SCW on higher levels
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SCW on higher levels
I started SCW at FM level. Previously, I played the vanilla game at this level and there was generally no problem - I reached Kasserine and I still win without any problems and maintain my prestige at the level of 2000-3000.
However, with SCW it's different because allied units that I don't lead but only support - permanently use up all my stored prestige in later missions. I'm curious how other players dealt with this problem, I'd be grateful for any tips.
I also noticed that the more strengths and weaknesses I choose at the beginning of the campaign, the more aggressive the AI is. Has anyone else had this feeling while playing???
However, with SCW it's different because allied units that I don't lead but only support - permanently use up all my stored prestige in later missions. I'm curious how other players dealt with this problem, I'd be grateful for any tips.
I also noticed that the more strengths and weaknesses I choose at the beginning of the campaign, the more aggressive the AI is. Has anyone else had this feeling while playing???
Re: SCW on higher levels
I recently replayed SCW on Generalissimus. I managed to achieve all objectives, but it was wicked hard. Ebro wiped out most of my unit experience and prestige. I was able to rebuild prestige through captures in Madrid, but most units had not returned to pre-Ebro levels of experience by the end of the campaign.
If memory serves, I played with No Overstrength, Denied Artillery, Force Dispersion (or whatever it's called--no more than one hero on a unit), and Fear of the Unknown versus Flexible Command, Deadly Grasp, Perimeter Control, Trophies of War, AA Veteran, and Industry Connections. I didn't notice any change in AI tactics, but certainly its attacks were more effective. AA Veteran was particularly helpful, given Republican air superiority through most of the campaign.
If memory serves, I played with No Overstrength, Denied Artillery, Force Dispersion (or whatever it's called--no more than one hero on a unit), and Fear of the Unknown versus Flexible Command, Deadly Grasp, Perimeter Control, Trophies of War, AA Veteran, and Industry Connections. I didn't notice any change in AI tactics, but certainly its attacks were more effective. AA Veteran was particularly helpful, given Republican air superiority through most of the campaign.
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- Sergeant Major - Armoured Train
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Re: SCW on higher levels
There are mods that allow you to control the spanish allies, like "Grondel Redone MOD". There is a topic in this forum here.
I dont like to play that way tbh, the DLC is made exactly that way that you have to deal with the problem of stupid allies

I personally prefer to play with "limited stock". The AI can only repair a few times, so you might lose your allies quit fast, but they cant eat up all your prestige. And you should use the buttons. Order your allies to stand still if its too risky for them. Clear the path, then they can attack.
How do you chose strength and weakness?I also noticed that the more strengths and weaknesses I choose at the beginning of the campaign, the more aggressive the AI is. Has anyone else had this feeling while playing???
AI only cares about prestige. It would waste all its planes to kill one of your artillery guns if the gun is worse 500 prestige while all the plane are only worse 499 prestige.
Actually is you play with David vs Goliath setting (+5 for every AI units) it will play far more aggressive, thats right.
Re: SCW on higher levels
An easy way to deal with the prestige waste is to spend all ur prestige on expensive equip and store it. That way the AIkondi754 wrote: ↑Tue Mar 05, 2024 12:31 pm I started SCW at FM level. Previously, I played the vanilla game at this level and there was generally no problem - I reached Kasserine and I still win without any problems and maintain my prestige at the level of 2000-3000.
However, with SCW it's different because allied units that I don't lead but only support - permanently use up all my stored prestige in later missions. I'm curious how other players dealt with this problem, I'd be grateful for any tips.
I also noticed that the more strengths and weaknesses I choose at the beginning of the campaign, the more aggressive the AI is. Has anyone else had this feeling while playing???
can´t waste it. If u need prestige just sell some, buy/sell has no loss in prestige.
If u have steam try this one, to get rid of the AI units:
https://steamcommunity.com/sharedfiles/ ... 3086304953
Enemy AI gets way more agressive when u play on FM or higher due to the Accuracy bonus it gets.
If u want to make the game really hard choose "slow reaction" as a negative trait.
If i remember correctly the AI in the base campaign is mostly set to default agro, while in the AO campaign units often have individual settings.
sers,
Thomas
Re: SCW on higher levels
It's a really helpful hint


That's a really great idea, I didn't think of that THANKS A LOT
Thank you all for your valuable tips and tricks, if anyone has anything else to suggest, please write
Re: SCW on higher levels
My Solution:
Order your allies "hold positions", move forward, form a frontline, bring artillery in position andthen let your allies attack. soften enemy units with arty or that cheap 1 slot strat bombers.
your allies are quite strong if they are protected so you can use them to wipe out enemy at guns and enemy infantry. but the best way is heold them form your units and your frontline, let them attack, back to hold your allies move forward form the front line and so on
or you can play with aux force trait, let your alleis hold position all the time and your your own infantry. that cost some prestige but its cheaper then having your alleis burn your prestige

Re: SCW on higher levels
I think as soon as SCW came out I probably played that way, then I didn't play for a long time, then I played AO 41-45 and it seems I forgot how to play SCW...Bee1976 wrote: ↑Tue Mar 05, 2024 8:37 pmMy Solution:
Order your allies "hold positions", move forward, form a frontline, bring artillery in position andthen let your allies attack. soften enemy units with arty or that cheap 1 slot strat bombers.
your allies are quite strong if they are protected so you can use them to wipe out enemy at guns and enemy infantry. but the best way is heold them form your units and your frontline, let them attack, back to hold your allies move forward form the front line and so on
or you can play with aux force trait, let your alleis hold position all the time and your your own infantry. that cost some prestige but its cheaper then having your alleis burn your prestige![]()

Thanks for the tip, I think I actually forgot about the existence of the aux unit control buttons, on the other hand, on FM-lvl the enemy is much more difficult to defeat and I may not be able to complete the mission objectives in time if I hold off the infantry attack

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Re: SCW on higher levels
Yes, sometimes its true, you really have to rush forward.kondi754 wrote: ↑Tue Mar 05, 2024 8:49 pm Thanks for the tip, I think I actually forgot about the existence of the aux unit control buttons, on the other hand, on FM-lvl the enemy is much more difficult to defeat and I may not be able to complete the mission objectives in time if I hold off the infantry attack![]()
But sometimes if you stand still it just feels like wasting time.
Ultimately its faster to order them to wait 1-2 turns and attack afterwards with full strength, instead of letting them attack all the time and they will waste turns because of repairs.
I dont know know what kind of player you are but in SCW it really makes sense to start some scenarios again. It might feel like cheating, but thats up to you

Re: SCW on higher levels
Generally, in several missions I managed to capture only the main objectives, there were too few turns left to try to attack additional objectives... Or else, due to the loss of prestige, a further attack would be suicide in a situation when achieving additional objectives was unlikelyDefiantXYX wrote: ↑Wed Mar 06, 2024 10:56 amYes, sometimes its true, you really have to rush forward.kondi754 wrote: ↑Tue Mar 05, 2024 8:49 pm Thanks for the tip, I think I actually forgot about the existence of the aux unit control buttons, on the other hand, on FM-lvl the enemy is much more difficult to defeat and I may not be able to complete the mission objectives in time if I hold off the infantry attack![]()
But sometimes if you stand still it just feels like wasting time.
Ultimately its faster to order them to wait 1-2 turns and attack afterwards with full strength, instead of letting them attack all the time and they will waste turns because of repairs.
I dont know know what kind of player you are but in SCW it really makes sense to start some scenarios again. It might feel like cheating, but thats up to you![]()

Thanks for the answer
Re: SCW on higher levels
In early campaigns traits like met.planning or aggresive deploy help a lot when the turn limit is an issue. There are several nobrainer neg traits to get the needed points in early war. eq, "no artillerie" is an easy pic in SCW, as well as force dispersion.kondi754 wrote: ↑Wed Mar 06, 2024 11:56 am Generally, in several missions I managed to capture only the main objectives, there were too few turns left to try to attack additional objectives... Or else, due to the loss of prestige, a further attack would be suicide in a situation when achieving additional objectives was unlikely![]()
Thanks for the answer
sers,
Thomas
Re: SCW on higher levels
IndeedGrondel wrote: ↑Wed Mar 06, 2024 12:53 pmIn early campaigns traits like met.planning or aggresive deploy help a lot when the turn limit is an issue. There are several nobrainer neg traits to get the needed points in early war. eq, "no artillerie" is an easy pic in SCW, as well as force dispersion.kondi754 wrote: ↑Wed Mar 06, 2024 11:56 am Generally, in several missions I managed to capture only the main objectives, there were too few turns left to try to attack additional objectives... Or else, due to the loss of prestige, a further attack would be suicide in a situation when achieving additional objectives was unlikely![]()
Thanks for the answer
sers,
Thomas
Re: SCW on higher levels
Defiant said what i meant. The AI troops shouldnt wait tooo long, before you order them to attack. But you should only order them to attack if its safer for them. You can prepare their attack by small "gaps" in their frontline, and softening enemies they can attack or that can attack your AI allies.
Using your aircraft for this is always helpful, even fighter planes do some dmg/supression.
Just play around a little with how you control them, its hard to describe for me what i mean. But it is possible to play SCW that way on Generalissimus with DvG without your spanish friends using all of your prestige. But of course that depends on trait picks, randomness, challenges and sometimes pure luck, how this plays out in your campaign.
i had to call sooooooo many playthroughs in SCW due to lack of prestige and my core army in bad shape, i stopped counting them
but i tryout weird or bad traits and challenges all the time. My best advice try stuff out 
Using your aircraft for this is always helpful, even fighter planes do some dmg/supression.
Just play around a little with how you control them, its hard to describe for me what i mean. But it is possible to play SCW that way on Generalissimus with DvG without your spanish friends using all of your prestige. But of course that depends on trait picks, randomness, challenges and sometimes pure luck, how this plays out in your campaign.
i had to call sooooooo many playthroughs in SCW due to lack of prestige and my core army in bad shape, i stopped counting them


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- Sergeant Major - Armoured Train
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Re: SCW on higher levels
And of course its a huge difference if you know a scenario very well. Fortunately any run is a bit different, but playing a scenario for the first time make a real difference.
Re: SCW on higher levels
Absolutely. That reminded me that I used Aggressive Deployment in my Generalissimus SCW playthrough, and liked it so much that I kept on using it in 1939 and 1940 (as far as I've gotten so far). I think it's definitely worth trading Trench Slog for Aggressive Deployment at this point. If also playing with Flexible Command, artillery and bombers can be split to provide double blows to entrenchment--they lose none of their de-entrenching punch in the process--which helps offset Trench Slog.
Re: SCW on higher levels
A tactic that have used as long as I can remember on Ebro is to defend the bottom-most victory crossing with a couple Italian aux infantry and 2 of your tactical bombers. I usually use two He 123 with my third one updated to a Stuka and deployed in the north to support my core ground forces. If you limit their operational area to that corner, you don't need fighter escort because it turns out to be out of the AI's range. This frees you up to pound the attackers causing severe losses, chewing up AI resources to replace them, and stave off the attack. Whenever possible, target the enemy units while they are on the river hex for an extra dose of thumping!
This is one of the best scenarios in all of the AO series! Even after having won it many times, it still always provides a good, tough challenge (and the need for an occasional reload
) .
This is one of the best scenarios in all of the AO series! Even after having won it many times, it still always provides a good, tough challenge (and the need for an occasional reload

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Re: SCW on higher levels
Before PzC2 was developed... i mentioned "The Spanish Civil War" to be put into consideration... because it was in-fact... the actual beginning of WW2. Then!... a menacing "Disgruntled Horde" of dissident's to this requested Campaign feature... raised their "Ugly-Heads"... in "vehement-protest" saying that the Spanish Civil War was not to be considered worthy of inclusion into the Game... and threatened to not buy the Game if it was in-fact included as such!. They... instead wanted to dive immediately into the Invasion of Poland or France to make those conflicts as the beginning or starting point of PzC2.
Anyway!... it's good to hear from you!... that there is some meaningful merit to this chapter of PzC2 to be considered "Worthy!"... of the effort of its creation.
Re: SCW on higher levels
The SCW depicted in the AO campaign is completely fictional. A historical correct Civil war campaign would indeed be a very bad idea since it would be air-only scenarios one after the other.Retributarr wrote: ↑Thu Mar 07, 2024 7:49 am Before PzC2 was developed... i mentioned "The Spanish Civil War" to be put into consideration... because it was in-fact... the actual beginning of WW2. Then!... a menacing "Disgruntled Horde" of dissident's to this requested Campaign feature... raised their "Ugly-Heads"... in "vehement-protest" saying that the Spanish Civil War was not to be considered worthy of inclusion into the Game... and threatened to not buy the Game if it was in-fact included as such!. They... instead wanted to dive immediately into the Invasion of Poland or France to make those conflicts as the beginning or starting point of PzC2.
Anyway!... it's good to hear from you!... that there is some meaningful merit to this chapter of PzC2 to be considered "Worthy!"... of the effort of its creation.
If u want to be extremely precise u could add one or the other training scenario where german trainers teach spanish ground forces.
Making it fictional contend was imo the only way to make this a worthwhile campaign. Something that all those "Disgruntled Horders" probably never thought of.
sers,
Thomas
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- Sergeant Major - Armoured Train
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Re: SCW on higher levels
Yeah indeed. Even after so many runs you expect some easy going resulting in a potential disaster. Amazingly the scenario always feels a bit different. Has to do with the random repawn areas but still...and you can always try some new stuff.
Re: SCW on higher levels
I completly agree. I fu§$&§$&ing love this battle! It even gets better if you pick "heroic showdown" that can (rng) bring a lot of spice into that fight.