New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

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phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

cw58 wrote: Mon Aug 14, 2023 2:05 pm
phcas wrote: Sun Aug 13, 2023 8:45 am Request.jpg

We have a serious problem. Because the number of "Transport" categories is expanding we have errors now. I had this problem in the past also, that if you make to many transport categories a lot of errors in the transports will show up in the game.

So we need an extension of the number of transport categories. Maybe the people of SLITHERINE can say something about this problem?

So who can help and does anyone knows the maximum number of transport categories at this moment?

Greetings PHCAS
I cannot find the post right now (it was from several years ago) but I seem to remember Rudenkort saying that the maximum number of transport categories is 32: the 4 original (land, sea, rail & air) plus another 28. More than that and you could be inviting problems. In my personal mod, I am currently running 24 (of the 32) unique transport categories with no problems.
Hi, I am back from holiday.

Thanks for the answer. This is what I must know. I think there are 6 original (land, sea, rail, air, heavypull & glider) plus another 26.

OK the big question is still if the number can be more than 32? Maybe something with the source code or .exe file?

Greetings PHCAS
cw58
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by cw58 »

I found the post from Rudankort from Aug 2012. This is a copy & paste of the relevant parts:

Usable Transports and Transport Category

These columns are closely related, and together are used in the new transport support mechanics. Here is how it works.

1. Equipment file has two new columns which follow "Exclude from theatre" column. First lists transports the unit can use. Second is transport category. Transports in the list are separated by spaces. So "land sea rail" means that the unit can use land, sea and rail transports. A transport can have several categories too. So for example normal air transport can have "air" category, while glider can have "air glider" categories which means it can transport both infantry and heavy equipment. In general, the rule is: if unit's "usable transports" list and transport's "categories" list have anything in common, this transport can carry the unit. Example: infantry has "land sea air rail" usable transports. Glider has "air glider" categories. They have one item in common: "air". So glider can carry infantry.

2. If the two new columns are left empty, the game assigns them automatically. There are 4 default categories which are hard-coded in the game: "land", "sea", "air" and "rail". By default, all land transports get "land" category, all sea transports - "sea" category etc. Also, all leg and towed units get "land" usable transport, all ground units - "sea" and "rail" usable transports and all infantry units - "air" usable transport. This means that by default the game works exactly as before - but using the new transport system. When filling in new columns, don't forget to specify default categories in the list. Thus, by default Gigant will have "air" category, as long as its category column is empty. This happens because it belongs to air transport class. Now, if you put "glider" in its category column, it will assume this category. "air" will no longer be assigned automatically! If you want it on the Gigant too, you would need to specify "glider air" in its category column.

3. There is a new unit trait called "glider". Units loaded into such transport behave similarly to paratroopers: they can land on any hex, not just airport. But unlike paratropers, the landing occurs straight below the glider and no randomization takes place.

4. Scenario params screen in the editor changed. There are no longer sea/air/rail transport numbers and types on the second tab. Instead, "Transports" tab was added. Here you can select any transports and their numbers, up to five different types. So you can have several normal air transports and gliders at the same time.

5. When embarking a unit, the game will search for the first available transport suitable for this unit. The search is done in the same order in which the transports are listed in the Editor. So if normal air transport comes first, and glider next, the game will use normal air transport by default (for infantry, paratroopers etc.). But if you embark a tank, glider will be used, because normal transport is not usable for tanks. On the contrary, if you put glider first in the list, it will be assigned to everything (tanks, infantry, paratroopers etc.), until we run out of gliders. Then normal transports will be used.

You are free to add new transport categories at will. Just keep in mind that the total number of different transport categories used in the eqp file should not exceed 32. This number includes the 4 default categories (land/sea/air/rail) too.

End of quote

The "glider" & "heavypull" categories are not hard-coded but are assigned just as if you or I modded it. These 2 could be changed or re-named as needed though "glider" seems kind of necessary. Hope that helps. A link to the original thread:
https://www.slitherine.com/forum/viewto ... ry#p342090
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by bondjamesbond »

ajs81 wrote: Mon Aug 21, 2023 11:49 am
bondjamesbond wrote: Mon Aug 21, 2023 10:26 am Floating tank T-33 "Drake"
https://war-time.ru/item/plavayushchij- ... 33-selezen

Image
The PZInż 130 is an experimental Polish floating tank, which, although it did not enter mass production, was partially produced in Czechoslovakia.
https://warfront.info/ww2_amphibious_vehicles/
https://ru.wikipedia.org/wiki/PZInż_130

Is there one in the Polish army ?
PZInz. 130 was an experimental vehicle based on the British Vickers-Carden-Loyd Amphibian amphibious tank. The decision to start design work on this structure was made after the fiasco of talks regarding the purchase of a British vehicle. The main designer of PZInż. 130 was Eng. Edward Habich. The unarmed prototype of the tank was ready in 1937, on October 2, 1937, it was handed over for military tests. During various rallies and trials, it drove about 3,500 km without serious faults, collecting flattering opinions due to its speed and ease of overcoming terrain obstacles. Despite this, in May 1939, the General Staff decided not to develop the idea of floating tanks. The prototype was sent to the Experimental Workshop in Ursus. After the Polish Campaign, it was taken over by the Germans. Further fate unknown.

No, that's not true and it wasn't partly made in Czechoslovakia.
Apparently, photos were found in Germany that it was shown in Leipzig at the exhibition of captured equipment after the Polish campaign.

What do you mean by: Is there one in the Polish army?
Only one of this tank was lost.
Just wondering if there is one ) If there is a fantastic KV-6 Behemoth , then why should there not be a real instance )
https://tanks-encyclopedia.com/ww2-poland-pzlnz-130/

Birgeria wrote: Mon Aug 21, 2023 1:16 pm
bondjamesbond wrote: Mon Aug 21, 2023 10:26 am Floating tank T-33 "Drake"
https://war-time.ru/item/plavayushchij- ... 33-selezen

Image
The PZInż 130 is an experimental Polish floating tank, which, although it did not enter mass production, was partially produced in Czechoslovakia.
https://warfront.info/ww2_amphibious_vehicles/
https://ru.wikipedia.org/wiki/PZInż_130

Is there one in the Polish army ?
I posted this icon a few weeks ago.
Great!
https://warspot.ru/12761-prizrachnyy-re ... a-polskogo

Image
https://mavink.com/post/638751EA6E03545 ... /pzinz-160
Image
Image
https://shushpanzer-ru.livejournal.com/279800.html
https://mynickname.com/id73473
Image
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

cw58 wrote: Mon Aug 21, 2023 3:46 pm I found the post from Rudankort from Aug 2012. This is a copy & paste of the relevant parts:

Usable Transports and Transport Category

These columns are closely related, and together are used in the new transport support mechanics. Here is how it works.

1. Equipment file has two new columns which follow "Exclude from theatre" column. First lists transports the unit can use. Second is transport category. Transports in the list are separated by spaces. So "land sea rail" means that the unit can use land, sea and rail transports. A transport can have several categories too. So for example normal air transport can have "air" category, while glider can have "air glider" categories which means it can transport both infantry and heavy equipment. In general, the rule is: if unit's "usable transports" list and transport's "categories" list have anything in common, this transport can carry the unit. Example: infantry has "land sea air rail" usable transports. Glider has "air glider" categories. They have one item in common: "air". So glider can carry infantry.

2. If the two new columns are left empty, the game assigns them automatically. There are 4 default categories which are hard-coded in the game: "land", "sea", "air" and "rail". By default, all land transports get "land" category, all sea transports - "sea" category etc. Also, all leg and towed units get "land" usable transport, all ground units - "sea" and "rail" usable transports and all infantry units - "air" usable transport. This means that by default the game works exactly as before - but using the new transport system. When filling in new columns, don't forget to specify default categories in the list. Thus, by default Gigant will have "air" category, as long as its category column is empty. This happens because it belongs to air transport class. Now, if you put "glider" in its category column, it will assume this category. "air" will no longer be assigned automatically! If you want it on the Gigant too, you would need to specify "glider air" in its category column.

3. There is a new unit trait called "glider". Units loaded into such transport behave similarly to paratroopers: they can land on any hex, not just airport. But unlike paratropers, the landing occurs straight below the glider and no randomization takes place.

4. Scenario params screen in the editor changed. There are no longer sea/air/rail transport numbers and types on the second tab. Instead, "Transports" tab was added. Here you can select any transports and their numbers, up to five different types. So you can have several normal air transports and gliders at the same time.

5. When embarking a unit, the game will search for the first available transport suitable for this unit. The search is done in the same order in which the transports are listed in the Editor. So if normal air transport comes first, and glider next, the game will use normal air transport by default (for infantry, paratroopers etc.). But if you embark a tank, glider will be used, because normal transport is not usable for tanks. On the contrary, if you put glider first in the list, it will be assigned to everything (tanks, infantry, paratroopers etc.), until we run out of gliders. Then normal transports will be used.

You are free to add new transport categories at will. Just keep in mind that the total number of different transport categories used in the eqp file should not exceed 32. This number includes the 4 default categories (land/sea/air/rail) too.

End of quote

The "glider" & "heavypull" categories are not hard-coded but are assigned just as if you or I modded it. These 2 could be changed or re-named as needed though "glider" seems kind of necessary. Hope that helps. A link to the original thread:
https://www.slitherine.com/forum/viewto ... ry#p342090
Thanks, very useful

Greetings PHCAS
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

So the transport category problem is fixed in the next update.

With this problem fixed a lot of tank (tankdestroyer) units will have the possibility to purchase a tanktransport or recovery unit. In the Purchase screen the tanktransporters are always first in line and after them the recovery units show up.
rc2.png
rc2.png (443.44 KiB) Viewed 1592 times
Tanktransporters have wheel movement and are fast on roads. When your unit is loaded on a tanktransport it is vulnerable. So only use the tanktransporters behind the frontline.
rc1.png
rc1.png (467.4 KiB) Viewed 1592 times
Recovery units have a little highter movement as your tank units. So if your tank get damaged badly a recovery unit can retreat it just a hex more. Normal recovery units are vulnerable but armoured recovery units like the bergepanzers are stronger.
rc3.png
rc3.png (400.05 KiB) Viewed 1592 times
Panther and Tiger tanks are to heavy for road tanktransport. You will only find recovery units for them.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by bondjamesbond »

Excellent !!!


Image
https://coollib.com/b/432349/read
A little-known page of history - organized guerrilla warfare in East Africa by a group of Italian officers .
After the victory in the Ethiopian war of 1935-36, the so-called Italian East Africa was created, with which Mussolini planned to start the creation of the second Roman Empire. Several tens of thousands of Italian troops were concentrated in the region, assisted by detachments of local residents. And this was already a real threat to British possessions in Somalia, Kenya, Egypt and Sudan.
With the entry of Rome into the war, the Italians seriously intended to interrupt the artery linking the Mediterranean Sea and the Indian Ocean - the Suez Canal. What's more - they captured British Somalia. After that, luck ran out - the British were angrier, and the Italians had serious supply problems. After a few months, the British regained theirs and launched a successful offensive.
Even during the battles of 1940-41, some Italian officers gave credit to the convenience of guerrilla tactics, in particular - using detachments from the local population.
So, on November 28, 1941, the last major Italian garrison in Africa, commanded by the Viceroy and Governor-General of Italian East Africa, Guglielmo Nasi, capitulated. However, not all descendants of the legionnaires agreed that this was the end of their epic. Nearly 7,000 Italian soldiers continued to fight in Ethiopia, Eritrea and Somalia against the British, hoping for a speedy victory for Rommel and the return of the shadow of the Lictorian fasces over the entire Mediterranean. The number of guerrillas named, however, was probably an order of magnitude smaller in practice. And the guerrillas were not always Italians, often the latter were only the commanders, the rest were representatives of local tribes. Major Gobbi's partisans operated in northern Ethiopia.
In early 1942, guerrillas appeared in Eritrea (Captain Aloisi's group helped Italian prisoners of war escape from British camps) and British Somalia. Most units obeyed orders from General Muratori, formerly head of the Fascist militia in the colony). One of its main successes was the instigation of an anti-English uprising of the Azebo-Galla tribe of the North Ethiopian Oromo people, which the British and Ethiopians managed to suppress only in early 1943.In addition to the guerrillas themselves, there was in Africa and the Italian underground. Thus, Colonel Luchetti created in the major cities of the former Italian East Africa underground organization "Front of Resistance" (Fronte di Resistenza), engaged in espionage and sabotage. In turn, as early as September 1941, the Blackshirts created in Ethiopia the organization "Sons of Italy" (Figli d'Italia), which began to terrorize the British and Italians who cooperated with them.
There were other detachments - Colonel Calderari in Somalia, Colonel Di Marco in Ogaden (eastern Ethiopia), under Colonel Ruglio in Danakil (mountain system in northeastern Ethiopia, southern Eritrea and northern Djibouti), Centurion Blackshirts (captain of the fascist militia) de Warde in Ethiopia. They acted quite successfully - the British had to transfer to this area additional units from Sudan and Kenya, including armored vehicles and aircraft. They also recalled the experience of the Anglo-Boer War - a significant part of Italians in the coastal regions of Somalia were driven into internment camps (including - in order to exclude their interaction with Japanese submarines).
In addition, local support for the Italian resistance began to fade in late 1942 after Rommel's defeat at El Alamein. In addition, the guerrillas lacked modern weapons and ammunition. On the other hand, the guerrillas had a hidden ally among yesterday's enemies - Emperor Haile Selassie I of Ethiopia, who allegedly promised his support in exchange for concessions in case of victory of the German-Italian coalition in Africa.
However, the information about the negotiations is based on the memories of the participants and can be, so to speak, slightly embellished. Another serious blow to the underground was the arrest of Colonel Luchetti.
The resistance of the Italian partisans held out until the summer of 1943, some of them laid down their arms already in the fall. The last of the guerrilla officers was Colonel Nino Tramonti, who fought in Eritrea.
African guerrillas also had their own supermen - say, nicknamed by the British "commander-devil" Lieutenant Amedeo Guillet. He led an Amhara cavalry unit that tormented British posts and convoys, then created a Tigray guerrilla unit in Eritrea.
In August 1943, having escaped capture, he managed to escape to his homeland and even persuaded the Ministry of Defense to allocate a plane with ammunition for the Italians fighting in Eritrea. The plan was thwarted only because the command signed an armistice with the Western allies.
Actually, the lieutenant has an extremely interesting biography, so let's dwell on it in more detail. Amedeo came from a noble family from Piedmont and Capua, in 1930 graduated from the Academy of Infantry and Cavalry in Modena. An excellent horseman, he was a member of the Italian Olympic team at the Berlin Games in 1936. Then he fought in Ethiopia and volunteered for the Spanish Civil War.
There he became an adjutant of General Luigi Fruschi (deputy commander of the Italian Volunteer Corps, then commander of the 20th Italian Division "Friuli"), without any help from influential relatives. Then there in Spain, he commanded a company of arditi (conventionally speaking - special forces) in the division "Fiamme Nere", then - a unit of Moroccans, received the Silver Medal for bravery. Then served in Libya, where he was in favor with the local governor.On his return to Italy, Guille disapproved of the rapprochement of his homeland with the Reich and the growth of anti-Semitism in Italy, and therefore asked for East Africa. Here he was engaged, conditionally speaking, counter-terrorist operation - leading the fight against the rebels loyal to the emperor-exile Haile Selassie I. As you can understand, this experience soon came in handy for him, but from a different angle....
The detachment of 2500 bayonets created by him in 1940 was called Gruppo Bande Amhara and was active in the rear of the British. Bande - not our "gang", but the Italian name for irregular semi-guerrilla units formed from natives. So this unit had only 6 European officers, a few Eritrean corporals, and the rest were Amhara (a people in Ethiopia) cavalrymen, mostly on camels, and Yemeni infantrymen. Keep in mind that Guillet was only a lieutenant, but managed to command such a large formation.
The lieutenant then formed an already 5,000-strong cavalry unit of Eritreans, called Gruppo Bande a Cavallo or Gruppo Bande Guillet. Among his soldiers, the commander enjoyed unquestionable authority, and the British spoiled the decisive and brave actions have so much blood that he earned the already mentioned nickname of "devil commander". However, Guillet was a worthy opponent, played though the devilishly cunning, but honestly, thanks to which he received two more nicknames - "Knight from the past time" and "Italian Lawrence of Arabia.
At the end of 1940, the British drove the lieutenant and his brigade into a vise. So the lieutenant dared the unthinkable - a mounted attack on British armored vehicles. Guillet personally led his subordinates, pelting the enemy with hand grenades and Molotov cocktails. The encirclement was broken through. It is interesting that just a year before that it was the efforts of Italian war correspondents that created a beautiful but unreliable legend about "reckless Poles attacking German tanks on horseback".
Guillé's detachment suffered heavy losses in battles with superior enemy forces (about 800 men killed in two years), but continued to torment enemy positions. Amedeo never tired of emphasizing the valor of his subordinates, saying that "the Eritreans are the Prussians of Africa, but without the disadvantages of the Prussians". After the defeat of the Italians in East Africa, he hid his uniform on an Italian farm and started his own war against the British, confirming his renown as "the devil". Even after the defeats, he managed to reach Yemen on his own (working as a laborer and water seller), where he befriended the imam's son and trained local soldiers. From there he made his way to Italy on a Red Cross ship.
As you know, Guilla failed to return to Eritrea, but he was promoted to major and assigned to military intelligence. And here - another scenario for a suspenseful series - because Italy was no longer an ally of the Reich, Amedeo was assigned to the British intelligence services. Moreover - he began to cooperate and even became friends with Colonel Harari.
And he, by the way, commanded the very commando squad, which unsuccessfully tried to catch Guillé in Africa. Warriors quickly found common ground and pulled off a couple or three still classified operations in the northern part of Italy, still occupied by the Germans. In 1944, Amedeo married, and later had two sons.
With the abolition of the monarchy, Amedeo planned to leave the country, but Umberto II personally asked the African hero to serve his country under any government. Amedeo, loyal to the Savoy dynasty even after its fall, could not disobey and went to university to study anthropology. Later he was in the diplomatic service, representing Italy in Yemen, Jordan, Morocco, and finally as ambassador to India. He then settled in Ireland, spending the winter months in his homeland.
In 2000, he was awarded honorary citizenship of the city of Capua, and the Italian President presented him with the Grand Cross of the Military Order of Italy, the country's highest military award.
The following year he visited Eritrea, where he was greeted by thousands of admiring supporters, including Amedeo's former subordinates. By the way, Guillet died, you will not believe, not so long ago - in 2010, at the age of 101 (!) years, twenty years outlived his wife. His centenary was celebrated with a special concert in Palazzo Barberini in Rome. In 2007, Italian television made a documentary about him. Guillet - one of the most decorated Italian soldiers, in his "asset" - also awards from Spain, Egypt, Vatican, Germany and Morocco.
Or here is a captain of Italian intelligence Francesco de Martini, who in January 1942 blew up an ammunition depot in the Eritrean port of Massawa. In the Royal Italian Military Information Service (and that was the name of the Italian Abwehr) got from the tank troops, went to the mountains immediately after the defeat - in November 1941. After sabotage in the port de Martini captured, but he managed to escape to Yemen, then returned to Eritrea. Here he formed a group of local sailors, which on small sailing boats successfully operated in the Red Sea, collecting intelligence on the British, which were transferred to Rome.
In August 1942, the captain was captured by the British commandos after another sabotage. He returned to his homeland in 1946 and, incidentally, received for African art no more, no less - the highest award of Italy for the feat on the battlefield - the gold medal "For Military Valor. De Martini served as far as a brigadier general (1962) and died in 1980 at the age of 77 years.
But the German Iron Cross for African partisanship was awarded to a woman, moreover - a representative of a rather peaceful profession - military doctor Rosa Danelli, a member of the Fronte di Resistenza. She personally managed to blow up (and, incidentally, survived) the main British warehouse in Addis Ababa in August 1942. Thus depriving the enemy of the latest "Sten" submachine guns, which the British would have greatly benefited from.
Italian guerrilla warfare did not have, of course, a significant impact on the overall course of the war, even Rommel did not help much. On the other hand, acting in difficult conditions, without reinforcements and supplies, the guerrillas managed to draw on themselves a relatively large force of British and Ethiopian troops, as well as providing Rome with intelligence, conducted a number of successful sabotage. In the end, this selfless struggle at least a little shook the image of the willless and cowardly Italian soldier.
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https://mynickname.com/id73473
Image
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1530 times
Ballon1.png
Ballon1.png (71.12 KiB) Viewed 1530 times
Ballon.png
Ballon.png (193.07 KiB) Viewed 1530 times
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by bondjamesbond »

phcas wrote: Thu Aug 24, 2023 11:04 am Preview.jpg
Ballon1.png
Ballon.png
Image
Observers in a balloon.
https://nik191-1.ucoz.ru/publ/voennaja_ ... 7-1-0-4111


Image
http://nweb.su/download
Last edited by bondjamesbond on Mon Aug 28, 2023 6:24 am, edited 1 time in total.
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terminator
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by terminator »

Is there a shadow problem on the German truck ?
1ang
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by 1ang »

there is a problem with the USA unit DD Sherman I added the dd shermans in the D-DAY campaign and the game crashes but only English Americans it doesn't cause problems it only happens on dry land once you arrive on the beach in the next round by clicking on dd sherman it crashes
how do i add a unit on " equipment "
with the traditional equipment I succeed but with yours I try but nothing
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

terminator wrote: Thu Aug 24, 2023 2:48 pm Is there a shadow problem on the German truck ?
I will look after it
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

1ang wrote: Thu Aug 24, 2023 3:44 pm there is a problem with the USA unit DD Sherman I added the dd shermans in the D-DAY campaign and the game crashes but only English Americans it doesn't cause problems it only happens on dry land once you arrive on the beach in the next round by clicking on dd sherman it crashes
how do i add a unit on " equipment "
with the traditional equipment I succeed but with yours I try but nothing
I will look at the DD Sherman.

Do not edit the equipment file. Every update a new equipment file will overwrite yours and you will lose your units again.

If you make a new line in the equipment file be sure the number of the unit is not already in use, otherwise it will not work.

If you want to add units, tell us, maybe we can add the units.

Greetings PHCAS
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

bondjamesbond wrote: Thu Aug 24, 2023 2:12 pm Observers in a balloon.
Thanks for the photo
1ang
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by 1ang »

phcas wrote: Thu Aug 24, 2023 4:32 pm
1ang wrote: Thu Aug 24, 2023 3:44 pm there is a problem with the USA unit DD Sherman I added the dd shermans in the D-DAY campaign and the game crashes but only English Americans it doesn't cause problems it only happens on dry land once you arrive on the beach in the next round by clicking on dd sherman it crashes
how do i add a unit on " equipment "
with the traditional equipment I succeed but with yours I try but nothing
I will look at the DD Sherman.

Do not edit the equipment file. Every update a new equipment file will overwrite yours and you will lose your units again.

If you make a new line in the equipment file be sure the number of the unit is not already in use, otherwise it will not work.

If you want to add units, tell us, maybe we can add the units.

Greetings PHCAS
I wanted to see if I could fix the dd sherman usa,thanks for the work you are doing
CIAO
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by eskuche »

A few probably unintended unit costs/bugs:
By stalingrad can buy only the covered Gustav for 300 (cannot buy the actual one for 7000). All covered rail artillery costs 300, which is different from their main form cost.
One of the panzerzug costs 600 instead of 210. The different panzerzug variants cost more (300, 400) but are worse than the base versions.
Many units randomly cannot board naval transport.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by eskuche »

Also the campaign structure doesn't quite make sense...no map leads to BarbarossaNoW, nor does anything lead to FranceD. THe only branch point I can see is winning decisive vs. marginal at stalingrad.
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

eskuche wrote: Sat Aug 26, 2023 6:03 am Also the campaign structure doesn't quite make sense...no map leads to BarbarossaNoW, nor does anything lead to FranceD. THe only branch point I can see is winning decisive vs. marginal at stalingrad.
Hello eskuche,

The PAK-MOD 1939-1945 Campaign is not the same as the original Panzer Corps 1939-1945 Campaign. See the picture of the Campaignpath below.
Campaign Path.jpg
Campaign Path.jpg (154.68 KiB) Viewed 1354 times
I found errors in the victory conditions of Kharkov 42 and Stalingrad. It's fixed now.

Greetings PHCAS
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by phcas »

eskuche wrote: Sat Aug 26, 2023 5:50 am A few probably unintended unit costs/bugs:
By stalingrad can buy only the covered Gustav for 300 (cannot buy the actual one for 7000). All covered rail artillery costs 300, which is different from their main form cost.
One of the panzerzug costs 600 instead of 210. The different panzerzug variants cost more (300, 400) but are worse than the base versions.
Many units randomly cannot board naval transport.
Hi eskuche,
Costs of Railguns and Panzerzugs are fixed now. I saw another error. The player could buy the railguns in "camo" mode, this is not possible anymore now. The Gustav is a nopurchase unit but because of the error you could purchase it in "camo" mode. Not anymore.

So, thanks for your post..............do not be mad at me. You now have to pay more for your railguns and panzerzugs and can not buy a Gustav anymore :) :) :)

Greetings PHCAS
eskuche
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by eskuche »

phcas wrote: Sat Aug 26, 2023 9:08 am
eskuche wrote: Sat Aug 26, 2023 5:50 am A few probably unintended unit costs/bugs:
By stalingrad can buy only the covered Gustav for 300 (cannot buy the actual one for 7000). All covered rail artillery costs 300, which is different from their main form cost.
One of the panzerzug costs 600 instead of 210. The different panzerzug variants cost more (300, 400) but are worse than the base versions.
Many units randomly cannot board naval transport.
Hi eskuche,
Costs of Railguns and Panzerzugs are fixed now. I saw another error. The player could buy the railguns in "camo" mode, this is not possible anymore now. The Gustav is a nopurchase unit but because of the error you could purchase it in "camo" mode. Not anymore.

So, thanks for your post..............do not be mad at me. You now have to pay more for your railguns and panzerzugs and can not buy a Gustav anymore :) :) :)

Greetings PHCAS
I'm not mad at all! I will try to utilize everything as intended to its fullest without using bugs :)
Please note that it would be very helpful to have the campaign tree somewhere obvious, such as the game encyclopedia. I have seen other mod-makers edit that (see sonja_89's mods). It should be very simple compared to everything else you're doing.
phcas wrote: Sat Aug 26, 2023 8:42 am
eskuche wrote: Sat Aug 26, 2023 6:03 am Also the campaign structure doesn't quite make sense...no map leads to BarbarossaNoW, nor does anything lead to FranceD. THe only branch point I can see is winning decisive vs. marginal at stalingrad.
Hello eskuche,

The PAK-MOD 1939-1945 Campaign is not the same as the original Panzer Corps 1939-1945 Campaign. See the picture of the Campaignpath below.

Campaign Path.jpg

I found errors in the victory conditions of Kharkov 42 and Stalingrad. It's fixed now.

Greetings PHCAS
It might be worth deleting the unused maps on the .pzcampaign file to keep everything simpler to avoid errors. You can always put them back in later by referring to a previous version. I imagine some maps with extreme amounts of hard work aren't even being played due to errors like this.
Last edited by eskuche on Sat Aug 26, 2023 4:05 pm, edited 1 time in total.
eskuche
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.20

Post by eskuche »

Also a suggestion... some sort of exit hex. I know this can be abused by retreating auxiliary units then selling them but perhaps there's a way to have a limited use exit hex (by scripts? can you move unit to the reserves by script? Or maybe have a temporary exit hex). I'm stuck in Moscow with 20 air core units and...yes while I should have known better over half of my deployment is useless :(
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