Updated Legion Arena Patch V1.0101b

PC/MAC : A belnd of role playing game and RTS following the story of the mighty Roman Empire.

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IainMcNeil
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Updated Legion Arena Patch V1.0101b

Post by IainMcNeil »

Unfortunately there was some corruption in the patch that was initially posted. This has been fixed and the patch for the retail CD version of Legion Arena is now available. This patch covers English, German, Italian, French & Spanish CD versions.

If you downloaded the old version of the patch please or if you are experiencing any problems such as crash bugs, download this patch and install it. If you are offered an option to Repair, then choose this. If not, just install normally.

Download the patch from http://www.slitherine.com/files/patches ... .0101b.exe


If you are having problems with the installer version we also have a backup in zip format available here. If you use the zip you will have to manually copy files to the correct place so we suggest you use the installer unless you know what you're doing! The zip file has one sub directory per language, and to get your copy working properly you need to ensure you copy the .str files from the appropriate language directory to the LegionArena\data directory on your PC.

Changes & Fixes in the patch
* A new larger multiplayer army size has been added. You can now recruit armies up to 10,000 denari with up to 30,000 xp.
* The balancing of numerous units has been tweaked to improve multiplayer and make Romans vs Gauls a fair fight.
* A speed controller has been added to the options menu on a slider bar. Only works in single player. Can go from 25% normal speed up to 200%. This should cater for everyone!
* A screenshot dump key has been added. Press F8 during battle to dump a tga file of the current view to a Scre_#DATE_#TIME dir in the games directory. The dir will be data & time stamped for easy location of your screenshots.
* Army reports have been added. You can dump out an army report by pressing F1. An army report includes information about the current army including a list of squads, their skills & their stats. This makes it easier for players to compare armies and to post information on their armies to the web on their own web pages.
* Generals now gain xp for commanding the army & get a % of the army xp. This means he no longer has to fight to level up.
* A bug that caused squads not to disengage a destroyed squad has been fixed.
* Damage of over 10 is shows as a 2 digit number. E.g. 25 instead of 10, 10, 5.
* A bug where the Roman campaign became locked if you completed the Celtic campaign has been fixed.
* A bug where the timers for timed missions started counting down during the fly by before battle has been fixed.
* In multiplayer random maps are selected by the host PC before they enter deployment. This means if the client enters deployment first they will not see the default map until the host turns up and then switch to the real map, they will always see the real map. It was not a bug, but led to accusations of cheating so we wanted to resolve it.
* At higher levels XP was growing too fast so this has been reduced.
* There is extra support for MOD files. Add a MOD directory to your game directory. Inside this you can place your mods. Each mod must have its own directory & the dir name is how it will be labelled when you come to select it, so use a name you'll recognise & if you intend to pass it on to others, a name that??™s descriptive. When you run the game it checks for a mod dir. If one is found it open up the mod menu & allows you to select from all mods installed on that machine. Inside each mod directory any files you wish to use must replicate the directory structure of the full game. E.g. if you wanted to create a mod where all Legionaries had 2 javelins instead of one, you'd need to make a copy of the data\squads.txt file. You'd need to put your modified copy at "mods\my mod\data\squads.txt". This means you should never modify any files in the game dir, always make a copy & edit them in the mod dir. Please remember that if you use a mod, your opponent in multiplayer must use the same mod or you will go out of synch and be unable to play. It's not possible to cheat by modifying your files when your opponent has not, but it is possible to break multiplayer!
Last edited by IainMcNeil on Thu Apr 26, 2007 1:06 pm, edited 1 time in total.
spedius01
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Post by spedius01 »

Ave Iain,

I don't want to make a fuss, but could you possibly repeat the details of exactly what the patch fixes?

This is for those of us who, like me, forgot to either copy or write them down.

**UPDATE**

I see that all details are in the Beta version of the patch. Could you please copy and paste them into your reply so that they become part of the "sticky" official version? This would save any more requests for details which may arise at a later date.

Thank you.

Vale

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IainMcNeil
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Post by IainMcNeil »

Hi Spedius - which changes do you wanted added to the list? They are all listed here as far as I can tell!
pipfromslitherine
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Post by pipfromslitherine »

Heh. They are listed because I edited the original post.... ;)

Sneaky, non...

Cheers

Pip
spedius01
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Post by spedius01 »

Ave Iain and Pip,

Thank you both.

Having the patch details in the sticky makes sense and will save others having to search for them elsewhere.

It could possibly be too much effort for a lazy or uninformed person to search for the Beta version when it has been relegated to page two and beyond.

Vale

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IainMcNeil
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Post by IainMcNeil »

Ahh ok, it all makes sense now!
Redpossum
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Post by Redpossum »

* A screenshot dump key has been added. Press F8 during battle to dump a tga file of the current view to a Scre_#DATE_#TIME dir in the games directory. The dir will be data & time stamped for easy location of your screenshots.
I finally got around to trying this, and it's not working for me. Do I need to bind the key manually or something?
IainMcNeil
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Post by IainMcNeil »

No, but some keyboards require you to press the function key or function lock to get to F8.
Redpossum
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Post by Redpossum »

Well, OK, I'll try that, but F8 on this same machine does the autosave in GoT just fine.

Where should this screen appear? It says a new directory is created in the games directory, would that be the \Legion Arena directory?
pipfromslitherine
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Post by pipfromslitherine »

Yep - in the same dir as the game EXE.

Cheers

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iandude
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Post by iandude »

quote: * A screenshot dump key has been added. Press F8 during battle to dump a tga file of the current view to a Scre_#DATE_#TIME dir in the games directory. The dir will be data & time stamped for easy location of your screenshots.
* Army reports have been added. You can dump out an army report by pressing F1. An army report includes information about the current army including a list of squads, their skills & their stats. This makes it easier for players to compare armies and to post information on their armies to the web on their own web pages.


Hey,


I really don't know how to use this stuff... So what the hell is an army report? I have some exp. with screenshots, but i got squat exp. with this F8 thing... So... You got some words of wizdom?


Oh, and i don't know how to quote individual parts of a post so, this will hafto do :wink:


Your friend, Ian


Cheers
Credendo Vides. Deus vult! - In Believing, one sees... God wills it!

Ian Andreas D??nnestad McDonnell
IainMcNeil
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Post by IainMcNeil »

An army report is a list of every squad in your army, with details about experience, equipment, stats, kills and casualties. We thought people might like to post army reports on web pages & the forum for comparison. It is in text format. Try it out and see.
iandude
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Post by iandude »

ok thx dude :wink:
Credendo Vides. Deus vult! - In Believing, one sees... God wills it!

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