Sorry for the mistake, my post from two days ago had the wrong file

Now it's ok
World at War scenario has been updated, link -->
https://www.mediafire.com/file/semhveb5 ... r.rar/file
- added several cities, descriptions of the Hürtgen Forest, Channel Islands, rivers, etc.
- update of Italian land, air, and submarine units
- update of Finnish units
- Bulgaria is in the Axis but doesn't fight unless the Axis wins or the Soviets get close to their borders
- New Zealand aviation, RAF, Australian aviation update
- added an event with the possibility of transferring German units through Sweden
- update of German units in France
- price changes for Soviet T-34 tanks, T-34\43 version is 2x cheaper than T-34\40
And most importantly, for those who want to play this scenario with friends, update the equipment file (it's in the Data folder)
1280 planes got a fuel supply according to Wikipedia calculated to the size of the map, i.e. an aircraft's range of 600km means that it will fly 30 hexes. Planes that can fly more than 1400km have been limited to 70hex per turn - the game engine doesn't work well for longer distances.
Similarly, each warship has an increased range. 50-35 hexes, submarines 20-4 hexes. In the case of warships, there is no realism because a turn is a week, the marching speed is 12 knots (22km / h) which means a distance of 184 hexes per turn. Here again, there is a problem with the game engine.
Additionally, artillery fires max 2 hexes, AA guns 1 hex, and ships 2 hexes (except Iowa, Bismarck, and Yamato).
Italian ships have limits on the amount of oil, as do German ships. British and American battleships have a longer view range of up to 100km = 5 hex.
Please be careful with replacing the equipment file!!!!
This version is only for those who want to play this scenario. I advise you to make a copy of the original version and hide it well somewhere
If you have any suggestions, questions, or problems, feel free to write.
This scenario is for hotseat players only
ajs81