SnuggleBunnies wrote: ↑Mon Jul 11, 2022 8:25 pm
Option not to preview map during army selection, you only know map type. Doesn't really work with mirrors, but it's used in some mods by Schweetness and it feels much more realistic.
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Option to Not Preview Map
Ooh I like this.
It might not work with mirrors but it would be an interesting gamemode option for singleplayer and non-mirror multiplayer matches
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More individual variation among units is always appreciated
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Elephant Loss
Regarding Elephant losses, I think I'd enjoy see some occasionally lying on the field too.
4 *might* be a little cramped for the tile - but 2 or 3 (leaning 2 for a couple reasons) would probably look nice still and only requires 1/3 or 1/2 of the unit being lost. Even if it's not as likely as seeing a cav or light unit's casualties, it's still more likely than requiring the entire unit to be destroyed to see a dead model...
{Once in a blue moon I'll see a light cav base loss (2 bases). Never seen an Elephant (1 base) base loss...}
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In the casualty's screen at the end of the match, it would be a interesting tidbit to show if/which generals were killed or wounded. You could do it via name and type or via just type
Like; Side A: 1 C-in-C Killed | 1 Wounded Sub-General
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I'm not sure if its do-able but I would think it is based on campaigns + the ingame unit viewer...
Being able to view/print the unit strengths of all the units in the post-game summary would be interesting. Nothing super detailed - just basically a simple, less descriptive reflection of the in-game tab where it'll show stuff like: "Pike Phalanx: 682/1002" for example