The README file gives all the details...such as less water (more land, duh), Overland Movement penalties have been halved.
Adjustments to terrain bonuses, heroes leveling up faster, & much more.
One adjustment is per a change suggested by YouTuber AbsoluteZero is as follows;
Rare Spell adjustment via the TreaSpell.CAS file
Change K=16; to K=0;
Allows for getting Rare or Very Rare Spells from Towers, Lairs, & Nodes without having to wait till a particular turn.
Now, if I can only figure out a way to assign the MYRRAN trait to a few more AI Wizards.
Have not encountered any issues...yet; & a huge shoutout to Seravy & the community for the work they have done per this wonderful game.
