Quick Questions Thread on Modding
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Re: Quick Questions Thread on Modding
I'm not even sure that it's a good idea at all or that it will look good, etc., but is it technically possible to reduce size of unit models to be more in line with terrain (trees, etc.)? If yes, how?
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Re: Quick Questions Thread on Modding
Yes, by altering the values in the UnitScaling column in the Squads file.kronenblatt wrote: ↑Fri Nov 17, 2023 10:05 pm I'm not even sure that it's a good idea at all or that it will look good, etc., but is it technically possible to reduce size of unit models to be more in line with terrain (trees, etc.)? If yes, how?
Note that if you also increase the number of models in a unit in your main build, this WILL break MP. But you can do it in a proper mod, as long as both players are using exactly the same version of the mod to play the game..
Richard Bodley Scott


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Re: Quick Questions Thread on Modding
Thanks.rbodleyscott wrote: ↑Sat Nov 18, 2023 6:57 amYes, by altering the values in the UnitScaling column in the Squads file.kronenblatt wrote: ↑Fri Nov 17, 2023 10:05 pm I'm not even sure that it's a good idea at all or that it will look good, etc., but is it technically possible to reduce size of unit models to be more in line with terrain (trees, etc.)? If yes, how?
Note that if you also increase the number of models in a unit in your main build, this WILL break MP. But you can do it in a proper mod, as long as both players are using exactly the same version of the mod to play the game..
Where and would the number of models in a unit be changed?
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Re: Quick Questions Thread on Modding
Column G in the Squads.csv file (it's labelled "ManCount"). BTW, the scaling of models is governed by column BI (UnitScaling).kronenblatt wrote: ↑Sat Nov 18, 2023 7:27 amThanks.rbodleyscott wrote: ↑Sat Nov 18, 2023 6:57 amYes, by altering the values in the UnitScaling column in the Squads file.kronenblatt wrote: ↑Fri Nov 17, 2023 10:05 pm I'm not even sure that it's a good idea at all or that it will look good, etc., but is it technically possible to reduce size of unit models to be more in line with terrain (trees, etc.)? If yes, how?
Note that if you also increase the number of models in a unit in your main build, this WILL break MP. But you can do it in a proper mod, as long as both players are using exactly the same version of the mod to play the game..
Where and would the number of models in a unit be changed?
However the limiting factor for your idea is that the maximum number of models in a unit is only 16. Also I think that the spacing between unit ranks cannot be decreased, so if you reduced the size of the units drastically, the ranks would look very spaced out.
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Re: Quick Questions Thread on Modding
Thanks, Paul. What does the number in the G column imply? The number of models in a row, in a column, or in total (row x column)?Paul59 wrote: ↑Sat Nov 18, 2023 10:42 amColumn G in the Squads.csv file (it's labelled "ManCount"). BTW, the scaling of models is governed by column BI (UnitScaling).kronenblatt wrote: ↑Sat Nov 18, 2023 7:27 amThanks.rbodleyscott wrote: ↑Sat Nov 18, 2023 6:57 am
Yes, by altering the values in the UnitScaling column in the Squads file.
Note that if you also increase the number of models in a unit in your main build, this WILL break MP. But you can do it in a proper mod, as long as both players are using exactly the same version of the mod to play the game..
Where and would the number of models in a unit be changed?
However the limiting factor for your idea is that the maximum number of models in a unit is only 16. Also I think that the spacing between unit ranks cannot be decreased, so if you reduced the size of the units drastically, the ranks would look very spaced out.
Can I only increase it by a certain factor, e.g., by 2 from 4 to 8 or from 8 to 16, or can I select any number, up to the maximum of 16? (For example, 8 to 15.)
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Re: Quick Questions Thread on Modding
I notice in the column that most units have a value of around 2500, but then some of around 1000 and then even of 0.rbodleyscott wrote: ↑Sat Nov 18, 2023 6:57 amYes, by altering the values in the UnitScaling column in the Squads file.kronenblatt wrote: ↑Fri Nov 17, 2023 10:05 pm I'm not even sure that it's a good idea at all or that it will look good, etc., but is it technically possible to reduce size of unit models to be more in line with terrain (trees, etc.)? If yes, how?
If I would like to halve the size of all units' sizes, how should I think in order to accomplish that?
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Re: Quick Questions Thread on Modding
Short memory of mine... Asked about this years ago.
https://www.slitherine.com/forum/viewtopic.php?t=101881

https://www.slitherine.com/forum/viewtopic.php?t=101881
kronenblatt's campaign and tournament thread hub:
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Re: Quick Questions Thread on Modding
kronenblatt wrote: ↑Sat Nov 18, 2023 2:41 pm Short memory of mine... Asked about this years ago. :lol:
https://www.slitherine.com/forum/viewtopic.php?t=101881
Oh yes! I forgot we discussed this back then. My reply of three years ago answers your questions!
cheers
Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
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Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.