Tournaments- penalty for "undo moves"
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clivebullrun
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Tournaments- penalty for "undo moves"
I would like to see a points penalty for the use of 'undo " moves during tournaments. In some instances, an opponent's movement error can present a good chance to capitalize on-after all that's how battles are won/lost by a poor move by an opponent. What do others think of this suggestion.?
Re: Tournaments- penalty for "undo moves"
Undo should not even be possible at all in multiplayer matches. Which game from Slitherine does allow undo in multiplayer anyway?

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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clivebullrun
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Re: Tournaments- penalty for "undo moves"
In all Field of glory 2 games you have the ability to undo a units initial move & remove that unit to another position if you think you have made a tactical mistake..I say this should not be allowed as in some instances the first move can give the next player an advantage to capitilize on your mistake which is more realistic
Re: Tournaments- penalty for "undo moves"
This is a pretty big oversight by the developers and definitely should be fixed with a patch.
*edit*
And I might add that this thread would rather belong to the Field of Glory 2 forum unless there are more games from Slitherine that allow undo in multiplayer.
*edit*
And I might add that this thread would rather belong to the Field of Glory 2 forum unless there are more games from Slitherine that allow undo in multiplayer.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Tournaments- penalty for "undo moves"
Hey this is a bit confusing, I don't believe you can undo moves in any FoG2 games if there is a consequence from that move. eg if there is a cohesion test , if enemy are revealed, if a combat results, if shooting results.
All other moves are normally not such where a "tactical error" can be revealed, the only scenario i can think of is where the algorithm for calculating the move route does something which most human players would think unnatural (its possible to move through squares you could not get to and even sometimes to end up facing in an unexpected direction.) These situations are however pretty rare.
Finally you can never undo a move once you choose to move another unit or to continue on that same units actions, which I think is very similar to the common tabletop game rules.
Frankly i think any significant change would cause many problems and frustrations for players, particularly where i suspect it would slow some players down alot and that would be bad for everyone. Finally surely you would not expect to exploit someone who makes a simple error (perhaps looking at a number of units move choices then unintentionally moving the wrong one.
Oh and if you want to start a serious and constructive debate it may be an idea to post this on the Fog2 forum where I am sure many players will have a helpful view
All other moves are normally not such where a "tactical error" can be revealed, the only scenario i can think of is where the algorithm for calculating the move route does something which most human players would think unnatural (its possible to move through squares you could not get to and even sometimes to end up facing in an unexpected direction.) These situations are however pretty rare.
Finally you can never undo a move once you choose to move another unit or to continue on that same units actions, which I think is very similar to the common tabletop game rules.
Frankly i think any significant change would cause many problems and frustrations for players, particularly where i suspect it would slow some players down alot and that would be bad for everyone. Finally surely you would not expect to exploit someone who makes a simple error (perhaps looking at a number of units move choices then unintentionally moving the wrong one.
Oh and if you want to start a serious and constructive debate it may be an idea to post this on the Fog2 forum where I am sure many players will have a helpful view
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volcanicaerie
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Re: Tournaments- penalty for "undo moves"
The only situation I can think of in which a "tactical error" could be made with any other move is when the algorithm used to determine the move's route behaves in a way that most human players would find strange (it is possible to move through squares you could not reach and even occasionally to end up facing in an unexpected direction). However, these events don't happen very often.

