How is the cost of reinforcement calculated?
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How is the cost of reinforcement calculated?
I am wondering how the cost of reinforcement is calculated.
In panzer corps it was on a straight line so healing 2 strength points would cost twice as much as 1 strength point.
In this game I notice the cost difference for healing 1 strength point is not that different from healing 2 strength point, certainly not double the cost.
In panzer corps it was on a straight line so healing 2 strength points would cost twice as much as 1 strength point.
In this game I notice the cost difference for healing 1 strength point is not that different from healing 2 strength point, certainly not double the cost.
Re: How is the cost of reinforcement calculated?
Green reinforcements always cost 50% of unit purchase cost. It's cheaper to reinforce than to purchase a new unit.
Elite reinforcements cost at 0 xp 60% of unit cost; at 10000 xp they cost 140%. 2.5-stars units therefore should cost 100%.
Elite reinforcements cost at 0 xp 60% of unit cost; at 10000 xp they cost 140%. 2.5-stars units therefore should cost 100%.
Re: How is the cost of reinforcement calculated?
Why is restoring 1 strength point so expensive?
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- 2nd Lieutenant - Elite Panzer IVF/2
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- Joined: Wed Dec 28, 2016 4:05 pm
Re: How is the cost of reinforcement calculated?
best75 reinforcement for what type of unit?
Are you using luxury units a lot?
Are you using luxury units a lot?
Re: How is the cost of reinforcement calculated?
M3A1 StuartGiveWarAchance wrote:best75 reinforcement for what type of unit?
Are you using luxury units a lot?
Only the regular replacements
Re: How is the cost of reinforcement calculated?
Really this applies to most units when only restoring 1 strength point
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- 2nd Lieutenant - Elite Panzer IVF/2
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- Joined: Wed Dec 28, 2016 4:05 pm
Re: How is the cost of reinforcement calculated?
Reinforcing tanks is always expensive. Infantry is much cheaper to restock.
When my tanks get too beat up I usually stop using them in combat and just use them to clear & connect the road network cause I can't afford to refill them.
I think it is better to use trained reinforcements to retain your xp. Maybe this is an ingrained habit from playing PanzerCorps where adding green replacements to a veteran unit would be a cardinal error except for auxiliary units that I don't want wiped out so I top them off with unskilled yahoos.
When my tanks get too beat up I usually stop using them in combat and just use them to clear & connect the road network cause I can't afford to refill them.
I think it is better to use trained reinforcements to retain your xp. Maybe this is an ingrained habit from playing PanzerCorps where adding green replacements to a veteran unit would be a cardinal error except for auxiliary units that I don't want wiped out so I top them off with unskilled yahoos.
Re: How is the cost of reinforcement calculated?
Reinforcements waste RP when you don't make full use of it. There are two reinforcements options - small (up to 2 strength (when on unit already moved) and up to 5 strength (when unit didn't move)). For example if you use small reinforcement option on a unit which is at 9 strength or you use large reinforcement on a unit which is at 6 strength, you are wasting RP.
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Re: How is the cost of reinforcement calculated?
Is it still a thing? I started playing recently and I can see the substantial difference between reinforcing 1 vs 2 points.
Re: How is the cost of reinforcement calculated?
Even after years of playing this game, the cost of reinforcements still confound me sometimes. However, one thing I have learned is that although unit strength is always expressed as a whole number, the game actually tracks and uses decimals.
This can be seen when an attack prediction suggest a half point of damage. Usually the first such attack on a units indicates no damage done. But if you attack a second time with another half point of predicted damage, this time you usually will see a point of damage done.
So for reinforcements, you may see a single point of damage being repaired but it could actually be up to 1.5 points (maybe even 1.9, how the game rounds numbers is one of the ongoing mysteries).
Re: How is the cost of reinforcement calculated?
Thanks.
So 9 strenght units it is...
So 9 strenght units it is...
Re: How is the cost of reinforcement calculated?
Yes the cost of replenishing unit from 9 to 10 always the most costly because units strength actually in float number.
1 point = 0.01 ~ 1
2 point = 1.01 ~ 2
....
9 point = 8.01 ~ 9
10 point = 9.01 ~ 10
You see, unable to reinforce with 10-point unit means all the weight down to 9-point one. It can cost about double for just 1 strength in display.
The more you reinforce, then feeling the less difference but the cost per strength remains the same.
1 point = 0.01 ~ 1
2 point = 1.01 ~ 2
....
9 point = 8.01 ~ 9
10 point = 9.01 ~ 10
You see, unable to reinforce with 10-point unit means all the weight down to 9-point one. It can cost about double for just 1 strength in display.
The more you reinforce, then feeling the less difference but the cost per strength remains the same.
Re: How is the cost of reinforcement calculated?
I see, but truly don't understand why reinforcements must be 2 or 5. It really does not make any sense...
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- Corporal - 5 cm Pak 38
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Re: How is the cost of reinforcement calculated?
I believe it is a matter of game balance. In order to make a (up to) 5 strength reinforcement (actually a 0.1 up to 5.0) the unit can't have done any other action. A (up to) 2 strength reinforcement limit kicks in if the (land) unit is in contact with an enemy (land) unit or has moved. In my mind this depicts the logistics constraints to safely move and incorporate equipment and personnel into the reinforced unit.
How then would we rationalize a new unit being deployed at full strength (given enough Command and Resource Points being available)? Again in my mind that unit (or units) was (were) already at that location but not under the player's authority or the authority of an ally commander in the player's communication network and thus not visible (known) to reduce "noise".
Re: How is the cost of reinforcement calculated?
Yes, but you could still pay for 0.9 reinforcement not 2.0
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- Corporal - 5 cm Pak 38
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Re: How is the cost of reinforcement calculated?
... and I believe that's what you do. The 2 and 5 limits are just that, upper limits depending on circumstance. Without extensive research (which I haven't done) to back my hypothesis I believe that you pay a fixed flat fee for each reinforcement plus a variable amount proportional to the strength points being added.