Bug Reports

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VirgilInTheSKY
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Re: Bug Reports

Post by VirgilInTheSKY »

Rudankort wrote: Mon Dec 04, 2023 3:10 pm
VirgilInTheSKY wrote: Mon Dec 04, 2023 2:47 pm Landkreuzer can trigger Overrun without showing Overrun trait in its panel when you use it to attack adjacent targets.
It's kinda a special rule baked into Landkreuzer trait, because other units attacking at range 1 (e. g. artillery) won't trigger Overrun. Probably need to adjust text description of Landkreuzer trait.
Yeah, the description needs to be adjusted then, so that people don't get confused about where did that Overrun come from.
Kerensky
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Re: Bug Reports

Post by Kerensky »

Does it? It's a tank class, and tank class has intrinsic overrun. It would have to be noted if LK don't do overrun, not that they properly do overrun as all other tanks do with combat against adjacent targets.
VirgilInTheSKY
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Re: Bug Reports

Post by VirgilInTheSKY »

Kerensky wrote: Tue Dec 05, 2023 1:57 am Does it? It's a tank class, and tank class has intrinsic overrun. It would have to be noted if LK don't do overrun, not that they properly do overrun as all other tanks do with combat against adjacent targets.
Nope, LKs does not have Overrun on their trait list while all the other tanks do, so it looks more like "tanks generally have Overrun and thus can overrun", not "if it is a Tank class, it can overrun". The Sherman Skink and Gaz-AA MG, for example, can switch to Tank Class but don't have Overrun trait on that version (I'm not sure if they can indeed Overrun).
Rudankort
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Re: Bug Reports

Post by Rudankort »

rafstaff wrote: Fri Dec 01, 2023 9:29 am Hi, i was playing yesterday in the new dlc and managed to get to operation teufel, but now when i am trying to load my save the game is just shuting down and i have something like that, i have tried to check the game files via gog and it is downloading some files (234MB) but when i am trying to load save again its still shuting down the game, any help?

this is what i recieve:
Skipper42 wrote: Fri Dec 01, 2023 9:44 am I've experienced several crashes with the new Axis '46 DLC yesterday:
fatty10 wrote: Sat Dec 02, 2023 11:35 pm I started playing AO 46, imported my army and started playing no problem. But I can't load my saved games, it crashes every time. I don't have any mods. Quite dissappointed because I absolutely love this series and can't wait to play to this new dlc.
We've just officially released an update 1.9.3 which should address this issue above. Please let us know if you still experience any issues after updating (main menu should display version 1.9.3a at the bottom of the screen). BTW, Fugaku targeting should also improve with this update.
Richardthelionhearted
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Re: Bug Reports

Post by Richardthelionhearted »

What's up? Started the 1946 Campaign- lost nearly all heroes from 1945 Campaign, only tanks to buy are the 1a and 1b, only horse wagon transports for infantry, no transports for pioniere, only recon is the M20, can't buy any AA, only fighter to buy is the fw-ta 183, only bomber ju187, only strategic bomber Horten. And, must have prop planes for the Battle of San Francisco, but I only have jets and can't buy new prop planes or "upgrade" jets to prop. Anyone else have these issues?
Rudankort
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Re: Bug Reports

Post by Rudankort »

Richardthelionhearted wrote: Wed Dec 06, 2023 5:43 pm What's up? Started the 1946 Campaign- lost nearly all heroes from 1945 Campaign, only tanks to buy are the 1a and 1b, only horse wagon transports for infantry, no transports for pioniere, only recon is the M20, can't buy any AA, only fighter to buy is the fw-ta 183, only bomber ju187, only strategic bomber Horten. And, must have prop planes for the Battle of San Francisco, but I only have jets and can't buy new prop planes or "upgrade" jets to prop. Anyone else have these issues?
Try to disable all mods and start the campaign again.
Stormchaser
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Re: Bug Reports

Post by Stormchaser »

Was snooping around the Unit files and noticed something that is less of a bug and more a typo I assume, but the SBD-5 was called the Dauntless, not the Dountless.
Skipper42
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Re: Bug Reports

Post by Skipper42 »

The next crash happened (PC2 version 1.93a Steam), this time in the Alamo scenario, just as the US dropped a nuke. Below is the crash report and attached the save game (crash during the US move after I pressed the "Next turn" button):

LoginId:b3f199ba4089ee20af8463bbc837db58
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000233000008b1

PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<``UStructureClass::AssembleBody'::`6'::<lambda_2>::operator()'::`2'::<lambda_1>,void,int>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE\functional:920]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<`Reflexive<int>::BindAndFire'::`2'::<lambda_1>,void,int,int>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE\functional:921]
PanzerCorps2_Win64_Shipping!delegate<void __cdecl(int,int)>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\Delegate.h:85]
PanzerCorps2_Win64_Shipping!GameState::Execute() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:1434]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:5623]
PanzerCorps2_Win64_Shipping!StrikeAnimation::Start() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Animations.cpp:322]
PanzerCorps2_Win64_Shipping!GameEngine::Tick() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:345]
PanzerCorps2_Win64_Shipping!AGame::Tick() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:168]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Attachments
Autosave (Ende Runde 8).auto.zip
(543.05 KiB) Downloaded 58 times
tomcat33
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Re: Bug Reports

Post by tomcat33 »

Hello, i have the problem, when I deploy all my core units and want to buy some auxilliary units, the game shut down with next report:

LoginId:d5526dbf49dab809955380a6ef8edc0b
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018

PanzerCorps2_Win64_Shipping!UUnitClass::CreateFigure() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitClass.cpp:911]
PanzerCorps2_Win64_Shipping!AIconFactory::Tick() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\IconFactory.cpp:106]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Rudankort
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Re: Bug Reports

Post by Rudankort »

tomcat33 wrote: Sun Dec 10, 2023 8:09 pm Hello, i have the problem, when I deploy all my core units and want to buy some auxilliary units, the game shut down with next report:
This sounds like an issue which was fixed in the 1.9.3 update. What version are you using?
Rudankort
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Re: Bug Reports

Post by Rudankort »

Skipper42 wrote: Sun Dec 10, 2023 12:21 pm The next crash happened (PC2 version 1.93a Steam), this time in the Alamo scenario, just as the US dropped a nuke. Below is the crash report and attached the save game (crash during the US move after I pressed the "Next turn" button):
This crash is something new, I have not seen it before. Judging by the crash log, it's somehow related to Pumping Station unit being destroyed, but I could not repro it on my end. Does it happen for you every time from this save?
Skipper42
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Re: Bug Reports

Post by Skipper42 »

Rudankort wrote: Mon Dec 11, 2023 3:54 pm This crash is something new, I have not seen it before. Judging by the crash log, it's somehow related to Pumping Station unit being destroyed, but I could not repro it on my end. Does it happen for you every time from this save?
Hi Rudankort,

I've just reloaded the save game several times and PC2 doesn't crash... Seems to be a very specific corner case. Nevertheless I can confirm, that an oil well is involved in the nuclear blast.
Thank you for taking the time to check this issue (and the gigantic extra scenario you have just released :-) ).
johnspenceriii
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Re: Bug Reports

Post by johnspenceriii »

I don't have access to all unit upgrades from my imported army. For instance I can't add mechanized transports to infantry or upgrade any air units. I seem to have all prototypes and captured available though. If I start a new campaign unit upgrades are available as I would expect.
Grondel
Brigadier-General - 15 cm Nblwf 41
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Re: Bug Reports

Post by Grondel »

johnspenceriii wrote: Wed Dec 13, 2023 12:04 am I don't have access to all unit upgrades from my imported army. For instance I can't add mechanized transports to infantry or upgrade any air units. I seem to have all prototypes and captured available though. If I start a new campaign unit upgrades are available as I would expect.
u have a mod active and low in ur mod list that was not updated for 1946.

U can move PC1 remake, Storm over Europe or AO redone to the lowest in ur modlist to solve most of those issues.
If it doesn´t help u can turn all mods off.

Later today we will upload the last update for this year for those mods on steam that will solve all (that we found so far) issues with 1946 and enable use with that DLC.

sers,
Thomas
crillox11
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Re: Bug Reports

Post by crillox11 »

I started the Axis Operations - 1939 and after a couple of scenarios the ai just stopped doing anything other than attack when I was right next to them other than that they did nothing
Grondel
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Re: Bug Reports

Post by Grondel »

crillox11 wrote: Thu Dec 14, 2023 11:19 pm I started the Axis Operations - 1939 and after a couple of scenarios the ai just stopped doing anything other than attack when I was right next to them other than that they did nothing
only way i figured out so far to resolve this issue is complete new install of the game.

sers,
Thomas
Grondel
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Re: Bug Reports

Post by Grondel »

Image
strength plates of Airborne structures are still off.

sers,
Thomas
Grondel
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Re: Bug Reports

Post by Grondel »

Image
PT boat has airdefense but neither sound nore fire animation when attacked by air.
Grondel
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Re: Bug Reports

Post by Grondel »

Image
Landkreuzer can overrrun when next to it´s target.
Image
This is mentioned nowhere in the traits.
In addition it is kinda hard to keep track of the number of overruns already performed since they are not in the awards tab.
Image
Engineers do not support Landkreuzer.
Image
Tassadar
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Re: Bug Reports

Post by Tassadar »

Playing with the Fugaku bomber made me clearly see that the AI continues to "cheat" in terms of knowing where units are for the sake of air attack. To replicate, park the unguarded Fugaku, or some valuable target like the V2, heavy artillery etc., within enemy plane range, but beyond the line of sight. If there is a plane that can reach it, it will make that attack, even if is should not be aware of the presence of such a unit on that exact hex.

Now, this might not be exactly as I perceive it, but it only seems to happen with enemy planes and might be a side effect of the AI making a guess/calculation of where a unit could be. However, it seems to occur too often to be coincidence and there has to be some pattern behind this.
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