I am curious how players organise their commands.
I set up three commands (one for each sub-general) and have the C-in-C without a command. Generally the commands are left, centre and right, and I like to have a mix of infantry and cavalry - so I can put four generals into the infantry clash.
I've noticed that one sub-general has a larger command radius and I like to have him on the most open flank.
Does anyone have a different theory?
Command Structure
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angusosborne
- 1st Lieutenant - 15 cm sFH 18

- Posts: 846
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Command Structure
Administrator of World Team Championship and TDC VIII Classical, Ever Green League Usurper (EGL 300 BC, EGL 900 AD, EGL 1240 AD)
Winner TDC III Dark Ages Division B
Winner TDC III Dark Ages Division B
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edb1815
- 2nd Lieutenant - Elite Panzer IVF/2

- Posts: 720
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Re: Command Structure
Very similar but it varies with the army type. I like to give the CinC some reserve units, or in a cavalry army the CinC may have a command. If I have a general with the larger radius I like to put him in the center of an infantry line and give another general a flank command. I have started using mixed commands but sometimes I am too historical with deployment - infantry center and cavalry on the wings.
Re: Command Structure
It really depends on the army and how many light commands the computer kindly/unkindly gives me.
You can have anywhere from 5-7 command groups, depending on the generosity of the computer.
If I don't have a lot of lights, I often dump all of them into one command, then use the spare light commands for smaller infantry reserve or mounted commands to take advantage of group moves. I usually use the CiC with a smaller reserve command and keep him in range of 1 or more other smaller commands he can cycle to as needed. Sometimes I hide the CiC command and deploy him initially with another larger neighboring command to mislead opponents.
A subgeneral with a wider command radius, I usually deploy on a flank where I'm expecting more action or with a larger mounted command that might get a bit more spread out as the battle unfolds.
Karvon
You can have anywhere from 5-7 command groups, depending on the generosity of the computer.
If I don't have a lot of lights, I often dump all of them into one command, then use the spare light commands for smaller infantry reserve or mounted commands to take advantage of group moves. I usually use the CiC with a smaller reserve command and keep him in range of 1 or more other smaller commands he can cycle to as needed. Sometimes I hide the CiC command and deploy him initially with another larger neighboring command to mislead opponents.
A subgeneral with a wider command radius, I usually deploy on a flank where I'm expecting more action or with a larger mounted command that might get a bit more spread out as the battle unfolds.
Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
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angusosborne
- 1st Lieutenant - 15 cm sFH 18

- Posts: 846
- Joined: Wed Feb 16, 2022 5:34 am
- Location: Wellington, New Zealand
Re: Command Structure
You mentioned the light commands in our HOML game, and I'd never really thought about them before, but I now realise that they do exist. Are there any advantages to leaving them without a sub-general?Karvon wrote: ↑Tue Apr 09, 2024 2:33 am It really depends on the army and how many light commands the computer kindly/unkindly gives me.
You can have anywhere from 5-7 command groups, depending on the generosity of the computer.
If I don't have a lot of lights, I often dump all of them into one command, then use the spare light commands for smaller infantry reserve or mounted commands to take advantage of group moves. I usually use the CiC with a smaller reserve command and keep him in range of 1 or more other smaller commands he can cycle to as needed. Sometimes I hide the CiC command and deploy him initially with another larger neighboring command to mislead opponents.
A subgeneral with a wider command radius, I usually deploy on a flank where I'm expecting more action or with a larger mounted command that might get a bit more spread out as the battle unfolds.
Karvon
Administrator of World Team Championship and TDC VIII Classical, Ever Green League Usurper (EGL 300 BC, EGL 900 AD, EGL 1240 AD)
Winner TDC III Dark Ages Division B
Winner TDC III Dark Ages Division B
Re: Command Structure
You can't assign a SG to a light command as he is the leader of his own. Lights in a light command can only be rallied by the CiC ae he can freely join any unit in the army.
You can assign lights to any other command, which is morel common in mixed commands. Lights in mixed commands can be rallied by their respective general. This can prove useful in early stages of the game when disrupted or fragmented lights which have fallen back a safe distance could be rallied before the general is needed elsewhere.
I think the use of light commands is probably overlooked by a fair number of players.
Karvon
You can assign lights to any other command, which is morel common in mixed commands. Lights in mixed commands can be rallied by their respective general. This can prove useful in early stages of the game when disrupted or fragmented lights which have fallen back a safe distance could be rallied before the general is needed elsewhere.
I think the use of light commands is probably overlooked by a fair number of players.
Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
