Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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tebaf3
Slitherine
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Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

Post by tebaf3 »

Changes since 1.3.54

Changes
  • Refactored the Army Management UI to use 3D models instead of 2D portrait art.
    • This UI can also be used in full screen as a model viewer.
  • Modifications to Daemonic Incursion:
    • Change waves to include a turn limit. Any remaining Daemons must be fought in the next wave.
    • There is now a minimum army size of 1000 points
    • When using the Infinite Waves settings, reinforcements are now less frequent after Wave 8
  • Added Grot Orderly companion to Ork Painboy
  • Added a momentum buff to the Painboy when using the Sawbonez ability
  • Added a new passive ability 'Da Doc Iz In' to the Painboy that boosts the health of nearby allies
  • Adjusted VFX for Stormboyz rokkit paks
  • Adjusted and improved some visual effects for Ork weapons and abilities
  • Revised some of the Ork portraits
Balancing
Necrons

Tomb Blades
  • Twin Tesla Carbine damage reduced to 8 (10), accuracy to 75 (80)
  • Particle Beamer shots reduced to 8 (10)
Annihilation Barge
  • Twin Tesla Destructor shots reduced to 20 (24), splash falloff to 80% (70%)
Warriors
  • Gauss Flayer damage reduced to 8 (10)
Immortals
  • Gauss Blaster damage reduced to 12 (14), accuracy falloff reduced to 5 (7)
Deathmarks
  • Synaptic Disintegrator damage reduced to 25 (30)
Hexmark Destroyer
  • Enmitic Disintegrator Pistol damage decreased to 10 (12)
Orks
Burna Boyz
  • HP increased to 85 (80)
  • Point cost increased to 90 (85)
Stormboyz
  • HP increased to 80 (70)
Warbiker
  • Dakkagun armour piercing increased to 3 (2)
Boyz
  • Big Shoota shots reduced to 12 (14), accuracy reduced to 70 (80)
  • Rokkit Launcha cost reduced to 20 (30)
Deff Dread
  • Big Shoota damage reduced to 5 (6)
Bug Fixes
  • FIX: Visual glitch with kombi-rokkit missiles due to delay to disappear.
  • FIX: Pressing 'A' to save the game will activate a hex tile in Planetary Supremacy when using a gamepad
  • FIX: Post processing does not reset when exiting Photo mode on Xbox One
  • FIX: [BUG] Deffkopta is too low down during loadout screen
  • FIX: Movement cursor appears over post-battle UI on gamepad
  • FIX: HQ Tech Tree UI does not reach the edge of the screen on Xbox One in Planetary Supremacy
  • Fixed issue with camera height smoothing in Scrapyard map
  • Fixed various Ork reverse animations not looping
  • FIX: "Can walk through Crate prop on trench level in Planetary Supremacy"
  • FIX: Warboss can receive "Da Boss iz Watchin'" status from other Warboss
  • FIX: "Turn does not hand over from player one to the next" in some multiplayer matches
  • FIX: "Sister Superior has the wrong sound effect on melee counterattack once again."
  • FIX: "Assault Marine Strike does not work (HQ Command ability)"
  • FIX: Skorpekh Destroyers "soft lock" when they explode with Plasmacyte Infusion
  • FIX: "Phantom units board transport, consume AP to disembark."
  • FIX: "Celestians activating and deactivating Oath of Protection constantly"
  • FIX: "Mortis Radzone does not affect units on a reload of a saved game."
OmegaOm
Senior Corporal - Ju 87G
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Re: Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

Post by OmegaOm »

Not happy about this at all. Did you Nerf Necrons twice now cause they good against orcs. What about how Necrons fair against other races. What about sisters. Why dont you nerf flames against Necrons. Now Telsa useless, Annaliation Barge even more not worth the money. Why not nerf the SIsters more, they still OP against Necrons. Tyranids could use nerf too.
I think just buffing the ORcs would of been sufficient.

Sorry for heat of the moment post Devs. I know you guys doing your best and it can be hard to please everybody in Warhammer.
Jagor
Private First Class - Wehrmacht Inf
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Re: Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

Post by Jagor »

Hello
Hotseat on Ps4 has still some Problems with saving Armys for Player 2.
If it is to difficult to fix this please make an option by using only 1 Controller for both Armys.

The Problems are :
Player 2 Controller cant use Army Managment.
Armys which are created by Player 1 cant be used by Player 2.
Player 2 can only use Armys which must be created by Player 1 from the Auto build Armys 1500, 2000 and 3000.

Does anybody else have the Same Problems with Hotseat on other Systems ?
Blairj3
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

Post by Blairj3 »

Just a bug report the exorcist on Xbox series X at least struggles and does not move after you select a square for it to go to; something very buggy with exorcist model after this update freezes the game
LordCommanderGuilliman
Private First Class - Opel Blitz
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Re: Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

Post by LordCommanderGuilliman »

Space Marines are still in a pathetic state. My other post was removed apparently, but why are Marines so damn squishy, with such weak damage output? I know you want to sell DLC, but making the most popular faction in 40K who are plastered all over the marketing, the worst faction to play as is baffling to me.
Marines should be few in number but terrifying to fight against, not an easy win for every other faction in the game.
Why do you hate Marines?
CronusMaximus
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Re: Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

Post by CronusMaximus »

I downloaded and loaded the most recent update v1.03.56.zip 27 July and when I try to get in the multiplayer to play my 1st round of the tournament. I am getting the following message…”Client version1.3.55 is out of date. Please update your game to connect to multi player”.
I did a little research about a 1.3.55 patch that exists… but I can not find it anywhere to download… if this is the problem. I am unable to do anything to get in the tournament I signed up for. And the games “check for Updates” button indicates I have the most recent version of the game…
Since the last request for support help I have purchased and loaded the Orc DLC and have tried to reload 1.03.56…again trying to gain access to the ongoing 1st round of the post Orc tournament… and neither action help.
I have also sent a message to what I believe is the tournament administrator on the games Forum without any response to date. I very much would like to participate in the tournament and it is not letting me gain access… with the above game message being sent for the reason why…HELP.
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