Development wishlist
Re: Development wishlist
Could there be a game mode, specially for MP, where one side is the defender and the other the attacker and, in case of a draw, the defender wins? In some maps, specially if there is a hill and a stream, sometimes there is a stalemate because no one wants to take the initiative. There could be, for example, a small amount of bonus points for the attacker to buy troops (or a penalty to defender).
Ok, I know we can create this type of scenario with the advanced options but if there was a built in mode, it would be more "correct".
Ok, I know we can create this type of scenario with the advanced options but if there was a built in mode, it would be more "correct".
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Re: Development wishlist
There already are built-in scenarios addressing this in the "Custom Battle" page (both SP and MP.)Jorgito78 wrote: ↑Thu Oct 12, 2023 3:51 pm Could there be a game mode, specially for MP, where one side is the defender and the other the attacker and, in case of a draw, the defender wins? In some maps, specially if there is a hill and a stream, sometimes there is a stalemate because no one wants to take the initiative. There could be, for example, a small amount of bonus points for the attacker to buy troops (or a penalty to defender).
Ok, I know we can create this type of scenario with the advanced options but if there was a built in mode, it would be more "correct".
If you click on "Scenario", the third and fourth choices from the bottom of the list that appears are "Own Side Defending" and "Enemy Defending", with the defender having less points than the attacker.
If the defender is not routed by nightfall, he wins a strategic victory.
Re: Development wishlist
Great. I never noticed it. Ok, maybe because they were added in a patch?ray552 wrote: ↑Fri Oct 13, 2023 12:05 amThere already are built-in scenarios addressing this in the "Custom Battle" page (both SP and MP.)Jorgito78 wrote: ↑Thu Oct 12, 2023 3:51 pm Could there be a game mode, specially for MP, where one side is the defender and the other the attacker and, in case of a draw, the defender wins? In some maps, specially if there is a hill and a stream, sometimes there is a stalemate because no one wants to take the initiative. There could be, for example, a small amount of bonus points for the attacker to buy troops (or a penalty to defender).
Ok, I know we can create this type of scenario with the advanced options but if there was a built in mode, it would be more "correct".
If you click on "Scenario", the third and fourth choices from the bottom of the list that appears are "Own Side Defending" and "Enemy Defending", with the defender having less points than the attacker.
If the defender is not routed by nightfall, he wins a strategic victory.
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Re: Development wishlist
They were added to Ancients in update 1.6.6Jorgito78 wrote: ↑Fri Oct 13, 2023 10:51 amGreat. I never noticed it. Ok, maybe because they were added in a patch?ray552 wrote: ↑Fri Oct 13, 2023 12:05 am If you click on "Scenario", the third and fourth choices from the bottom of the list that appears are "Own Side Defending" and "Enemy Defending", with the defender having less points than the attacker.
If the defender is not routed by nightfall, he wins a strategic victory.
Medieval had them from the start.
Richard Bodley Scott


Re: Development wishlist
Ok. I'm going to be a bit "picky" in this suggestion
but, as I have a lot of simultaneous MP matches going (20+), and as I devise a plan on deployment in every battle but, after playing some turns over the day(s), specially when some days pass between turns, it happens that I forget that little detail/move that I planned to do... sooooo, this might be a long shot
but would it be feasible to add some kind of note taker to battles (maybe on the briefing panel or something)?
(Like I said, maybe I am being a little picky because I could do that by minimising the game and taking notes on some text editor but, maybe for the ease of note taking and having them in context, it would be a, at least in my opinion, a good feature)


(Like I said, maybe I am being a little picky because I could do that by minimising the game and taking notes on some text editor but, maybe for the ease of note taking and having them in context, it would be a, at least in my opinion, a good feature)
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Re: Development wishlist
It would be a nice extra feature, but not one that we could consider high priority for use of development time.Jorgito78 wrote: ↑Sat Oct 14, 2023 12:15 am Ok. I'm going to be a bit "picky" in this suggestionbut, as I have a lot of simultaneous MP matches going (20+), and as I devise a plan on deployment in every battle but, after playing some turns over the day(s), specially when some days pass between turns, it happens that I forget that little detail/move that I planned to do... sooooo, this might be a long shot
but would it be feasible to add some kind of note taker to battles (maybe on the briefing panel or something)?
(Like I said, maybe I am being a little picky because I could do that by minimising the game and taking notes on some text editor but, maybe for the ease of note taking and having them in context, it would be a, at least in my opinion, a good feature)
Richard Bodley Scott


Re: Development wishlist
Would it be possible to not have the undone moves shown on the MP replay of the turn?
For example, if the player accidentally moves a hidden unit out of cover, even if he undoes the move, it will be shown in the replay of the turn in MP matches. I think it would be better to only show definitive moves.
For example, if the player accidentally moves a hidden unit out of cover, even if he undoes the move, it will be shown in the replay of the turn in MP matches. I think it would be better to only show definitive moves.
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Re: Development wishlist
Not to mention it's annoying to watch a bunch of undone moves and try to keep your concentration. This would be a nice change.Jorgito78 wrote: ↑Wed Oct 18, 2023 11:41 pm Would it be possible to not have the undone moves shown on the MP replay of the turn?
For example, if the player accidentally moves a hidden unit out of cover, even if he undoes the move, it will be shown in the replay of the turn in MP matches. I think it would be better to only show definitive moves.
MP Replays:
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Middle Earth mod:
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Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
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Re: Development wishlist
But not easy to implement. As I understand it, the moves are written to a file as they are done. It would be hard to remove them again if the move was undone.SnuggleBunnies wrote: ↑Thu Oct 19, 2023 12:00 amNot to mention it's annoying to watch a bunch of undone moves and try to keep your concentration. This would be a nice change.Jorgito78 wrote: ↑Wed Oct 18, 2023 11:41 pm Would it be possible to not have the undone moves shown on the MP replay of the turn?
For example, if the player accidentally moves a hidden unit out of cover, even if he undoes the move, it will be shown in the replay of the turn in MP matches. I think it would be better to only show definitive moves.
Richard Bodley Scott


Re: Development wishlist
Couldn't you simply overwrite the last move entered in that file? You would keep overwriting the same unit's move till you moved on to another as you can't undo a move once you've moved another unit.rbodleyscott wrote: ↑Thu Oct 19, 2023 6:08 amBut not easy to implement. As I understand it, the moves are written to a file as they are done. It would be hard to remove them again if the move was undone.SnuggleBunnies wrote: ↑Thu Oct 19, 2023 12:00 amNot to mention it's annoying to watch a bunch of undone moves and try to keep your concentration. This would be a nice change.Jorgito78 wrote: ↑Wed Oct 18, 2023 11:41 pm Would it be possible to not have the undone moves shown on the MP replay of the turn?
For example, if the player accidentally moves a hidden unit out of cover, even if he undoes the move, it will be shown in the replay of the turn in MP matches. I think it would be better to only show definitive moves.
Karvon
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Re: Development wishlist
The engine (which creates the MP moves file) does not know anything about Undos, it just records each action. As far as it is concerned, an Undo is the same as any other action.Karvon wrote: ↑Thu Oct 19, 2023 10:18 amCouldn't you simply overwrite the last move entered in that file? You would keep overwriting the same unit's move till you moved on to another as you can't undo a move once you've moved another unit.rbodleyscott wrote: ↑Thu Oct 19, 2023 6:08 amBut not easy to implement. As I understand it, the moves are written to a file as they are done. It would be hard to remove them again if the move was undone.SnuggleBunnies wrote: ↑Thu Oct 19, 2023 12:00 am
Not to mention it's annoying to watch a bunch of undone moves and try to keep your concentration. This would be a nice change.
Karvon
Undos are scripted. I cannot alter what is written to the MP actions list file using scripts.
Richard Bodley Scott


Re: Development wishlist
Ah well; t'was just a thought 
Thanks for the clarification.
Karvon

Thanks for the clarification.
Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
Re: Development wishlist
A bit off topic, I have a strange bug that concer the undo. Sometimes the MP of the unit aren't restored! Is it know and it will be solved?
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Re: Development wishlist
Could we ask you to put the suggestion forward to Slitherine, if there are people there who are responsible for maintaining and developing the engine? It'd make the replays quicker and smoother.rbodleyscott wrote: ↑Thu Oct 19, 2023 10:42 amThe engine (which creates the MP moves file) does not know anything about Undos, it just records each action. As far as it is concerned, an Undo is the same as any other action.Karvon wrote: ↑Thu Oct 19, 2023 10:18 amCouldn't you simply overwrite the last move entered in that file? You would keep overwriting the same unit's move till you moved on to another as you can't undo a move once you've moved another unit.rbodleyscott wrote: ↑Thu Oct 19, 2023 6:08 am
But not easy to implement. As I understand it, the moves are written to a file as they are done. It would be hard to remove them again if the move was undone.
Karvon
Undos are scripted. I cannot alter what is written to the MP actions list file using scripts.
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https://www.slitherine.com/forum/viewtopic.php?t=108643
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Re: Development wishlist
I will do that, but I don't hold out much hope.kronenblatt wrote: ↑Thu Oct 19, 2023 6:34 pmCould we ask you to put the suggestion forward to Slitherine, if there are people there who are responsible for maintaining and developing the engine? It'd make the replays quicker and smoother.rbodleyscott wrote: ↑Thu Oct 19, 2023 10:42 amThe engine (which creates the MP moves file) does not know anything about Undos, it just records each action. As far as it is concerned, an Undo is the same as any other action.
Undos are scripted. I cannot alter what is written to the MP actions list file using scripts.
Richard Bodley Scott


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Re: Development wishlist
We thought it was fixed. In order to investigate you would need to provide a game save where the issue can be reproduced for testing.
Richard Bodley Scott


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Re: Development wishlist
Ah, François de La Rochefoucauld (famous poet or footballer, can't remember) actually wrote or said this about game engine development:rbodleyscott wrote: ↑Fri Oct 20, 2023 6:10 amI will do that, but I don't hold out much hope.kronenblatt wrote: ↑Thu Oct 19, 2023 6:34 pmCould we ask you to put the suggestion forward to Slitherine, if there are people there who are responsible for maintaining and developing the engine? It'd make the replays quicker and smoother.rbodleyscott wrote: ↑Thu Oct 19, 2023 10:42 am
The engine (which creates the MP moves file) does not know anything about Undos, it just records each action. As far as it is concerned, an Undo is the same as any other action.
Undos are scripted. I cannot alter what is written to the MP actions list file using scripts.
“Hope is the last thing that dies in man; and though it be exceedingly deceitful, yet it is of this good use to us, that while we are traveling through life it conducts us in an easier and more pleasant way to our journey's end.”

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Re: Development wishlist
Richard Bodley Scott (minor games designer) wrote: "Optimists are doomed to perpetual disappointment. Pessimists are occasionally pleasantly surprised."kronenblatt wrote: ↑Fri Oct 20, 2023 6:29 amAh, François de La Rochefoucauld (famous poet or footballer, can't remember) actually wrote or said this about game engine development:rbodleyscott wrote: ↑Fri Oct 20, 2023 6:10 amI will do that, but I don't hold out much hope.kronenblatt wrote: ↑Thu Oct 19, 2023 6:34 pm
Could we ask you to put the suggestion forward to Slitherine, if there are people there who are responsible for maintaining and developing the engine? It'd make the replays quicker and smoother.
“Hope is the last thing that dies in man; and though it be exceedingly deceitful, yet it is of this good use to us, that while we are traveling through life it conducts us in an easier and more pleasant way to our journey's end.”
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Re: Development wishlist
RBS is correct - undos are just another order that the system takes in. It doesn't have any (useful) way to tell that an order is an 'undo' order. So unfortunately it's not really possible.
Cheers
Pip
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Re: Development wishlist
And the game engine is static? No possibilities for engine improvement or development?pipfromslitherine wrote: ↑Fri Oct 20, 2023 2:58 pm RBS is correct - undos are just another order that the system takes in. It doesn't have any (useful) way to tell that an order is an 'undo' order. So unfortunately it's not really possible.
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