Despite several hours invested in both Field of Glory 2 and its Medieval expansion, I find myself struggling to connect with the games. The automated battles leave me feeling detached, especially once units clash, where any sense of control seems to vanish. Am I missing something? Is meticulous unit placement the key to success in these games?
In contrast, WH 40k: Battlesector instantly clicked with me. Every action feels meaningful, and every decision carries weight. While the scale and genre differ greatly, the contrast emphasizes my struggles with Field of Glory.
So, seasoned FoG players, what am I missing? Is it the historical immersion that draws you in? Any tips for a more fulfilling experience would be greatly appreciated!
FoG joy: Control or history?
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Re: FoG joy: Control or history?
Are you asking about the FOG2 Ancient and Medieval tactical games or Field of Glory Empires the strategic game? it is unclear from your post. You have posted in the FOG Kingdoms thread which has not been released yet, but you said you have played both FOG2 and the medieval expansions. Thus, the confusion.LarmanKhemka wrote: ↑Thu Feb 01, 2024 5:11 am Despite several hours invested in both Field of Glory 2 and its Medieval expansion, I find myself struggling to connect with the games. The automated battles leave me feeling detached, especially once units clash, where any sense of control seems to vanish. Am I missing something? Is meticulous unit placement the key to success in these games?
In contrast, WH 40k: Battlesector instantly clicked with me. Every action feels meaningful, and every decision carries weight. While the scale and genre differ greatly, the contrast emphasizes my struggles with Field of Glory.
So, seasoned FoG players, what am I missing? Is it the historical immersion that draws you in? Any tips for a more fulfilling experience would be greatly appreciated!
Of course, in the tactical games the battles are not automated, you control all your units with some exceptions during the combat sequence. Even in the FOG Empires strategic game you have the option to export your battles to the tactical FOG2 game and play out the full battle.
If you are posting about FOG2 the tactical game, I am curious as to what you mean by automated battles. You also may want to post in the FOG2 forums, there is a separate one for Ancient and Medieval.
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Re: FoG joy: Control or history?
I don't think you're missing anything. Unit placement and an eye for terrain is critical. You can decide when to charge into melee, but, of course, have no control if your opponent initiates melee. Once melee starts, there's little you can do, other than perhaps throwing one of your leaders into the melee. And YES, luck is absolutely a frustrating part of the eventual outcome. All that being said, however there is a LOT more to melee than clashing the lines together and rolling the electronic dice. The key to victory is either a) setting up unequal melees due to having better troop quality and/or terrain advantage, and MOST importantly,b) keeping an eye toward flanking opportunities from nearby units. Remember once units are locked in melee, losing troops my be pushed back. The victorious troops may or may not follow, continuing the melee, or may allow the melee to break off. When this happens adjacent units may find themselves with flanking opportunities. One of the most important things to master is the use of Zones of Control. Putting an enemy unit directly in front of your unit without attacking, has the effect of locking that enemy unit in place while other units fight it out or maneuver for a flank. Bottom line: In spite of your lack of control once a melee commences, the game requires a LOT of finesse and tends to reward careful planning.
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Re: FoG joy: Control or history?
Field of Glory 2 (FoG2) can be a tough nut to crack, especially coming from a more action-oriented game like WH 40k: Battlesector. While both involve strategy, they prioritize different aspects:
Emphasis on direct control and unit abilities: You directly command units and have more influence on individual actions.
Fast-paced and action-packed: Emphasizes moment-to-moment decision-making and unit abilities.
Immersion comes from the WH 40k universe and the action of commanding powerful units.
Ultimately, whether FoG2 clicks for you depends on your preferences. If you value historical immersion, tactical depth, and slow-paced strategic planning, it might grow on you. But if you prefer direct control and action-packed battles, you might find other strategy games more enjoyable.
Emphasis on direct control and unit abilities: You directly command units and have more influence on individual actions.
Fast-paced and action-packed: Emphasizes moment-to-moment decision-making and unit abilities.
Immersion comes from the WH 40k universe and the action of commanding powerful units.
Ultimately, whether FoG2 clicks for you depends on your preferences. If you value historical immersion, tactical depth, and slow-paced strategic planning, it might grow on you. But if you prefer direct control and action-packed battles, you might find other strategy games more enjoyable.
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Re: FoG joy: Control or history?
Both games represent a tactical battle on a gridded map with one unit per square. A very similar game engine. Both games have most of the aspects you are talking about. IMO the main difference is comparing a Sci-fi far future setting with ancient warfare - so battlesuits, flying craft, mechs and aliens. That is why the action is faster. Each unit type has distinct abilities. Again, you control all of your units in FOG just as you do in WH40kBS up to the point of melee combat. You decide when to charge, how to move and when to shoot in FOG. So, it really is not that much different. I grant you Fog unit placement does require more planning because they don't move as fast. It is more about the graphics and game universe, than the mechanical aspect of the game. Much more pew pew in the Sci-Fi game and if that is what you like go for it.AnuragTangra wrote: ↑Fri Feb 23, 2024 4:27 am Field of Glory 2 (FoG2) can be a tough nut to crack, especially coming from a more action-oriented game like WH 40k: Battlesector. While both involve strategy, they prioritize different aspects:
Emphasis on direct control and unit abilities: You directly command units and have more influence on individual actions.
Fast-paced and action-packed: Emphasizes moment-to-moment decision-making and unit abilities.
Immersion comes from the WH 40k universe and the action of commanding powerful units.
Ultimately, whether FoG2 clicks for you depends on your preferences. If you value historical immersion, tactical depth, and slow-paced strategic planning, it might grow on you. But if you prefer direct control and action-packed battles, you might find other strategy games more enjoyable.
Neither is a strategy game in this sense, although you are posting in the FOG: Empires forum which is a strategy game involving kingdom management. Again, if you post in the regular FOG2 forums for the battle game you might get a better response.