Another suggestion

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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duncan007
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Private First Class - Opel Blitz
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Joined: Sat Jun 22, 2013 1:19 pm

Another suggestion

Post by duncan007 »

Hi all,

Maybe it could be possible to create battle by importing an army list (xml or any other serialization type) then export
a detailed result with the army list modified after the battle.
Something which is already done with Field of Empires/FoG2.
With serialized files as input and output it will allow third parties to create various campaign systems using only the factions in the game.
I noticed in the past that many tactical games lack of a good strategical layer.
Sometimes the publisher tries to create a simple mechanism only to provide something but we can understand it's hard to
spend time in a feature at the expense of the core game.
So build great tactical games like this one or Sanctus Reach or FoG, and give to modders an import/export mechanism to generate custom battles.
Modders can build tons of campaign layers, many of them won't be good but I am sure we will find some gems and the iteration process to find the good strategical system won't cost anything to the publisher.

Just another suggestion....
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