Hi, Thanks guys, i would have liked double move for my aircraft as they are not impacted by the command choice, the other one i miss is from PZ1, the ability to use aircraft in bad weather.
Thanks again
Martin
Heroes. Combining for Maximum Gain.
Moderator: Panzer Corps 2 Moderators
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milliethedog
- Major - 8.8 cm FlaK 36

- Posts: 964
- Joined: Tue Apr 02, 2013 8:52 pm
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milliethedog
- Major - 8.8 cm FlaK 36

- Posts: 964
- Joined: Tue Apr 02, 2013 8:52 pm
Re: Heroes. Combining for Maximum Gain.
Just for information, I an currently replaying from SCW to 46 Giving all enemies 2 heroes from the start. up to 41 so far so good. makes the game more random. some very nasty surprises in games that changes things. Crete for example was really tough. Once i complete this i will try 3 heroes and so on.
Martin
Martin
Re: Heroes. Combining for Maximum Gain.
Yes, I also decided to try something different and new (for me) when I began a new core. I chose to begin in '39 because it 1) reduced the glut of heroes that I later end up with somewhat, 2) you only lose out on one special hero (Galland) by skipping Spain.milliethedog wrote: ↑Sat Jan 13, 2024 11:38 am Just for information, I an currently replaying from SCW to 46 Giving all enemies 2 heroes from the start. up to 41 so far so good. makes the game more random. some very nasty surprises in games that changes things. Crete for example was really tough. Once i complete this i will try 3 heroes and so on.
Martin
But the main thing I have done differently with each campaign is select Collector, Limited Stock (20), and gave the AI 2 extra heroes as you did. Oh, and I also added DvG after '39. Most are of little consequence or even worthless (e.g. Tenacious Defender and Superior Movement on an artillery unit
Collector, I soon realized, is actually helped by Limited Stock...or is it the other way around? By starting in '39, I also received doubles of Pioniere and Wehr Infantry in your starting core. But nonetheless, it forced me to play with a Gebirgsjäger unit through all the campaigns which I have never really have used since the vanilla campaigns. I did "cheat" and leave Collector unchecked starting 1943 so I could keep my doubles of Pioniere and Wehr Infantry and upgrade them to the '43 version.
Being forced to use a variety of aircraft, tanks, etc. really led me to appreciate some of the other units that I rarely or never used before. For that it was interesting. Otherwise, I can't say that it actually made the game much harder for me though.
Another comment on this playthrough, I only had 3 Zero Slot heroes and no Reduced Slot heroes by the end of AO42, and that includes young Manstein and the one you begin with in your core. That, more than any of the traits I selected above, had a limiting effect on my play.
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DefiantXYX
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 639
- Joined: Fri Aug 27, 2021 8:29 am
Re: Heroes. Combining for Maximum Gain.
My experience with more heroes on the AI site is the game gets more annoying, but not really harder. It is just stupid when everything is fine, you set up a good defense but the AI is wasting a lot of units but can kill one of your core units, because of some silly heroes, like Shock and Wave.But you can counter this by picking the old guard trait, at least your units will come back then.
I am missing something that makes the enemy units just stronger, a slider would be nice.There is a setting that make them stronger each turn but this did not work for me. Image warsaw 1939 with 50 turns and enemy units got +25 defense. Everything is unkillable.
I am missing something that makes the enemy units just stronger, a slider would be nice.There is a setting that make them stronger each turn but this did not work for me. Image warsaw 1939 with 50 turns and enemy units got +25 defense. Everything is unkillable.
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Heroes. Combining for Maximum Gain.
Deviating somewhat from the on-going conversation!.
I just wanted to explore another "Hero-Type". One that has access to "Invasive-Intelligence". Meaning that... similar to "Ultra"... and what-ever Rommel had access to... this new Hero... would now fall into that category or classification.
He would know exactly what the "Battle-Plan" of his opponent is... therefore... no surprises!.
I just wanted to explore another "Hero-Type". One that has access to "Invasive-Intelligence". Meaning that... similar to "Ultra"... and what-ever Rommel had access to... this new Hero... would now fall into that category or classification.
He would know exactly what the "Battle-Plan" of his opponent is... therefore... no surprises!.
