Any hope of a console or Mac/iOS version ?
Moderator: Panzer Corps 2 Moderators
Any hope of a console or Mac/iOS version ?
I’m a MASSIVE panzer corps 1 and order of battle fan ! I’ve played through both multiple times . I however don’t have a windows PC and am dying to play PC2 . I’ve been hopping with OOB being on Xbox/ps5 Panzer corps 1 being on IOS/Mac we would see PC2 being put one of those two platforms. Is there ANY chance of the game being put on those platforms ? I know that there is some “issues “ between slitherine and Apple , but I’ve read PC was a decent seller for Mac and since OOB is still being supported with patches on consoles , it must be doing OK at least . Does anyone have any info for this poor broken down war horse ?
Re: Any hope of a console or Mac/iOS version ?
I’m a Mac owner and I’ve been playing PC2 for years thanks to Parralel’s Windows desktop for Mac. You have to pay a yearly fee, but for me it’s a small price to pay to enjoy such a good game.
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- Major - Jagdpanther
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Re: Any hope of a console or Mac/iOS version ?
I think PC2 should run on Mac since it's made with Unreal engine?
Re: Any hope of a console or Mac/iOS version ?
Apple doesn't think about Slitherine at all, so they don't really have issues between them. Slitherine has issues with Apple's position that software should be made to take advantage of the specifics of each platform and updated periodically to support new paradigms (eg 64 bit). Slitherine wants write once, run anyway apps that don't have to be optimized to run well on any particular system. They also want 20 years of backward compatibility without even having to recompile.bigweb52 wrote: ↑Mon Sep 04, 2023 3:09 pm I know that there is some “issues “ between slitherine and Apple , but I’ve read PC was a decent seller for Mac and since OOB is still being supported with patches on consoles , it must be doing OK at least . Does anyone have any info for this poor broken down war horse ?
All that said, Apple did release porting tools to make windows games work on Mac so Slitherine could release PzC for Mac. However, they are philosophically opposed to helping Apple / Apple customer in any way.
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- Field Marshal - Elefant
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Re: Any hope of a console or Mac/iOS version ?
Mac are not suitable for video gamesproline wrote: ↑Fri Nov 24, 2023 10:26 pm Apple doesn't think about Slitherine at all, so they don't really have issues between them. Slitherine has issues with Apple's position that software should be made to take advantage of the specifics of each platform and updated periodically to support new paradigms (eg 64 bit). Slitherine wants write once, run anyway apps that don't have to be optimized to run well on any particular system. They also want 20 years of backward compatibility without even having to recompile.
All that said, Apple did release porting tools to make windows games work on Mac so Slitherine could release PzC for Mac. However, they are philosophically opposed to helping Apple / Apple customer in any way.
Re: Any hope of a console or Mac/iOS version ?
Given that PzC works fine on the iPad, that's not really true in this case.terminator wrote: ↑Fri Nov 24, 2023 11:18 pmMac are not suitable for video gamesproline wrote: ↑Fri Nov 24, 2023 10:26 pm Apple doesn't think about Slitherine at all, so they don't really have issues between them. Slitherine has issues with Apple's position that software should be made to take advantage of the specifics of each platform and updated periodically to support new paradigms (eg 64 bit). Slitherine wants write once, run anyway apps that don't have to be optimized to run well on any particular system. They also want 20 years of backward compatibility without even having to recompile.
All that said, Apple did release porting tools to make windows games work on Mac so Slitherine could release PzC for Mac. However, they are philosophically opposed to helping Apple / Apple customer in any way.
Re: Any hope of a console or Mac/iOS version ?
https://www.slitherine.com/forum/viewtopic.php?t=114302proline wrote: ↑Thu Feb 01, 2024 6:48 pmGiven that PzC works fine on the iPad, that's not really true in this case.terminator wrote: ↑Fri Nov 24, 2023 11:18 pmMac are not suitable for video gamesproline wrote: ↑Fri Nov 24, 2023 10:26 pm Apple doesn't think about Slitherine at all, so they don't really have issues between them. Slitherine has issues with Apple's position that software should be made to take advantage of the specifics of each platform and updated periodically to support new paradigms (eg 64 bit). Slitherine wants write once, run anyway apps that don't have to be optimized to run well on any particular system. They also want 20 years of backward compatibility without even having to recompile.
All that said, Apple did release porting tools to make windows games work on Mac so Slitherine could release PzC for Mac. However, they are philosophically opposed to helping Apple / Apple customer in any way.
sers,
Thomas
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- Field Marshal - Elefant
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Re: Any hope of a console or Mac/iOS version ?
On a PC, 8 GB of RAM is enough, which does not seem to be the case for a Mac
Re: Any hope of a console or Mac/iOS version ?
A lot of PCs that run PzC2 do so poorly.terminator wrote: ↑Thu Feb 01, 2024 9:50 pm On a PC, 8 GB of RAM is enough, which does not seem to be the case for a Mac
The requirement is 8GB Ram + VideoCard with 2GB of VRam.
The new Macs have no Video Card or Vram, for PC + 2GB Vram = 10GB RAM.
Example :
I on loaded the map on my Mac Air M2, ~3 secs.Grondel wrote: ↑Sat Dec 30, 2023 11:10 am Map loading times in eastern europ seem to be higher than western europe maps.
Please download the map and launch from the editor, let me know if loading times are okish or too high.
Loading time for me is +-3 mins with no units.
My machine is not top of the pops, but pretty ok.
https://www.mediafire.com/file/5cxmp6nc ... z2scn/file
https://www.mediafire.com/file/6dvlmkk2 ... v.map/file
. . .
My Samsung laptop the same.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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Re: Any hope of a console or Mac/iOS version ?
The Mac for work and the PC for games like many of my friends.