In addition to Erik beating me in 4 turns I played myself at hotseat doing what I'd imagine a standard British defense to prevent landings.
They did and gave the German landing a kicking, but with 3 stukas and 3 Me109s, plus various gun boats the Germans can easily clear defenders from HQ and drop the paras into a position to take it by turn 4.
As a German player vs Erik I resigned in the with 2 turns to go. My 1.7 version tactics failed as large numbers of British reserves in transport are able to land swiftly and prevent the Germans grinding forwards in the NE of the island. Points wise I was just in the lead but would have lost as I had nothing to hold the locations.
The change to the gun batteries to be the shorter ranged land and naval guns rather than just anti-naval guns is also very significant as they are able to continue to pound the Germans as they land and get close.
So based on the current games I'd say the Germans can now get a quick easy win but otherwise will find it quite hard and the Brits have a much better chance, neither of which I'd venture to suggest is historical.
That said I suspect it needs far more testing.
Erik, I've added a link the replays of my hotseat game against myself. I risked damage to the German aircraft and paras but knowing I had more than enough fire power to force the Brits out. I expect Admiral Yamamato would find a way to do in 3 turns
https://www.dropbox.com/s/yhoxz2eqnhujl ... s.rec?dl=0
https://www.dropbox.com/s/27le259twxxnw ... s.rec?dl=0


