Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
Re: Erik's campaigns & mods
tumpio
Thank you for the scenario fixes, great work.
I'll update the MicroMod soon.
Erik
Thank you for the scenario fixes, great work.
I'll update the MicroMod soon.
Erik
MicroMod 4.3
MicroMod 4.3
Link updated in first post.
2v2 A Bridge Too Far 2.2
Implementing tumpio's various fixes.
I have created a challenge if anyone would like to help me test it.
Link updated in first post.
2v2 A Bridge Too Far 2.2
Implementing tumpio's various fixes.
I have created a challenge if anyone would like to help me test it.
Re: Erik's campaigns & mods
I noticed I have accidentally placed two neutral Military Polices on the map! 

Re: Erik's campaigns & mods
Hi Erik
Is the Znamenka scenario based on the 'Aleksandriya-Znamenka Offensive Operation' (which was the Soviet 9th of the 10 sub-operations together constituting the 'Lower Dniepr Strategic Offensive Operation'; 20 November/23 December 1943) please?
Is the Znamenka scenario based on the 'Aleksandriya-Znamenka Offensive Operation' (which was the Soviet 9th of the 10 sub-operations together constituting the 'Lower Dniepr Strategic Offensive Operation'; 20 November/23 December 1943) please?
Re: Erik's campaigns & mods
My Znamenka scenario takes place Jan 22nd to Jan 31st, 1942. So I think not.
Re: Erik's campaigns & mods
Thanks. So what is the name of the actual operation its based on?
Re: Erik's campaigns & mods
My scenario source has no mention of overall operation name, but it was part of the German effort to reach Moscow in 1942. So I think Operation Typhoon may be the one.
SquadMod 2.2
SquadMod 2.2
Link updated in first post.
Added German MG 34, MG 42, 5cm Granatwerfer 36, 8cm Granatwerfer 34, 12cm Granatwerfer and Sniper unit types.
Adjusted German artillery ranges.
03Gavutu:
Fixed AI faction.
Added two mini-campaigns.
70th Tank at Normandy:
Beginning the Odyssey
Expanding the Beachhead
Fighting in the Hedgerow
Opening the Way
Stopping the Flood
KG Schiller at Normandy:
Prowlin' Wolf
Wolfbaine
Wolf's Lair
Werewolf
Wolf Pack
Have fun!
Link updated in first post.
Added German MG 34, MG 42, 5cm Granatwerfer 36, 8cm Granatwerfer 34, 12cm Granatwerfer and Sniper unit types.
Adjusted German artillery ranges.
03Gavutu:
Fixed AI faction.
Added two mini-campaigns.
70th Tank at Normandy:
Beginning the Odyssey
Expanding the Beachhead
Fighting in the Hedgerow
Opening the Way
Stopping the Flood
KG Schiller at Normandy:
Prowlin' Wolf
Wolfbaine
Wolf's Lair
Werewolf
Wolf Pack
Have fun!
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- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Erik's campaigns & mods
Kampfgruppe Schiller was created from various smaller units of Hitler's Waffen SS bodyguard unit (Leibstandarte).
It was a battalion/(small) regimental sized unit depending on the task.
As you surely know, the Germans were improvising a lot in the last part of the war...
It was a battalion/(small) regimental sized unit depending on the task.
As you surely know, the Germans were improvising a lot in the last part of the war...
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- Staff Sergeant - StuG IIIF
- Posts: 287
- Joined: Mon Apr 20, 2020 6:22 pm
Re: MicroMod 4.23
Hiya Erik,
Latest Kaluga,
Southern Germans have no redeployment zones, Northern Germans have so shedloads

Kalanin,
South West German core aircraft have no deployment zone once off board. The Editor suggests they do but hard to tell with the colour and certainly nothing showing in game where the editor says they should be.
Is it because they are not core aircraft?
Re: Erik's campaigns & mods
stevefprice
This is odd since I have not touched these scenarios since pre-10.0 version.
Smells like a 10.0 bug to me.
But I will of course a look at them anyway
This is odd since I have not touched these scenarios since pre-10.0 version.
Smells like a 10.0 bug to me.
But I will of course a look at them anyway

Re: Erik's campaigns & mods
Hello Erick. First thanks a lot for your amazing work! I was wondering of there was a way to find previous versions of your campaigns. I’m a mac user and all mods and dlc made or updates after january 2021 are not supported on mac…
Thanks a lot in advance!
Thanks a lot in advance!
Re: Erik's campaigns & mods
In Germany West 1939-40 v2.7 7-1-2022 i m on 3rd scenario and not even once commanders where promoted to next scenarios. So I start second mission with no commanders from first and so on on 3rd mission not all any commanders. Bug or feature?
Re: Erik's campaigns & mods
In Germany West 1939-40 v2.7 7-1-2022 i m on 3rd scenario and not even once commanders where promoted to next scenarios. So I start second mission with no commanders from first and so on on 3rd mission not all any commanders. Bug or feature?
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1810
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Erik's campaigns & mods
https://archive.org/details/he-korean-war-1950-53
https://main-battle-tank.tumblr.com/pos ... y-soldiers
https://history-maps.com/story/Korean-War
https://www.newworldencyclopedia.org/entry/Korean_War
https://psywarrior.com/KoreanWarPsyopCampaigns.html
Greetings and congratulations on all New Year's holidays! Tell me, will the author of the mod Korea receive an update or is this the final version?
Korean War campaigns
https://www.slitherine.com/forum/viewto ... &start=200US campaign in Korea v 1.0
North Korean campaign 1950-51 v 1.0
Red Star over China 1950-55 v 1.0
http://pg2mapfinder.gilestiel.eu/
https://mynickname.com/id73473


Re: Erik's campaigns & mods
Krausder
Sorry, I don't keep old versions of stuff.
Sorry, I don't keep old versions of stuff.
Re: Erik's campaigns & mods
Pantera
That sounds like a commander bug. Version 10.0 certainly introduced various other issues.
The German campaigns are really old by now...
That sounds like a commander bug. Version 10.0 certainly introduced various other issues.
The German campaigns are really old by now...
Re: Erik's campaigns & mods
bondjamesbond
I have no plans to update the Korean mod/campaigns. Busy updating the NavalMod right now.
I have no plans to update the Korean mod/campaigns. Busy updating the NavalMod right now.