New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
More observations:
- panzer division-specific infantry have much less choice of transport than generic infantry.
- Usually you can upgrade units for free within the same division/regiment. However, sturmpioniere in SS families of units can't.
- Covered eisenbahn artillery have 5 ammo max regardless of the original version. This lets you cheat ammo.
- 1 KD has 6 soft AND HARD attack while dismounted. For comparison, 8 SS KD has 6 soft and 2 hard attack. Might need adjusting.
- Can prototype units allowed to be upgraded out of it? Else there is almost no point to use them, e.g., panzer minensucher...hits 9 mines and it's dead.
kharkov specifically:
- In Kharkov, are you sure the reinforcement air force is supposed to be core units? It completely destroys the soft cap, and the units are not that useful since they have no kills and low experience.
- kharkov victory condition for victory hexes doesn't seem to work...
- waffen faction disappears in kharkov, which makes unit upgrades weird, and makes them reappear in stalingrad as all new units. this is weird.
- there is waaaay too much empty space on this map. Much like france, it makes for a boring time shuffling units all around. Perhaps there can be a second counterattack or more attack waves. I finished this on turn 13.
- panzer division-specific infantry have much less choice of transport than generic infantry.
- Usually you can upgrade units for free within the same division/regiment. However, sturmpioniere in SS families of units can't.
- Covered eisenbahn artillery have 5 ammo max regardless of the original version. This lets you cheat ammo.
- 1 KD has 6 soft AND HARD attack while dismounted. For comparison, 8 SS KD has 6 soft and 2 hard attack. Might need adjusting.
- Can prototype units allowed to be upgraded out of it? Else there is almost no point to use them, e.g., panzer minensucher...hits 9 mines and it's dead.
kharkov specifically:
- In Kharkov, are you sure the reinforcement air force is supposed to be core units? It completely destroys the soft cap, and the units are not that useful since they have no kills and low experience.
- kharkov victory condition for victory hexes doesn't seem to work...
- waffen faction disappears in kharkov, which makes unit upgrades weird, and makes them reappear in stalingrad as all new units. this is weird.
- there is waaaay too much empty space on this map. Much like france, it makes for a boring time shuffling units all around. Perhaps there can be a second counterattack or more attack waves. I finished this on turn 13.
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
tinyurl.com/y8euym2r
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
I dont think exit hexes are needed ,you chose your pieces and that is that. I made similar mistake with Moscow first time because of to many air core units ,then had terrible weather and suffered . That is war ,I would never look for or use a cheat because it is a mockery. Only complaint is the loud german half track sound effect , I play late sometimes with sound almost on mute and that sound effect always is jarring. I'm looking forward to the Air War over Germany and most of all Overlord. (Perhaps each beach would get it's own scenario). I never rush this game it is like a fine wine to be savoured
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
Some further observations, I like the partisan units, they can cause problems. I like the concept of them destroying a train. The refugees are also a great effect, clogging up advancements. Very realistic. I have taken a penalty before also in regards to this. In general when I play campaign I never restart a scenario, never. I lost my prize fighter ace "Pik As" in a scenario because he ran out of gas a few hexes short. I take the loss and move on, the " whims of war". If you refuse to restart a scenario the stakes are higher and more enjoyable for me. Prototypes are just that, experimental concepts that last short or long time, nothing more should be expected of them, prototypes have mechanical problems, flaws during the teething process. I spend a great deal of time choosing deployments or referencing weather and historical record. I love the big maps and pulling of a brazen paratrooper drop in contested air is very satisfying.
The questions, Can I encounter an enemy air ace like Douglas Bader, Ginger Lacy, Sailor Malan,Townsend etc in RAF and get hammered by them or do enemy fighters not have heroes (Are there any photos or references in game to these pilots). Also will refugees sit in a victory hex, or will they move on?. Lastly is it better for my core fighters to finish off a kill ,or should I just go for maximum damage inflicting perhaps 7 damage points on a enemy plane. This question would be in regards to quickly accumulating advancement of a particular core pilot. I learn new appreciation of strategy in regards to using scout planes in my core which pays off in later stages of some scenarios. Aside from bugs, I wouldn't change anything.
You guys are very accurate, I can tell from some posts that members are very knowledgable in regards to history.
This game and Strategic Command War In Europe developed by local Canadian Hubert are masterpieces.
The questions, Can I encounter an enemy air ace like Douglas Bader, Ginger Lacy, Sailor Malan,Townsend etc in RAF and get hammered by them or do enemy fighters not have heroes (Are there any photos or references in game to these pilots). Also will refugees sit in a victory hex, or will they move on?. Lastly is it better for my core fighters to finish off a kill ,or should I just go for maximum damage inflicting perhaps 7 damage points on a enemy plane. This question would be in regards to quickly accumulating advancement of a particular core pilot. I learn new appreciation of strategy in regards to using scout planes in my core which pays off in later stages of some scenarios. Aside from bugs, I wouldn't change anything.
You guys are very accurate, I can tell from some posts that members are very knowledgable in regards to history.
This game and Strategic Command War In Europe developed by local Canadian Hubert are masterpieces.
Last edited by buteo on Tue Aug 29, 2023 8:03 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
Creating the scenario and the map took a few good weeks of sitting in google maps and checking the order de battle. Where and when a given unit, and sometimes individual battalions, were deployed, e.g. Bagration or Berlin. On the one hand, it's a lot of fun, and on the other, it's a fear that you've made a mistake. The hardest part, at least for me, is to make a good ending to the script. What will be a win for a given side of the conflict, and what will be a loss.On behalf of myself and my colleagues, thank you for your words of appreciationbuteo wrote: ↑Tue Aug 29, 2023 4:47 pm Some further observations, I like the partisan units, they can cause problems. I like the concept of them destroying a train. The refugees are also a great effect, clogging up advancements. Very realistic. I have taken a penalty before also in regards to this. In general when I play campaign I never restart a scenario, never. I lost my prize fighter ace "Pik As" in a scenario because he ran out of gas a few hexes short. I take the loss and move on, the " whims of war". If you refuse to restart a scenario the stakes are higher and more enjoyable for me. Prototypes are just that, experimental concepts that last short or long time, nothing more should be expected of them. . I spend a great deal of time choosing deployments or referencing weather and historical record. I love the big maps and pulling of a brazen paratrooper drop in contested air is very satisfying.
The questions, Can I encounter an enemy air ace like Douglas Bader, Ginger Lacy, Sailor Malan,Townsend etc in RAF and get hammered by them or do enemy fighters not have heroes (Are there any photos or references in game to these pilots). Also will refugees sit in a victory hex, or will they move on?. I learn new appreciation of strategy in regards to using scout planes in my core which pays off in later stages of some scenarios. Aside from bugs, I wouldn't change anything.
You guys are very accurate, I can tell from some posts that members are very knowledgable in regards to history.
This game and Strategic Command War In Europe developed by local Canadian Hubert are masterpieces.
PS
If you want to see many air aces look at World at War 1941-45 scenario --> link https://www.mediafire.com/file/ym6y6xin ... p.zip/file
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
You are welcome, I have a huge military library collection and enjoy playing and bringing to life these battles when I'm not reading. Hope you guys are having fun developing mod and continue.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
I play similarly for the most part, at 50% prestige and 50% experience for most campaigns now. I do not see enemy heroes. Some other custom campaigns feature prominent very strong enemy heroes and I wouldn't mind seeing them here. With some forewarning (scout units killed by them, mission briefing, etc.) at least, they would make the game more interesting.buteo wrote: ↑Tue Aug 29, 2023 4:47 pm Some further observations, I like the partisan units, they can cause problems. I like the concept of them destroying a train. The refugees are also a great effect, clogging up advancements. Very realistic. I have taken a penalty before also in regards to this. In general when I play campaign I never restart a scenario, never. I lost my prize fighter ace "Pik As" in a scenario because he ran out of gas a few hexes short. I take the loss and move on, the " whims of war". If you refuse to restart a scenario the stakes are higher and more enjoyable for me. Prototypes are just that, experimental concepts that last short or long time, nothing more should be expected of them, prototypes have mechanical problems, flaws during the teething process. I spend a great deal of time choosing deployments or referencing weather and historical record. I love the big maps and pulling of a brazen paratrooper drop in contested air is very satisfying.
The questions, Can I encounter an enemy air ace like Douglas Bader, Ginger Lacy, Sailor Malan,Townsend etc in RAF and get hammered by them or do enemy fighters not have heroes (Are there any photos or references in game to these pilots). Also will refugees sit in a victory hex, or will they move on?. Lastly is it better for my core fighters to finish off a kill ,or should I just go for maximum damage inflicting perhaps 7 damage points on a enemy plane. This question would be in regards to quickly accumulating advancement of a particular core pilot. I learn new appreciation of strategy in regards to using scout planes in my core which pays off in later stages of some scenarios. Aside from bugs, I wouldn't change anything.
You guys are very accurate, I can tell from some posts that members are very knowledgable in regards to history.
This game and Strategic Command War In Europe developed by local Canadian Hubert are masterpieces.
Prototypes I will just say that even though this mod seeks historical verisimilitude, some aspects should be stretched for gameplay purposes, e.g., Soviets have only 4-5 air units at kharkov (they are not named correctly, by the way!) -- I can't imagine that that was historical, although the massive German air bombardment is. Note that verisimilitude taken to the max, as in the Grigsby games, without purpose or sensicle mechanics to back it, gets to be a bad slippery slope. The black box of grigsby combat encounters is a mess, and artillery/air barely do anything, at least in war in the east 1.
For pilots, the most important thing is to be attacking something every turn. As long as you can inflict even one damage, you will gain at least one experience. Enemy obstacles are EXCELLENT for experience training (especially getting a new StuG up and running) due to how the experience system works: the bigger the attack-defence differential, the more experience you get. Dragon teeth also happen to have 0 air defense, so hitting with air is pretty useful when they start with 8 entrenchment. This gets more to being gamey, but that's the hand we're dealt and I do make the most of it.
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
tinyurl.com/y8euym2r
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
Thanks Eskuche for the tips, I am only a average player who plays at an easier setting than most. You have mentioned interesting points as well in your suggestions.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
In regards to trains in WW2 I would like to learn more. What size of units and armor could move on a single military German train, 40 tanks?, how many soldiers would be transported on board? Were civilians also on train or separate. In regards to game ,if partisans overturn a train would it be feasible that the soldiers/ mechanized would be dismounted at that hex with a strength of 1 or 2 no reinforcements for unit and perhaps cant move for rest of scenario and rail line is inoperable. That way maybe it would need to be rescued or reinforced promptly to save core unit. Hope I explained properly
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
I started to work on the big "Ardennes" scenario for the 1939-1945 Wehrmacht Campaign
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
SS 501 schwere Panzer Abteilung
Panzer Brigade 150 (US)
SS 1 Leibstandarte (Peiper)
26 Volksgrenadier
Panzer Lehr Division
Panzer Brigade 150 (US)
SS 1 Leibstandarte (Peiper)
26 Volksgrenadier
Panzer Lehr Division
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
I'm ready to do the Overlord script, but I have a question. Is it supposed to be a big map of France, all the way to Paris. Or just Normandy itself?
-
bondjamesbond
- Major-General - Jagdtiger

- Posts: 2824
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
So Ardennes is good ) the back door in 1940 and almost turned out in 1944 ) Will this operation be with disguise and captured equipment ? ) It would be nice to dress the Brandenburg 800 in the trophy uniform on which they operate )

The end of Operation Vulture: how the Germans changed into American uniforms and what came of it
https://ekabu.ru/199389-konec-operacii- ... yshlo.html

https://foto-history.livejournal.com/6576322.html
https://lewhobotov.livejournal.com/171556.html

https://movie-rippers.livejournal.com/401101.html
https://movie-rippers.livejournal.com/400815.html
Wehrmacht 150th Tank Brigade in the Ardennes
https://mihalchuk-1974.livejournal.com/74288.html
Ardennes, 1944: Skorzeny's saboteurs and the Peiper Group.
https://war20.ru/article/ardenny-1944-d ... pa-peyper/

P.s.

https://war20.ru/article/lyubanskaya-na ... leningrad/

https://war-book.ru/bad-1-bad-2-broneavtomobil/

The end of Operation Vulture: how the Germans changed into American uniforms and what came of it
https://ekabu.ru/199389-konec-operacii- ... yshlo.html

https://foto-history.livejournal.com/6576322.html
https://lewhobotov.livejournal.com/171556.html

https://movie-rippers.livejournal.com/401101.html
https://movie-rippers.livejournal.com/400815.html
Wehrmacht 150th Tank Brigade in the Ardennes
https://mihalchuk-1974.livejournal.com/74288.html
Ardennes, 1944: Skorzeny's saboteurs and the Peiper Group.
https://war20.ru/article/ardenny-1944-d ... pa-peyper/

P.s.

https://war20.ru/article/lyubanskaya-na ... leningrad/

https://war-book.ru/bad-1-bad-2-broneavtomobil/
Last edited by bondjamesbond on Wed Sep 06, 2023 6:17 pm, edited 2 times in total.
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
Update v2.30 will be online soon now
-
bondjamesbond
- Major-General - Jagdtiger

- Posts: 2824
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
Updates are always pleasing and show that the mod is being improved from version to version!
http://pro-tank.ru/blog/1594-samye-stra ... ovoj-vojnyauthors called the heavy minesweeper Raeumer S about 4 m high and weighing 130 tons the "most absurd". He could not really perform the functions, because he was not even able to move on normal roads or drive under bridges. It was mounted at the Hillersleben landfill, where it was discovered by the Americans in April 1945.
https://www.maximonline.ru/longreads/ug ... -id154183/Homemade UPA tank
It was made by craftsmen from the so-called Ukrainian Insurgent army in the winter of 1943. In fact, it is part of the body of a broken T-26 with a turret from it, mounted on the chassis of a tractor STZ-5. If this thing could shoot, then how did it not turn over with such a violation of proportions?
![]()
P.s.
When to expect such replenishment ?



The German tractor Sd.Kfz. 8 is towing a Soviet 130 mm naval gun (B-13) in Armyansk in the Crimea. Presumably, the gun was dismantled from coastal batteries No. 124 or No. 126.

Last edited by bondjamesbond on Wed Sep 13, 2023 6:01 pm, edited 1 time in total.
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
I have created new map,95% it is physically ready.
Naturally, the map is a copy from Google Maps, so the distances are exactly the same as in reality. Dimensions are 165x140.
I need to add roads, the appearance of the area, and railway lines (like in 1944).
I have already written down the German divisions where they were stationed.
The distribution of user units will be towards Paris and the Angers-Tours line.
I have already written down the Allied warships (battleships, cruisers).
To be completely happy, I need to find a list of Allied divisions that landed in June, July and August.
When the map will be ready, I will show screenshots.
- Attachments
-
- D-Daymap.png (364.51 KiB) Viewed 3615 times
-
bondjamesbond
- Major-General - Jagdtiger

- Posts: 2824
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20
https://newsland.com/post/5261079-kak-f ... i-1941-godAny oddities and absurdities can often be explained by banal stupidity. But we must understand that among the German field marshals who rose to the iron rod there were certainly no idiots.
Remember the disaster of 1941? How the betrayal of a number of military personnel led to disaster. Well, the same thing happened in Normandy in 1944.
In one of the previous articles, I wrote that Field Marshal Rommel betrayed Germany by not allowing the capture of Malta and North Africa and by disavowing the Wehrmacht defenses in Normandy.
But he was only one of a large cohort of traitors. One of these was none other than Field Marshal Rundstedt
An example of camouflaged positions of Foke-Wulf aircraft.
Allied reconnaissance photograph of landing zone Juno Beach, June 6, 1944.
Bike route on D-Day.
https://dzen.ru/video/watch/64ef0779b56bb80611c1f89d
The Allies prepared for Operation Overlord on a grand scale. If the Normandy landings had failed, there might not have been a second chance. However, the large-scale Tiger exercise resulted in numerous casualties. Because in war there are no trifles.
Before the landing in Normandy, the Allies conducted serious exercises. The landing operation "Overlord" was planned as unprecedented in its scale. If it had failed, there might not have been a second chance to land in France. At least in 1944. It was necessary to act for sure.
In the county of Devon, on the English Channel coast, they chose the Slapton Sands site, which was very similar to the beaches of Normandy. More precisely, to the Utah sector.
About three thousand residents were evacuated from the exercise area. So that they don’t interfere and don’t see anything unnecessary.
Training began in December 1943. Their culmination was to be Exercise Tiger from April 22 to April 30, 1944. Several large LST tank landing ships took part in the maneuvers. And from the sea side, the exercise area was covered by ships of the Royal Navy.
https://pikabu.ru/story/krovavyiy_tigr_ ... ii_6247901
Operation Tiger went down in history with the scale of... casualties - those killed during the exercises.
https://lsvsx.livejournal.com/1271392.html
At night, in Lyme Bay (it washes the counties of Devon and Dorset in southeast England), nine German schnellboats (torpedo boats. - Ed.) approached the detachment. Due to the darkness, the Germans were unable to correctly determine the type of ships. Despite the fact that destroyers could have been in front of them, the fast boats went on the attack.
Two landing ships were torpedoed and destroyed.
LST-507 was sunk at about 2 a.m., killing 202 people. Then it was LST-531's turn. After being hit by a torpedo, it exploded, killing 424 soldiers. The Cigar also hit LST-289, and the burning ship washed ashore. He was saved, but the losses were 123 people.
The allied ships opened fire on the snailboats. They stopped attacking and disappeared into the darkness. The Germans suffered no losses. But another landing ship - LST-511 - was damaged by friendly fire in the confusion of the night battle.
It is no coincidence that before the start of the operation, Eisenhower left an envelope with a statement that he took full responsibility for a possible failure.
Well, first of all, isn’t it a miracle that the Allies managed to hide the accumulation of seven thousand ships and a huge army of paratroopers for a long time, although the Germans were just a stone’s throw away from England?
https://en.topwar.ru/11549-zagadki-oper ... rlord.html
In December 1944, four German paratroopers and a naval assault cadet, captured at Brest, France three months earlier, escaped from a prison camp in Granville, a coastal town in Normandy. Having captured an American LCVP landing craft, they made a sea crossing of about 30 miles and joined the Channel Islands garrison, which in itself deserves a separate story. The fugitives were greeted as heroes, and they provided the command with valuable information about the location of American troops and coastal defenses in the Granville sector, and most importantly, they told that ships with coal, so scarce on the islands, were being unloaded in the Granville port.
https://warspot.ru/12415-vysadka-v-norm ... iy-variant

https://stylishbag.ru/24-foto/vysadka-s ... karta.html
My question is: at least in theory, would the Germans have a chance of throwing the advancing Allies back into the sea?
https://en.topwar.ru/10107-geroicheskay ... andii.html
https://mynickname.com/id73473






