell wrote: Mon Apr 29, 2024 9:16 pm Very impressive. Did anyone ever time how long it takes to play these super large maps?
e.g. BE you can play in around week
--> personnaly, i play only 2 turns by day and each turn take me more than hour. (i take time) :mrgreen: :mrgreen: :twisted:


@Phcas : thxs for the answers.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

Post by phcas »

jeffoot77 wrote: Sun Apr 28, 2024 10:28 am thanks for the continuous updates!

This mod is so awesome!! I started it again recently and the mod has evolved so much (for the better!). For example, here I am only on the barbarossa map and so many improvements since I tested it a few years ago! for example, there are no longer waves of enemy planes like before, we feel that the Russians have retreated behind the Stalin line, we can therefore regroup, rest and refine strategies. also quite a few new secondary objectives, it's very pleasant. (like TV propaganda).

Some suggestions (I don't even know if it's possible, so sorry if it seems crazy) and reviews :

- I would like units with big heroes (like Whitmann or Rudel) to be better identifiable, like for example a yellow Messhersmidt 109 for Hans Joachim Marseille (in BF mod) : why not do the same with a black plane for Rudel or a color ( camo) a little different. All messhermidts 109 for example look the same (same color for the core units)

- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?
- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares?
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal?
- there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic?

and thank you for spending countless hours on this mod!
(sorry for my bad english.)
- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?
***** The problem is that we have a lot of graphics of units like ambulances who do not have a function in the game. Most of the time you get an order to bring this units somewere on a place on the map and get prestige points if the unit arrives. As the unit get destroyed you have to pay prestige points. So I try to give this units a function because I think it's nice, like the Civil aircraft of Lufthansa in the Poland scenario. Ammo/Fuel/Supply trucks do have a function because they activate Ammo/Fuel/Supply depots by putting them on the depot. Combat units can be overstrength than with ammo or fuel. This must be activated in making the scenario, not every scenario has this option. The units that carry signs have the function to mark a path for your units in the very big maps if you want that. So for example if you cleared a road from mines you can place a route sign for your incoming units to follow. Recovery units who you can purchase as a transport of tank units have a higher movement unit as the tank itself. So if the tank unit get a lot of damage and you want to retreat the unit, switching to the recovery unit gives the unit more movement to retreat.

-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal?
Mines.jpg
Mines.jpg (169.02 KiB) Viewed 2181 times
***** Take a good look at the symbols under the unit. Only the air units with a seamine symbol with a red cross have a max effect on seamines. Other air units do not have that. (There are 2 different Bv-138 units in the scenario. Only one is anti seamine.

- there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic?
Romania Bridge.jpg
Romania Bridge.jpg (156.47 KiB) Viewed 2181 times
***** In update v3.00 there will be a Romanian "Major Bridge" added in the Barbarossa scenario near Odessa.
AKRebel
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by AKRebel »

_________________________________________________________________________________________________


Image


https://www.slitherine.com/forum/viewto ... 61#p793561

_________________________________________________________________________________________________
PeteMitchell
Major-General - Elite Tiger I
Major-General - Elite Tiger I
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by PeteMitchell »

Are you guys planning any additional maps/scenarios?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
jeffoot77
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 557
Joined: Thu May 21, 2015 7:31 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by jeffoot77 »

Thxs for the update !

and thxs for the very interesting and informative answers Phcas.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
PeteMitchell
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2539
Joined: Tue Jul 10, 2018 1:18 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by PeteMitchell »

jeffoot77 wrote: Tue Apr 30, 2024 4:39 pm Thxs for the update !

and thxs for the very interesting and informative answers Phcas.
Hi Jeff,
http://jeffoot.freeboxos.fr:41226/share ... JFZX6dD2B/
This is amazing! Do you have a thread on this? I just saw this by coincidence in your footer!
Thanks!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by bondjamesbond »

Last edited by bondjamesbond on Wed May 01, 2024 3:32 am, edited 2 times in total.
https://mynickname.com/id73473
Image
ZloyMazay
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by ZloyMazay »

I think you're new update will be about Horse Hospital, Dog Hospital WarCat Hospital. Im a Right ?
Maybe in your next version you're realize a this kind of transport ?
Camel Transport.png
Camel Transport.png (36.58 KiB) Viewed 2036 times
For those about to play PzC, we salute you !
glaude1955
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by glaude1955 »

Hello to the entire PHCAS mod team,
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by phcas »

ZloyMazay wrote: Tue Apr 30, 2024 9:06 pm I think you're new update will be about Horse Hospital, Dog Hospital WarCat Hospital. Im a Right ?
Maybe in your next version you're realize a this kind of transport ?Camel Transport.png
Good idea :)
Camel Transport2.png
Camel Transport2.png (32.33 KiB) Viewed 1913 times
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by phcas »

PeteMitchell wrote: Tue Apr 30, 2024 4:38 pm Are you guys planning any additional maps/scenarios?
Yes Budapest scenario for the Big Campaign 1939-1945 and Pacific. It takes time beside all the other work but it is planned.
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by bondjamesbond »

phcas wrote: Wed May 01, 2024 8:25 am
ZloyMazay wrote: Tue Apr 30, 2024 9:06 pm I think you're new update will be about Horse Hospital, Dog Hospital WarCat Hospital. Im a Right ?
Maybe in your next version you're realize a this kind of transport ?Camel Transport.png
Good idea :)

Camel Transport2.png
:lol:
Image
Combat camels have limited use in desert areas to date. UN peacekeepers in Eritrea

https://spb.mk.ru/articles/2012/02/01/6 ... voyna.html


https://life.ru/p/1636768

Image
https://vergoti.livejournal.com/50039.html

Image
https://www.maximonline.ru/longreads/an ... -id153743/

https://masterok.livejournal.com/8773671.html

Image
https://nornegest.livejournal.com/427213.html
https://triptonkosti.ru/kartinki/verbly ... tinki.html

Image
Dubats (native soldiers, literally Somali for ‘white turbans’) of Italian colonial troops in Somalia, 1930s

Image
Japanese military convoy with elephants as pack animals. Burma, 1944
https://warspot.ru/7622-posledniy-vek-zhivyh-tankov
https://mynickname.com/id73473
Image
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by phcas »

The Caproni Campini N.1, also known as the C.C.2, is an experimental jet aircraft built in the 1930s by Italian aircraft manufacturer Caproni. The N.1 first flew in 1940 and was briefly regarded as the first successful jet-powered aircraft in history, before news emerged of the German Heinkel He 178's first flight a year earlier.
005-610_Caproni_Campini.png
005-610_Caproni_Campini.png (74.63 KiB) Viewed 4621 times
005-610_Caproni_Campini.png
005-610_Caproni_Campini.png (30.93 KiB) Viewed 4621 times
glaude1955
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by glaude1955 »

Hello to the entire PHCAS mod team,
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
Top
phcas
Lieutenant-General - Do 217E
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Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by phcas »

glaude1955 wrote: Wed May 01, 2024 2:13 pm Hello to the entire PHCAS mod team,
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
Top
Hi glaude1955,

I think I know whats going on. Germany (country 0) had the SE (bonus) units. Because we made SS units country 37 in the mod, there are no bonus units anymore in country 0, they are in country 37 now. (except the SE air units in the Afrika campaign) So I think that no bonus units are showing up because they moved from country 1 to country 37.

So in all the scenarios country 37 have to be added on the German side. Than the player can purchase core SS units (no bonus). We have to test if the scenario's will use the country 37 bonus units in the campaign.
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