Ideas for Panzer Corps 2

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CaptainRope1
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Re: Ideas for Panzer Corps 2

Post by CaptainRope1 »

The idea is that Cherborg is divide between German and the allies. As we the player prevent the encirclement of Cherborg.
So Eizenhowerd order Patton to cut the Cherborg ponesole off for a easy time to take it.
CaptainRope1
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Re: Ideas for Panzer Corps 2

Post by CaptainRope1 »

Retributarr wrote: Sat Dec 23, 2023 5:19 pm
CaptainRope1 wrote: Sat Dec 23, 2023 6:49 am Hi I feel the D-Day mission 1944 DLC a historical (AHistorical) mission should be more then one mission long. I feel it should be about 4 missions in total. The first mission should be we hold the line on the first day of it happening. The second mission should be us with some of our ground forces trying to stop the fall of Cherborge (Cherbourg). The three (Third) mission is to destroy the US Three (Third) army from breaking out of the beach head. Last should be the end of D-Day as we help finish off what leave (Left... or remainder) of the Allies and prevent there (their) retreat like our invasion of Great Britain in 1940 DLC.
If the "Omaha Beach-Head-Assault" had failed... then very likely the overall "Normandie" invasion effort could have collapsed or failed.. there and then!.
Image
Though concerned that the first landing waves would be isolated ashore with insufficient strength to repulse German counterattacks, Eisenhower felt justified in proceeding with Overlord.

The Speech Eisenhower Never Gave On The Normandy Invasion:
"Our landings in the Cherbourg-Havre area have failed to gain a satisfactory foothold and I have withdrawn the troops," Eisenhower wrote. "My decision to attack at this time and place was based upon the best information available. The troops, the air and the Navy did all that bravery and devotion to duty could do. If any blame or fault attaches to the attempt it is mine alone."
The other thing to is that we are also fight at the time nearly 5 thousands Allies aircraft so after the first mission we have a seconder objective of down 50 enemy airplanes and elite objective of downing 100 aircraft in total.

There also what i thought of we the character finding documents about some of what the D-Day battle plan is but its mostly about taking Cherboug but tell us How many Allies troop are trying to land on the beach.

The Third mission is fighting Patton trying to cut us off from the rest of France and making a breakthrough for the Allies to use. Cherboug although capture by the Allies did not capture any of the German troops in the city and the port they wanted to capture was in ruins like in our timeline as the German troops knew what the Allies wanted so they sabotaged the Port stuff which would take the rest of the year for them to fix and utterly pointless in the end.

Anyways Third mission we fight Patton and need to send a recon plane to look at the beach landing and were are give a Special recon jet aircraft for it as any other would be shot out of the sky by the stupid amount of AA in that area were we find out about the Malbarerhabors on the beaches and it comes to our realsezion we need to destroy thought Habors to stop this invasion ones and for all.
jerome368
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Re: Ideas for Panzer Corps 2

Post by jerome368 »

I think the random battle generator needs improving. The limited choices of land type and armies etc. are in need some tweaking. I believe by adding more options to this feature would go a long way in the adding to the longevity of this game.
I have played several random generated scenarios an they don't have the same feel as the campaigns have. Often it's a long time between new content, so perhaps this could be addressed? :idea:
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Re: Ideas for Panzer Corps 2

Post by Ohyner »

Which I would be happy about. An English campaign like the invasion of the USA. This could later be connected to an African campaign series. North Africa is a big DLC, after which a liquidation of colonies and allies could come (India, Australia, even South America, Canada, etc.). And finally, the British Isles itself. With this, it would be possible to connect to the 46 campaign. A very exciting and eventful three years could thus be built up with counter-attacks and defensive operations (early landing in England, which is pushed back in the end, and therefore the war machine first turns towards the colonies.). It could be designed to be extremely diverse, where in addition to huge battles, more specialized units could also be emphasized in relation to each objective.
terminator
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Re: Ideas for Panzer Corps 2

Post by terminator »

Ohyner wrote: Sun Feb 04, 2024 9:34 am Which I would be happy about. An English campaign like the invasion of the USA. This could later be connected to an African campaign series. North Africa is a big DLC, after which a liquidation of colonies and allies could come (India, Australia, even South America, Canada, etc.). And finally, the British Isles itself. With this, it would be possible to connect to the 46 campaign. A very exciting and eventful three years could thus be built up with counter-attacks and defensive operations (early landing in England, which is pushed back in the end, and therefore the war machine first turns towards the colonies.). It could be designed to be extremely diverse, where in addition to huge battles, more specialized units could also be emphasized in relation to each objective.
Operation Unthinkable was the name given to two related possible future war plans developed by the British Chiefs of Staff Committee against the USSR during 1945. The plans were never implemented. The creation of the plans was ordered by British Prime Minister Winston Churchill in May 1945 and developed by the British Armed Forces' Joint Planning Staff in May 1945 at the end of World War II in Europe.

One plan assumed a surprise attack on the Soviet forces stationed in Germany to impose "the will of the United States and British Empire" on the Soviets. "The will" was qualified as "a square deal for Poland", which probably meant enforcing the recently signed Yalta Agreement. The planners decided that without American help, the British would probably fail. The assessment, signed by the Chief of Army Staff on 9 June 1945, concluded: "It would be beyond our power to win a quick but limited success and we would be committed to a protracted war against heavy odds". The code name was now reused instead for a second plan, which was a defensive scenario by which the British were to defend against a Soviet drive towards the North Sea and the Atlantic Ocean after the withdrawal of the American forces from the Continent. When the Labour Party acquired power by the 1945 general election, it ignored the draft plan.

The study became the first Cold War-era contingency plan for war against the USSR. Both plans were very secret and were not made public until 1998 although a British spy for the Soviets, Guy Burgess, had revealed some details to the Soviets at the time.
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Re: Ideas for Panzer Corps 2

Post by Ohyner »

terminator wrote: Sun Feb 04, 2024 9:47 am
Ohyner wrote: Sun Feb 04, 2024 9:34 am Which I would be happy about. An English campaign like the invasion of the USA. This could later be connected to an African campaign series. North Africa is a big DLC, after which a liquidation of colonies and allies could come (India, Australia, even South America, Canada, etc.). And finally, the British Isles itself. With this, it would be possible to connect to the 46 campaign. A very exciting and eventful three years could thus be built up with counter-attacks and defensive operations (early landing in England, which is pushed back in the end, and therefore the war machine first turns towards the colonies.). It could be designed to be extremely diverse, where in addition to huge battles, more specialized units could also be emphasized in relation to each objective.
Operation Unthinkable was the name given to two related possible future war plans developed by the British Chiefs of Staff Committee against the USSR during 1945. The plans were never implemented. The creation of the plans was ordered by British Prime Minister Winston Churchill in May 1945 and developed by the British Armed Forces' Joint Planning Staff in May 1945 at the end of World War II in Europe.

One plan assumed a surprise attack on the Soviet forces stationed in Germany to impose "the will of the United States and British Empire" on the Soviets. "The will" was qualified as "a square deal for Poland", which probably meant enforcing the recently signed Yalta Agreement. The planners decided that without American help, the British would probably fail. The assessment, signed by the Chief of Army Staff on 9 June 1945, concluded: "It would be beyond our power to win a quick but limited success and we would be committed to a protracted war against heavy odds". The code name was now reused instead for a second plan, which was a defensive scenario by which the British were to defend against a Soviet drive towards the North Sea and the Atlantic Ocean after the withdrawal of the American forces from the Continent. When the Labour Party acquired power by the 1945 general election, it ignored the draft plan.

The study became the first Cold War-era contingency plan for war against the USSR. Both plans were very secret and were not made public until 1998 although a British spy for the Soviets, Guy Burgess, had revealed some details to the Soviets at the time.
But anyway, I would like to play a real defensive English campaign, where we could start with the teams sent to France, and the further campaign would unfold from there. The pinnacle of this could really be an entire DLC against the Soviet Union, or more. But on the allied side, I would also check out a DLC against Japan. What would have happened if he hadn't capitulated because of the atomic bombs. (Of course, before that, you could also go through the course of history here.)
Richardthelionhearted
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Re: Ideas for Panzer Corps 2

Post by Richardthelionhearted »

Please, please, please offer an Allied Operations in Europe and Africa. At the end of the historical campaign, the allies could invade Russia. I’m tired of playing as the nazis.
Ohyner
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Re: Ideas for Panzer Corps 2

Post by Ohyner »

I would also like to see a Soviet campaign structured like AO. With many defensive missions, adapted gameplay, where at first the goal is to preserve units and endure.
ME262
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Re: Ideas for Panzer Corps 2

Post by ME262 »

This what I would like to see to improve game play.
1) When rebasing aircraft, a bright glow or pulsing color on the mini map indicator.
2) being able to control AUX units.. I.E. such as the option in the SCW series an others.
3)The ability for engineers to laydown minefields or have the ability to purchase them. Bunkers included as well.
4) an improved random scenario builder to the point one could string together a homegrown mini-campaign
5) MORE CONTENT 8)
VirgilInTheSKY
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Re: Ideas for Panzer Corps 2

Post by VirgilInTheSKY »

ME262 wrote: Fri Feb 16, 2024 12:00 pm
2) being able to control AUX units.. I.E. such as the option in the SCW series an others.
AUX are always controllable, I guess you mean your AI allies? There is an official mod in the Steam workshop for that, with all the allied AI units removed or set to aux when needed for objectives, just for those who does not want to play with it.
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Re: Ideas for Panzer Corps 2

Post by Grondel »

VirgilInTheSKY wrote: Fri Feb 16, 2024 3:05 pm
ME262 wrote: Fri Feb 16, 2024 12:00 pm
2) being able to control AUX units.. I.E. such as the option in the SCW series an others.
AUX are always controllable, I guess you mean your AI allies? There is an official mod in the Steam workshop for that, with all the allied AI units removed or set to aux when needed for objectives, just for those who does not want to play with it.
There a new inofficial one as well.

https://steamcommunity.com/sharedfiles/ ... 3086304953

sers,
Thomas
Retributarr
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Re: Ideas for Panzer Corps 2

Post by Retributarr »

La Coupole... From Wikipedia:
https://en.wikipedia.org/wiki/La_Coupole
Image
View of the dome of La Coupole...close to Wizernes & Helfaut, Nord-Pas-de-Cala.

https://en.wikipedia.org/wiki/File:Fran ... s-2016.svg
La Coupole (English: The Dome), also known as the Coupole d'Helfaut-Wizernes and originally codenamed Bauvorhaben 21 ('Building Project 21') or Schotterwerk Nordwest (Northwest Gravel Works),[3] is a Second World War bunker complex in the Pas-de-Calais department of northern France, about 5 kilometres (3.1 mi) from Saint-Omer, and some 14.4 kilometers (8.9 miles) south-southeast from the less developed Blockhaus d'Éperlecques V-2 launch installation in the same area. It was built by the forces of Nazi Germany between 1943 and 1944 to serve as a launch base for V-2 rockets directed against London and southern England ...

https://en.wikipedia.org/wiki/V-2_rocket...and is the earliest known precursor to modern underground missile silos still in existence.
Image
1944 conjectural reconstruction of the rocket preparation chamber and tunnels (on the assumption that A4 rockets were to be handled).
***NOTE: If the Germans had... had another year to complete this "Project"... they would have been able to launch 50 V-2's at London each-day!. London was only 5-minutes away for these V-2 Rockets!.***
Following repeated heavy bombing by Allied forces during Operation Crossbow, the Germans were unable to complete the construction works and the complex never entered service. It was captured by the Allies in September 1944, partially demolished on the orders of Winston Churchill...
Image
...to prevent its reuse as a military base, and then abandoned.
Last edited by Retributarr on Sat Feb 24, 2024 4:19 am, edited 1 time in total.
robman
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Re: Ideas for Panzer Corps 2

Post by robman »

Wow, I love this forum! I learn something new every day.
Retributarr
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Re: Ideas for Panzer Corps 2

Post by Retributarr »

U-boats:
historylearningsite.co.uk. The History Learning Site, 18 May 2015. 25 Feb 2024.

U-boats were German submarines that caused havoc in World War Two during the Battle of the Atlantic. U-boats were so damaging that Winston Churchill commented that it was the only time in World War Two that he thought Britain would have to contemplate surrendering.

historylearningsite.co.uk. The History Learning Site, 18 May 2015. 25 Feb 2024.
U-boats were German submarines that caused havoc in World War Two during the Battle of the Atlantic. U-boats were so damaging that Winston Churchill commented that it was the only time in World War Two that he thought Britain would have to contemplate surrendering.

The Treaty of Versailles had forbidden Germany from having any submarines. To get round this, German submarine crews trained in Spain and Russia. Crews also trained in anti-submarine warfare (which Versailles did not forbid) in Germany and the very nature of this meant that they had to gain knowledge of submarines themselves. Either way, by 1939, Germany had nearly 50 operational U-boats for the war. Ten more had been built but were not fully operational in September 1939.

Under Hitler, five types of submarines were considered have been built but were not fully operational in September 1939.
1) Sea-going submarines of 500 to 700 tons
2) Ocean-going submarines of 1,000 tons
3) U-cruisers of 1,500 tons
4) Coastal submarines of 250 tons to 500 tons
5) Mine laying submarines of 250 to 500 tons

Why U-Boat Warfare Failed
The submarine campaign could have been continued without the stepped-up new construction program, by conservation of U-boats in use. There were 435 U-boats in service on June 1, 1943, after deducting the high losses suffered in May--an appreciable figure compared with the 57 U-boats at the beginning of the war.

Image
German WW2 U Boat 534 at Birkenhead Docks, Merseyside, England
Admiral Raeder, the overall Commander-in-Chief of the German Navy, was more interested in surface ships. They were both competing for resources with the prestigious Luftwaffe.


As a result, in 1939 Dönitz lacked the U-boats he needed to dominate the Atlantic and halt British shipping.

***NOTE: In a "Hypothetical... What-If"... what if the Huge Battleship and Cruiser construction was instead directed into producing more U-Boats at an accelerated pace!. The emergency "Supply Convoys" from Canada and the U.S.A. could have been severely crippled. This then could have resulted in Britain having to surrender.***
-------------------------------------------------------
Potential Air Power
One of the great British errors in the Battle of the Atlantic came not from the Navy but the Royal Air Force (RAF).

RAF Bomber Command was convinced the most efficient use of its planes was in bombing German industry. They refused to hand over the planes requested for use in the Atlantic. They could have been incredibly useful in protecting convoys and destroying U-boats. Instead, they were used in operations now believed to have been massively ineffective.

------------------------------------------------------
U-boat
https://en.wikipedia.org/wiki/U-boat
Between May 1938 and January 1939 Raeder ordered 52 more U-boats, to be completed by 1942.
***Twenty-one medium 500 tons type VIIB U-boats
***Eleven large 750 tons type IXB U-boats
***Three very large type XB minelaying U-Boats
***Four huge type XI U-cruisers

In 1939, the ambitious Plan Z was launched. It called for the construction of a German Navy capable of challenging the Royal Navy. The plan included 249 U-boats for a total of 200,000 tons. But when World War II broke out only months after the plan was announced, only a handful of the planned U-boats ended up being built.
------------------------------------------------------
U-Boat design and layout
Image

Image
U-boat pens in Saint-Nazaire, France

If More U-Boats were available... then!... more results like this would have taken place!.
The Empire Heritage transport ship was torpedoed off Malin Head in 1944, with the loss of 113 lives.

https://www.dailyedge.ie/donegal-shipwr ... 0-Nov2013/
https://www.go-to-ireland.com/what-to-s ... -heritage/
Image
Last edited by Retributarr on Sun Feb 25, 2024 11:38 pm, edited 1 time in total.
robman
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Re: Ideas for Panzer Corps 2

Post by robman »

Churchill, in his memoirs, wrote that the Battle of the Atlantic, not the Battle of Britain, was the most terrifying episode of the war, the point at which the UK came closest to defeat.
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Re: Ideas for Panzer Corps 2

Post by Flayer »

The appearance of the M40 SPG as a tank destroyer unit doesn’t sit right with me. I understand it was done for balance reasons to give the US an anti-tank unit that could threaten the German super heavies.

But I think there’s actually a clear and easy alternative that would work better - change the M40 into an artillery unit, and replace it by rerolling the T28 Super Heavy from a tank to an anti-tank unit. It’s a perfect fit - while a tank in name, the T28 is a turretless vehicle that’s built like a German jagdpanzer. The T28 is certainly powerful enough to fill the intended gameplay role. And that frees the M40 to be what it should be, a better replacement for the M12 GMC.
CronusMaximus
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Re: Ideas for Panzer Corps 2

Post by CronusMaximus »

I intend to look at your link but I did want to state something after having played a lot of the Chess tournaments.

First I like the concept of the tournaments and I feel they have been both challenging and enjoyable... in short well managed and the penalties are black and white fair I think... not always perfect but fair.

But I have noticed that it has been the same exact scenarios every time. The variation a lot of time coming from the opponent you play. I would suggest working on a coming up with some other scenarios with the same deployment, etc,,, set up... different unit mixes or opposing nations. It would add some variety to the mix.

Thanks for listening.
CronusMaximus
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Re: Ideas for Panzer Corps 2

Post by CronusMaximus »

I just tried it and it looks like there may be something wrong with your address... or maybe it is me. You may want to recheck it again just to be certain.
dalfrede
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Re: Ideas for Panzer Corps 2

Post by dalfrede »

With the cancelation of Pacific, and the advent of the Frontline DLCs, perhaps some smaller scale Pacific land DLCs could be developed without the need for the large naval battles:
Burma
Guadalcanal
Philippines campaign
. . .
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Retributarr
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Re: Ideas for Panzer Corps 2

Post by Retributarr »

dalfrede wrote: Thu Jul 11, 2024 11:02 pm With the cancelation of Pacific, and the advent of the Frontline DLCs, perhaps some smaller scale Pacific land DLCs could be developed without the need for the large naval battles:
Burma
Guadalcanal
Philippines campaign
. . .
Only the "Naval Interactive Participation" for the Pacific has been cancelled... not the "Pacific Game" itself!. I suggested that they could have instead have "Scaled Down" the effort for the Naval aspect... by using less complex intensive Ship detailing. Simplifying the Combat Results... and so on.
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