Command Structure

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angusosborne
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 846
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Location: Wellington, New Zealand

Command Structure

Post by angusosborne »

I am curious how players organise their commands.

I set up three commands (one for each sub-general) and have the C-in-C without a command. Generally the commands are left, centre and right, and I like to have a mix of infantry and cavalry - so I can put four generals into the infantry clash.

I've noticed that one sub-general has a larger command radius and I like to have him on the most open flank.

Does anyone have a different theory?
Administrator of World Team Championship and TDC VIII Classical, Ever Green League Usurper (EGL 300 BC, EGL 900 AD, EGL 1240 AD)
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edb1815
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Re: Command Structure

Post by edb1815 »

Very similar but it varies with the army type. I like to give the CinC some reserve units, or in a cavalry army the CinC may have a command. If I have a general with the larger radius I like to put him in the center of an infantry line and give another general a flank command. I have started using mixed commands but sometimes I am too historical with deployment - infantry center and cavalry on the wings.
Karvon
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Re: Command Structure

Post by Karvon »

It really depends on the army and how many light commands the computer kindly/unkindly gives me.

You can have anywhere from 5-7 command groups, depending on the generosity of the computer.

If I don't have a lot of lights, I often dump all of them into one command, then use the spare light commands for smaller infantry reserve or mounted commands to take advantage of group moves. I usually use the CiC with a smaller reserve command and keep him in range of 1 or more other smaller commands he can cycle to as needed. Sometimes I hide the CiC command and deploy him initially with another larger neighboring command to mislead opponents.

A subgeneral with a wider command radius, I usually deploy on a flank where I'm expecting more action or with a larger mounted command that might get a bit more spread out as the battle unfolds.

Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
angusosborne
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 846
Joined: Wed Feb 16, 2022 5:34 am
Location: Wellington, New Zealand

Re: Command Structure

Post by angusosborne »

Karvon wrote: Tue Apr 09, 2024 2:33 am It really depends on the army and how many light commands the computer kindly/unkindly gives me.

You can have anywhere from 5-7 command groups, depending on the generosity of the computer.

If I don't have a lot of lights, I often dump all of them into one command, then use the spare light commands for smaller infantry reserve or mounted commands to take advantage of group moves. I usually use the CiC with a smaller reserve command and keep him in range of 1 or more other smaller commands he can cycle to as needed. Sometimes I hide the CiC command and deploy him initially with another larger neighboring command to mislead opponents.

A subgeneral with a wider command radius, I usually deploy on a flank where I'm expecting more action or with a larger mounted command that might get a bit more spread out as the battle unfolds.

Karvon
You mentioned the light commands in our HOML game, and I'd never really thought about them before, but I now realise that they do exist. Are there any advantages to leaving them without a sub-general?
Administrator of World Team Championship and TDC VIII Classical, Ever Green League Usurper (EGL 300 BC, EGL 900 AD, EGL 1240 AD)
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Karvon
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Joined: Fri Jan 27, 2012 12:36 pm
Location: Osaka, Japan

Re: Command Structure

Post by Karvon »

You can't assign a SG to a light command as he is the leader of his own. Lights in a light command can only be rallied by the CiC ae he can freely join any unit in the army.

You can assign lights to any other command, which is morel common in mixed commands. Lights in mixed commands can be rallied by their respective general. This can prove useful in early stages of the game when disrupted or fragmented lights which have fallen back a safe distance could be rallied before the general is needed elsewhere.

I think the use of light commands is probably overlooked by a fair number of players.

Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
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