Erik's campaigns, mods and multiplayer scenarios

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JDINO
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Re: Erik's campaigns & mods

Post by JDINO »

Erick it says post is deleated
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

JDINO wrote: Thu Aug 03, 2023 1:54 pm Erick it says post is deleated
Wich post?
I haven't deliberatly deleted any posts...
omistaja
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Re: Erik's campaigns & mods

Post by omistaja »

Erik2 wrote: Fri Aug 04, 2023 5:58 pm
JDINO wrote: Thu Aug 03, 2023 1:54 pm Erick it says post is deleated
Wich post?
I haven't deliberatly deleted any posts...
Maybe he means that Micromod link doesn't work, as the address is still to version 4.16?
JDINO
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Re: Erik's campaigns & mods

Post by JDINO »

First page Micro Mod 4.17
Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik »

The Dropbox page says link deleted
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Fixed MicroMod link.
bru888
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Re: Erik's campaigns & mods

Post by bru888 »

JDINO wrote: Thu Aug 03, 2023 1:54 pm Erick it says post is deleated
You could have saved yourself and others several additional posts by being specific in the first place. Do you expect the man to read your mind?
- Bru
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

And I did (read his mind)
Or maybe Brenmusik posted the details :wink:
JDINO
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Re: Erik's campaigns & mods

Post by JDINO »

not to familiar with posting replies and thought it went right in the same box
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

I have a lot of mods(campaigns/scenarios under my belt, so I appreciate any details whenever an issue crops up.
You'll get a faster response from your fellow players as well.
JDINO
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Re: Erik's campaigns & mods

Post by JDINO »

ok , in the mirco mod 4.17 the two new campaigns do not launch. operation konrad 1945 & scheldt 1944

Arghh. Tthese are campaigns under work and was not supposed to be included....
Please delete them.
Erik2
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MicroMod 4.19

Post by Erik2 »

MicroMod 4.19
Link updated in first post.

A couple of players have reported that multipplayer would start with my user Erik2.
Also, a couple of future probable campaigns were left in the previous update, please remove the Konrad/Scheldt campaign folders.
Sorry about the inconvenience.

I have cleaned the up the mod and even ceated a new splash screen :wink:
mod.jpg
mod.jpg (55.61 KiB) Viewed 1183 times
JDINO
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Re: Erik's campaigns & mods

Post by JDINO »

Thank you Erik
kverdon
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Re: Erik's campaigns & mods

Post by kverdon »

Hi Erik,

I am traveling to Normandy in about a month, so after doing some rather extensive reading on the subject decided to give your US Normandy campaign a go. The first Airborne scenarios Cotentin was fine but I had some issues with “Bloody Omaha” they were:

1: Though it’s a requirement, the Rangers lack the ability to capture Point Du Hoc. They can take out the naval battery but can’t flip the VP to Us to capture it. I think that is some sort of Unit trait you’ve fixed for other scenarios.

2: I’d change the Amphib Arty to 2xM7 and 2x105 instead of 1x155 and 2x105 to better match the actual OOB.

3: where is the USS Texas. HMS Glasgow and USS Satterlee for Point Du Hoc? Darby’s Rangers could really use some Naval Fire Support.

4: I’d up the Turns to 35. Getting all primary and especially secondary VP’s in 30 is a bit over the top.

Otherwise it pretty much fits the Bill based upon the reading i’ve done for the trip.
kverdon
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Re: Erik's campaigns & mods

Post by kverdon »

Cayso, i modded the “Bloody Omaha” scenario as follows;

Added BB Colorado, Brit County CA and US DD to Point Du Hoc. I also modded the units.csv to allow the Rangers to be able to capture. This allowed Co. B of the Rangers to be able to Capture Point du Hoc and hold on until relieved, just barely, until relieved by forces landed at Omaha. Unfortunately, the scenario refused to acknowledge the capture and flip the primary Victory Condition to fulfilled. The replacement of the 155mm by 2xM7 worked well. I will grant I was wrong and with the 2 changes above, 30 turns was sufficient to achieve (but not get credited) all the primary and secondary victory conditions. TG for the cheat code “#igotnukes to sort out the bugs in the victory conditions for the nth time.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

kverdon

Thanks for the feedback.
Valid points, I'll add them to my to-do list.
Erik2
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MicroMod 4.20

Post by Erik2 »

MicroMod 4.20
Link updated in first post.

2v2 A Bridge Too Far:
Most units are now core, even the Allied paras.
Reduced number of turns to 45.
Note that modded multigame scenarios like this may no longer work in v10.0

Stalingrad campaign.
Increased Luftwaffe Specialisation income.

05Bolshoy:
Changed secondary objective.

05Pronin:
Relocated Soviet supply.
Removed Romanian unit kill -> resource reduction.
Reduced Soviet unit experience.
Changed primary and secondary objectives.
Reduced number of turns.
Increased primary and secondary objectives.

05Kletskaya:
Soviet engineers in a single AI Team.
Increased Romanian resource income.

06Krasnoarmeysk:
Fixed Luftwaffe entry/exit and added construction units.
Increased Soviet unit experience.
Removed experience and fortifications on all bunkers.

06Zety:
Changed a number of on-map German units from core to aux.
Increased Axis resource income.
Fixed primary objective.

07Kalach:
Various unit changes.
Changed secondary objective.

08Kotelnikovo:
Increased Soviet unit experience.
Added Soviet commanders.
Removed Romanian aux units.
Added some Romanian command points.
Added secondary objective.
Reduced number of turns.
stevefprice
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Re: MicroMod 4.20

Post by stevefprice »

Erik2 wrote: Mon Aug 14, 2023 10:53 am MicroMod 4.20
Link updated in first post.

Hiya Erik, the link doesn't appear to have a download option. Am I missing something?
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

I pasted the Dropbox link again. Link works for me.
IDunnoWhatToWrite
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Re: Erik's campaigns & mods

Post by IDunnoWhatToWrite »

Hey erik, i downloaded the US 43-44 and 44-45 campaigns and installed them in my campaigns folder, they showed up in cutom content list but the problem is whenever i start a mission, the loading bar freezes. Same thing goes for op market garden and normandy US campaigns.
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