Terrain Display Bug in Beta versions
Moderator: rbodleyscott
-
- Major-General - Jagdtiger
- Posts: 2891
- Joined: Tue Apr 07, 2015 2:09 am
Terrain Display Bug in Beta versions
In both the Ancients and Medieval betas, odd visual bugs happen when moving units through terrain such as BUAs (which turn green or gray), forests (which some trees change colors) roads (which show weeds) etc. etc. This is only in the beta versions. kronenblatt reports the same.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
-
- General - Carrier
- Posts: 4636
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Terrain Display Bug in Beta versions
THIS problem in Medieval too:
No textures to BUA when unit is in BUA tile:

Looks ok when no unit is in BUA tile:

No textures to BUA when unit is in BUA tile:

Looks ok when no unit is in BUA tile:

kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Terrain Display Bug in Beta versions
Strange. I have tested this on my machine in Ancients and Medieval, both beta and release versions, and am not seeing this issue in any of them.
There was originally supposed to be engine code that made terrain objects like forests and villages fade (become semi-transparent) when a unit is on the square. This worked correctly in Pike and Shot (STUB engine), but has never (seemingly) worked at all in FOG2 (ARCHON engine).
Perhaps this bug is the result of this code partially working on some video cards, but not others.
Can you clarify whether this is only happening in the current betas, and not in the release version of either game?
I will then ask Pip if he has made any recent changes to the current .EXE that might cause this.
My video card is NVIDIA GeForce RTX 2060
What is yours?
If anyone else has tested this issue, did you see the same problem? Either way, what is your video card?
There was originally supposed to be engine code that made terrain objects like forests and villages fade (become semi-transparent) when a unit is on the square. This worked correctly in Pike and Shot (STUB engine), but has never (seemingly) worked at all in FOG2 (ARCHON engine).
Perhaps this bug is the result of this code partially working on some video cards, but not others.
Can you clarify whether this is only happening in the current betas, and not in the release version of either game?
I will then ask Pip if he has made any recent changes to the current .EXE that might cause this.
My video card is NVIDIA GeForce RTX 2060
What is yours?
If anyone else has tested this issue, did you see the same problem? Either way, what is your video card?
Richard Bodley Scott


-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Terrain Display Bug in Beta versions
I have checked the issue in the Steam beta, and I am not seeing the issue.
My graphics card is a Nvidia GeForce GTX 1660 SUPER.
My graphics card is a Nvidia GeForce GTX 1660 SUPER.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
-
- General - Carrier
- Posts: 4636
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Terrain Display Bug in Beta versions
NVIDIA GeForce GTX 960M (on laptop).
Can confirm the following:
Can confirm the following:
- Ancients: looks fine in release version as well as open beta.
- Medieval: looks fine in release version but bugged in open beta.
Last edited by kronenblatt on Mon Apr 15, 2024 10:16 am, edited 1 time in total.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Terrain Display Bug in Beta versions
And you are seeing this in both (Ancient and Medieval) betas, but neither release version?
Richard Bodley Scott


-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
-
- General - Carrier
- Posts: 4636
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Terrain Display Bug in Beta versions
No, problem is only in Medieval. See above.rbodleyscott wrote: ↑Mon Apr 15, 2024 10:08 amAnd you are seeing this in both (Ancient and Medieval) betas, but neither release version?
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
-
- Major-General - Jagdtiger
- Posts: 2891
- Joined: Tue Apr 07, 2015 2:09 am
Re: Terrain Display Bug in Beta versions
This happens to me in both ancients and medieval beta, but not release versions. It does not happen in either the force comp or deployment phase, only once the game has started. I have a GeForce RTX 2070 Super.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Re: Terrain Display Bug in Beta versions
When I move unit into town in Medieval Beta patch I get this.
Seems like the UV map gets completely messed up. There are roof tile texturing on the walls and wall texturing on the roofs, the windows etc details are completely out of scale. There's no transparency effect of any kind.
In non-beta Medieval the buildings don't change at all when the unit enters them. No transparency or texture changes. I don't ever remember seeing transparency or bugged textures when unit is occupying buildings.
I found one screenshot of mine of FoG2 Ancients from 2018 where building is not transparent or bugged when a light foot is in its tile. (The relevant bit being that the screenshot has been taken on this same PC)
GPU Nvidia GTX 1070, Nvidia drivers version: 536.23
Seems like the UV map gets completely messed up. There are roof tile texturing on the walls and wall texturing on the roofs, the windows etc details are completely out of scale. There's no transparency effect of any kind.
In non-beta Medieval the buildings don't change at all when the unit enters them. No transparency or texture changes. I don't ever remember seeing transparency or bugged textures when unit is occupying buildings.
I found one screenshot of mine of FoG2 Ancients from 2018 where building is not transparent or bugged when a light foot is in its tile. (The relevant bit being that the screenshot has been taken on this same PC)
GPU Nvidia GTX 1070, Nvidia drivers version: 536.23
Re: Terrain Display Bug in Beta versions
Steam release version is fine, as is the Slitherine release version.
I will try to get the Slitherine Beta and test that.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Terrain Display Bug in Beta versions
The Slitherine Beta version doesn't have the issue for me either. So I am not seeing the issue in any version of Medieval.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Terrain Display Bug in Beta versions
The bug (introduced in the recent .EXE update) has been found and hopefully fixed.
Since I cannot see the bug myself, I will have to release a beta update so you guys can see if it is fixed for you.
Since I cannot see the bug myself, I will have to release a beta update so you guys can see if it is fixed for you.
Richard Bodley Scott


-
- Major-General - Jagdtiger
- Posts: 2891
- Joined: Tue Apr 07, 2015 2:09 am
Re: Terrain Display Bug in Beta versions
Great! Fixed in both games yes?rbodleyscott wrote: ↑Tue Apr 16, 2024 5:56 am The bug (introduced in the recent .EXE update) has been found and hopefully fixed.
Since I cannot see the bug myself, I will have to release a beta update so you guys can see if it is fixed for you.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Terrain Display Bug in Beta versions
Supposedly, but I cannot test it myself as I have not been able to reproduce the bug. However Pip, has identified the cause and hopefully fixed it.SnuggleBunnies wrote: ↑Tue Apr 16, 2024 1:17 pmGreat! Fixed in both games yes?rbodleyscott wrote: ↑Tue Apr 16, 2024 5:56 am The bug (introduced in the recent .EXE update) has been found and hopefully fixed.
Since I cannot see the bug myself, I will have to release a beta update so you guys can see if it is fixed for you.
I have sent the new builds off to the production department to work on as soon as time permits.
Richard Bodley Scott


-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Terrain Display Bug in Beta versions
The FOG2 Ancients v1.6.14 open beta, and FOG2 Medieval v1.5.17 open beta builds are now available. Please could people test whether there is still an issue with village and forest objects not showing their textures correctly when there is a unit in the same square.
Richard Bodley Scott


-
- Major-General - Jagdtiger
- Posts: 2891
- Joined: Tue Apr 07, 2015 2:09 am
Re: Terrain Display Bug in Beta versions
Fixed in both for me!rbodleyscott wrote: ↑Thu Apr 18, 2024 11:32 am The FOG2 Ancients v1.6.14 open beta, and FOG2 Medieval v1.5.17 open beta builds are now available. Please could people test whether there is still an issue with village and forest objects not showing their textures correctly when there is a unit in the same square.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
-
- General - Carrier
- Posts: 4636
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Terrain Display Bug in Beta versions
Checked FOG2 Medieval and its v1.5.17 open beta build and it looks ok for me now!rbodleyscott wrote: ↑Thu Apr 18, 2024 11:32 am The FOG2 Ancients v1.6.14 open beta, and FOG2 Medieval v1.5.17 open beta builds are now available. Please could people test whether there is still an issue with village and forest objects not showing their textures correctly when there is a unit in the same square.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm