I also think that there is a bit too much contrast / saturation, whatever on these new road hexes and they stand out a bit too much compared to the vanilla terrain graphics. So I would probably reduce their contrast like 20-30% or something like that, other than that I also like the idea.Sapa wrote: Sat Dec 30, 2023 7:13 am I made some changes but maybe it just fits for europe and not for the dessert wars...Modern Roads for Modern Conflict
Just wanted your opinions
Estherr wrote: Mon Jan 01, 2024 2:17 pm Roads a bit too saturated/bright and drags little too much attention compared to soft-toned map and city graphics. But as for me, I like the idea =)
Sounds like another great idea, I am happy to see that my original suggestion for range=1 AT missile units are further evolved, now combined with the deadly AT units with camo trait which proved to be very effective in the BE mod as well. But yes, as written above, there may be issues as well, like potentially making them too effective against bunkers and strongpoints.Akkula wrote: Sun Jan 07, 2024 11:22 pm Regarding Update 2.0, ATGM infantry finally will make its entrance into the game
Also, I am not sure if it is a good idea to give them 0 soft attack, perhaps they should be able to defend themselves a bit by giving them like -1 or -2 SA, in which case they would shoot back when attacked by infantry. I guess even these units should have some hand weapons, not only rocket launchers. Also some of those rockets should have some limited effectiveness against soft targets... just thinking...
























