Is that a bug or a mere modding oversight at my end (and, if the latter, what would I need to add to the mod then)?

Moderator: rbodleyscott



Yes, when Slitherine are back in action after the break. (They will then probably take a couple of weeks to release the update).kronenblatt wrote: ↑Fri Dec 29, 2023 3:34 pm
Is there a fix coming up for this soon, for Ancients and Medieval?


Sounds good: thanks.rbodleyscott wrote: ↑Sat Dec 30, 2023 2:32 pm Yes, when Slitherine are back in action after the break. (They will then probably take a couple of weeks to release the update). The currently planned fix will show the side names correctly if the player has that mod installed.
Agree: doesn't really matter.rbodleyscott wrote: ↑Sat Dec 30, 2023 2:32 pm It will, however, show the vanilla names if the string exists in the vanilla game, but the index has been reused in the mod, IF the player does NOT have that mod installed. But then they can't accept the challenge anyway, so it doesn't really matter.
That goes for Ancients as well as Medieval?rbodleyscott wrote: ↑Sat Dec 30, 2023 2:32 pm For future mods I recommend not using SideIDs with indices that are used in the vanilla game. Some more side names will be added to the game in future update(s) so I suggest using indices above 400, which should be safe for the foreseeable future.
Yeskronenblatt wrote: ↑Sat Dec 30, 2023 3:32 pmThat goes for Ancients as well as Medieval?rbodleyscott wrote: ↑Sat Dec 30, 2023 2:32 pm For future mods I recommend not using SideIDs with indices that are used in the vanilla game. Some more side names will be added to the game in future update(s) so I suggest using indices above 400, which should be safe for the foreseeable future.
