As I mentioned in the title, I thought of turning FM logic into a war game. How does the idea of a game with league-like wars, player-like leader selection, and scouting operations, and clan management sound to you?
If I were to explain the game mechanics a little more ->
Simulation part: Most of the things here are similar to the FM game, there is a list of leaders, from here you can see the features of the leaders, all of the leaders have contracts. Apart from this, you can improve the features of leaders by giving them training or you can search for new leaders by scouting. There is also a league system where you can follow the league. Let's come to the battle mechanics, which are really exciting and I think you will be interested in as well.
Choosing tactics: Since this is a league-style battle (it is done as a sport), it will have certain rules. You can join the war with 10 armies (6 spearmen, 2 archers, and 2 horse units) and each army must have 1 leader. Here you can adjust the formation of the army and assign leaders according to the army type. For example, if you assign a spearman type leader to an archer unit, the strength of the archers decreases by x0.5. After completing the formation, there is a section to give orders, where you can give special orders according to positions (left wing, center, right wing, backline). Battle part: I try to keep the battle part realistic, you are a tactician here so you are not the one fighting directly, you just manage the battle and I want to offer a real-time battle system, not a turn-based system. At the same time, leaders will also have their own decision-making mechanisms. For example, a leader with courageous features can attack the enemy, a cowardly leader can run away very quickly, or a smart leader can run to the side of his friends and put the enemy in a difficult situation. In short, you are not the only decision-making mechanism here, leaders will also have their own decision-making mechanisms and these will vary depending on their status. (I could only make simple states at this stage). Thus, I want to offer the player a realistic war experience.
The clan with the most leaders remaining within a certain period of time wins the war.
Note: This is a sports game, there are no killing or conquering elements. I made sure that no one died, the story takes place in another universe, and in this universe people invent robots, and robots are used in this war.
Extra note: We were inspired by Turkish culture while doing this, you start the game as the khan of the clan, if you become 1st in the league, you become Hakan (Khan of Khans) and you have small decisions specific to you.
I would be very happy if you could express your opinions in general. Do you think these mechanics are good, would there be any parts you would like to change or are there any areas you are curious about? As strategy lovers, would this kind of game interest you?

