Problems with Russian localization.

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Rarit
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Problems with Russian localization.

Post by Rarit »

Russian localization in this game is very... strange... If everything goes well before the historical branch of 44/45, then after that completely inappropriate translator's notes appear. All these notes simply follow Soviet historiography and try to challenge your final briefing.
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Re: Problems with Russian localization.

Post by Kerensky »

Interesting.
Rarit
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Re: Problems with Russian localization.

Post by Rarit »

The first time such a translator's note appears is in the mission Târgu Frumos. In it, the translator suddenly says that such a battle did not exist, and that it was invented by American historians.
VirgilInTheSKY
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Re: Problems with Russian localization.

Post by VirgilInTheSKY »

Rarit wrote: Sun Sep 10, 2023 7:07 am The first time such a translator's note appears is in the mission Târgu Frumos. In it, the translator suddenly says that such a battle did not exist, and that it was invented by American historians.
I just did some search on English Wikipedia, so please correct me if I'm wrong. It seems that the translator has confused the First Battle of Târgu Frumos (9–12 April 1944, the one in game starts at 9th April) with the Second Battle of Târgu Frumos (2–8 May 1944, the one with historiography issue from David Glantz's book).
Rarit
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Re: Problems with Russian localization.

Post by Rarit »

Yes exactly. and I also looked at company 45, and there the translator begins to justify the war crimes of the Red Army.
Tassadar
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Re: Problems with Russian localization.

Post by Tassadar »

If this turns out to be true, then it's an issue that needs to be resolved. Not only because of the idea that the narration is providing inaccurate or potentially false information, but also because the QA of the localized product might have failed in that case and the translator might have introduced some personal bias to the localization which is not professional. Granted, there is a thin line between adding acceptable additional clarification or translator's notes that expand on a subject, especially for the sides involved in a specific battle, but going into alternative narratives should not take place. It can cause bad PR and all sort of other issues, while not adding anything of value.
Rarit
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Re: Problems with Russian localization.

Post by Rarit »

The quality of these notes also leaves much to be desired. They look foreign, to put it mildly, I don’t know how to upload a screenshot here, but in short, they have problems such as extra spaces at the beginning of a new paragraph.
Rarit
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Re: Problems with Russian localization.

Post by Rarit »

Image - Here's a typical example, the note starts with a red line that I added. An extra space before the beginning of the paragraph, after which there is an insertion stating that there was no battle.
Rarit
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Re: Problems with Russian localization.

Post by Rarit »

I just completed the Vienna Offensive mission. And the situation is even worse, the translator did not add notes, but simply rewrote the briefing. There is no word about the sad fate of Eva, it simply says that she died. For the huge number of words about what cruel punishments there were for war crimes in the Red Army.
Rarit
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Re: Problems with Russian localization.

Post by Rarit »

This is the peak of the Russian translation, the author accuses the game developers and English Wikipedia of lying, adding a smiley face to everything
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Tassadar
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Re: Problems with Russian localization.

Post by Tassadar »

Rarit wrote: Sun Sep 10, 2023 9:09 pm This is the peak of the Russian translation, the author accuses the game developers and English Wikipedia of lying, adding a smiley face to everything
Well then, that about settles it in case anyone had doubts. It seems to have slipped passed the localization QA, seeing the italics tag not properly displaying as well. Or simply speculatively speaking, the translator who did this localization noticed it, but did not flag it since it could lead to all sort of questions. Now it's up to the devs or publisher to hopefully react to this in some way.
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Re: Problems with Russian localization.

Post by adiekmann »

Geeez! Poor QA, or as if someone hacked the Russian localization game files and revised it to meet their view of history! I doubt the later, so...wow. Only thing worse would be if someone hacked the German localizations and rewrote them so they'd all be strongly pro Nazi! :shock:
Rarit
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Re: Problems with Russian localization.

Post by Rarit »

Forgot to add. Unlike the original, the translator in his translation mentions the name of the head of the German Ministry of Propaganda a couple of times.
VirgilInTheSKY
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Re: Problems with Russian localization.

Post by VirgilInTheSKY »

Speaking of which, has he or she done anything to the Warsaw Uprising scenario debriefing, I wonder? Because from what I know, the Red Army did try to help, or exploit, with such a chaos right in front of them, but they were repelled by the Wehrmacht and thus unable to link up with the Polish Home Army in the end. It certainly deserves to be mentioned, if he or she is trying to defend the Red Army here and there by "correcting" what he or she feels unfair or wrong. In game the only attacking enemies are a branch of Polish Army from the east and they got in quite easily, while in history the whole Belarussia 1st Front was trying to press forward, be it Russian or Polish units, and all were repelled.
I also wonder if there is any Polish player who can tell me, how's the event described in their history lesson now.
Tassadar
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Re: Problems with Russian localization.

Post by Tassadar »

VirgilInTheSKY wrote: Thu Sep 14, 2023 1:11 am I also wonder if there is any Polish player who can tell me, how's the event described in their history lesson now.
I'll be happy to reply then, especially since there was a lot of discussion on this point overall through the years.

It is generally agreed upon, that the uprising took place because the Polish Armia Krajowa (Home Army) believed that the Germans are being routed everywhere and falling back quickly, so the decision was made some time earlier to start Operation Tempest - series of uprisings and attacks by the AK at German positions as the Soviets advanced, that were then aimed at welcoming the Red Army into such already liberated areas. Note that the Polish AK was not in any way allied with the communist party that was growing in Poland over Soviet influence. This plan was to show to the Soviets that the AK and the government in exile are the legitimate Polish authorities (all while AK was not aware of the agreements made in the Tehran Conference that made this idea totally obsolete and pushed Poland to the Soviet sphere of influence). On the other side, the Soviets before the uprising also planned to capture the capital quickly and decisively, 1st Belorussian Front had tons of momentum and only needed a bit of time to resupply after the battle of Radzymin, but that was just a small obstruction.

The main issue was that Stalin did not anticipate the uprising of this scale, and there were even some plans for a communist uprising at the time, even if just symbolic and small scale. He was concerned that a successful uprising would make things more difficult for the communists to take to power. Thus Stalin basically had the advance halted and since all major front-line decisions were guided by Stalin and Stavka command, nobody would dare to disobey. The Polish units you mentioned advancing in the game were the only few ones to do otherwise, along a sparse few Red Army ones, but later all these were getting disarmed and forbidden from helping after the Soviets learned they were doing that. Only after it was clear the fighting will drag on, did Stalin allow for limited support such as Western Allies supply planes landing on Soviet airfields after making the drops, or even sending Soviet supplies by air. At this point however, it was aimed at lengthening the fight, making the Germans bleed out and have the inconvenient AK forces be destroyed as well. AK fighters were arrested by NKVD, prosecuted and often just shot upon capture by the communist in the months to pass, to the point that even the names of those who died directly in the uprising were severely censored. Thus Stalin killed two birds with one stone and it is universally accepted in Poland based on the gathered evidence that it was his personal decision to delay for purely political reasons, with fights against Germans, supply issues etc., being just convenient excuses.
Last edited by Tassadar on Sun Sep 17, 2023 6:52 pm, edited 1 time in total.
VirgilInTheSKY
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Re: Problems with Russian localization.

Post by VirgilInTheSKY »

Tassadar wrote: Thu Sep 14, 2023 4:53 pm
VirgilInTheSKY wrote: Thu Sep 14, 2023 1:11 am I also wonder if there is any Polish player who can tell me, how's the event described in their history lesson now.
I'll be happy to reply then, especially since there was a lot of discussion on this point overall through the years.

It is generally agreed upon, that the uprising took place because the Polish Armia Krajowa (Home Army) believed that the Germans are being routed everywhere and falling back quickly, so the decision was made some time earlier to start Operation Tempest - series of uprisings and attack by the AK at German positions as the Soviets advanced, that were then aimed at welcoming the Red Army into such already liberated areas. Note that the Polish AK was not in any way allied with the communist party that was growing in Poland over Soviet influence. This plan was to show to the Soviets that the AK and the government in exile are the legitimate Polish authorities (all while AK was not aware of the agreements made in the Tehran Conference that made this idea totally obsolete and pushed Poland to the Soviet sphere of influence). On the other side, the Soviets before the uprising also planned to capture the capital quickly and decisively, 1st Belorussian Front had tons of momentum and only needed a bit of time to resupply after the battle of Radzymin, but that was just a small obstruction.

The main issue was that Stalin did not anticipate the uprising of this scale, and there were even some planes for a communist uprising at the time, even if just symbolic and small scale. He was concerned that a successful uprising would make things more difficult for the communists to take to power. Thus Stalin basically had the advance halted and since all major front-line decisions were guided by Stalin and Stavka command, nobody would dare to disobey. The Polish units you mentioned advancing in the game were the only few ones to do otherwise, along a sparse few Red Army ones, but later all these were getting disarmed and forbidden from helping after the Soviets learned they were doing that. Only after it was clear the fighting will drag on, did Stalin allow for limited support such as Western Allies supply planes landing on Soviet airfields after making the drops, or even sending Soviet supplies by air. At this point however, it was aimed at lengthening the fight, making the Germans bleed out and have the inconvenient AK forces be destroyed as well. AK fighters were arrested by NKVD, prosecuted and often just shot upon capture by the communist in the months to pass, to the point that even the names of those who died directly in the uprising were severely censored. Thus Stalin killed two birds with one stone and it is universally accepted in Poland based on the gathered evidence that it was his personal decision to delay for purely political reasons, with fights against Germans, supply issues etc., being just convenient excuses.
Thanks for the reply. I had another friend who told me that "there is just no allied help, and the uprising is part of Operation Unthinkable to get rid of the Soviets that Churchill agreed but Roosvelt refused". :roll:
Tassadar
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Re: Problems with Russian localization.

Post by Tassadar »

VirgilInTheSKY wrote: Thu Sep 14, 2023 11:34 pm Thanks for the reply. I had another friend who told me that "there is just no allied help, and the uprising is part of Operation Unthinkable to get rid of the Soviets that Churchill agreed but Roosvelt refused". :roll:
I always try to keep an open mind for various viewpoints, but that... is a bit too much. :D
Jammero
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Re: Problems with Russian localization.

Post by Jammero »

Is it problem of the translator?! His business is to translate but not to edit and to write his own opinion. I believe he agree with Putin and agression of 2022.

Yes, there're plenty of controversial issues in history, history is written not just by the winners, but each winner has his own history. But it is just a game, it is not business of translators.
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Re: Problems with Russian localization.

Post by Shards »

Hi,

Thanks for the information on this. We're investigating and will update the translated texts in our next game patch
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Re: Problems with Russian localization.

Post by Kerensky »

"CD Projekt apologizes for anti-Russian dialogue and images in Ukrainian version of Cyberpunk 2077, says it was added without permission":

https://www.pcgamer.com/cd-projekt-apol ... ermission/
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