New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by ajs81 »

I hope that in the next 2-3 weeks Kharkov 43 will be ready. The player will start scenario 1st of February 1943 and use only Aux units until 19th of February. The scenario has 45 turns.
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by ajs81 »

Kharkov 43 is ready :) Wait for next update.
terminator
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by terminator »

ajs81 wrote: Sun Jan 21, 2024 7:11 pm Kharkov 43 is ready :) Wait for next update.
Maybe a preview screenshot ?
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by ajs81 »

It is almost the same map as Kharkiv 42 (99%), but a different situation on the front than in 1942. This is the first scenario for the PAK mode in which the user places his units before the start of the game and uses them after the 18th round.
This gameplay allows the player to understand what the Third Battle of Kharkiv was. After Stalingrad, the Germans had too few armored forces on the entire Eastern Front, so they moved them north-south. After Kharkov, they entered Kursk in the summer and defeated Soviet tank divisions, but had to retreat because they were attacked again on the Mius River. Etc etc.
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by bondjamesbond »

when will the new update be released?

Mod stand-alone original game is not needed as the mod is built into the original game .the patch is camulative (including all preceding patches)

Panzer Corps No versions of the mod game are required! A Standalone build. Patch 2.50 is cumulative. Means that it includes previous patch changes.
Download-> unpack-> play.

https://www.strategium.ru/forum/topic/8 ... nt-3805127



Image
https://www.facebook.com/groups/140111696051369/

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https://steamsolo.com/guide/screenshots ... zer-corps/


Image
https://vk.com/feed?w=wall-50957736_636635


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https://dzen.ru/a/Yy27WOlrX02KYR6Y

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https://dzen.ru/a/Zbad6qI7GFgBndNA
Last edited by bondjamesbond on Sun Feb 18, 2024 5:23 pm, edited 7 times in total.
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Slavonic
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by Slavonic »

After this wonderful mod I don’t want to play others anymore:)
buteo
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by buteo »

I felt the same way, beautiful game. I limit myself to one turn a day and then I play SCWIE for one turn. . 2 very addictive games with tension at end of every turn. I find if I play to long I start rushing and make mistakes. What ever you guys add is well-thought out.
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by ajs81 »

buteo wrote: Thu Feb 01, 2024 12:39 am I felt the same way, beautiful game. I limit myself to one turn a day and then I play SCWIE for one turn. . 2 very addictive games with tension at end of every turn. I find if I play to long I start rushing and make mistakes. What ever you guys add is well-thought out.
I tested the Kharkov 43 scenario twice to reduce the number of errors to a minimum. The map is of such dimensions that the progress of Soviet troops is identical to reality. And just like in 1943, today, on February 18, I lost Kharkov.
terminator
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by terminator »

ajs81 wrote: Thu Feb 01, 2024 6:45 am I tested the Kharkov 43 scenario twice to reduce the number of errors to a minimum. The map is of such dimensions that the progress of Soviet troops is identical to reality. And just like in 1943, today, on February 18, I lost Kharkov.
I see nothing, a picture please :wink:

09de269044bb8f409c8b12e6f2e78d72.jpg
09de269044bb8f409c8b12e6f2e78d72.jpg (825.73 KiB) Viewed 3858 times
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by ajs81 »

Picture, turn1, Soviet turn
Attachments
kh43.png
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terminator
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by terminator »

ajs81 wrote: Thu Feb 01, 2024 1:48 pm Picture, turn1, Soviet turn
The Soviets are steamrolling :lol:
AKRebel
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Post by AKRebel »

_________________________________________________________________________________________________


Image


https://www.slitherine.com/forum/viewto ... 61#p793561

_________________________________________________________________________________________________
Birgeria
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Post by Birgeria »

Thanks for the update!
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Post by ajs81 »

Hi, there was a little confusion and the latest Kharkov 43 scenario is not available in 2.6. This zip file has all the necessary files to play the Kharkov 43 scenario. After a possible win, the player has the choice of Kursk or Italy (landing in Sicily).
This zip file is 2.60 + Kharkov 43. Enjoy playing.

https://www.mediafire.com/file/j33bi5g7 ... b.zip/file
terminator
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Post by terminator »

Thanks for the update :)

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jeffoot77
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Post by jeffoot77 »

Thxs for the fix patch , Ajs81
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
vittorio43
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Post by vittorio43 »

Hi,new here so sorry if i missed anything on the instructions and the bit long winded message. But the mod won't install correctly for my game,no matter how i install it. The campaigns are bugged and will only show if i click on the Japanese campaign, if i clicked on any other campaign,they become greyed out as if they haven't been bought. Meanwhile the scenario folder for grand campaigns are either empty or outright missing from the menu. And when i do get the game working,certain unit sprites do not appear and freeze my game after moving. Any help on how to get it working is greatly appreciated
vittorio43
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Post by vittorio43 »

So after some tinkering around,i pasted an exe from another working version of the game installed with another mod and got it working. The campaigns show up fine and the wallpaper changed from the Dunkirk one to a Churchill tank but now,whenever i start a map,all i get is a blank black screen with nothing but the UI on the right side. Still genuinely perplexed
PeteMitchell
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Post by PeteMitchell »

What is the version of the exe file?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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