Grand Campaign 1939-1945 (Custom Campaign)
Moderator: Panzer Corps 2 Moderators
Re: Grand Campaign 1939-1945 (Custom Campaign)
A question just started a 1941 campaign. (latest Steam version) Fallschirmjager, Gebrigsjager, and Wehr Infantry can only use trucks, halftracks are not an option. Grenadiers and Pioneers have the half-track option. Is this intended or did I get a bug somewhere?
Re: Grand Campaign 1939-1945 (Custom Campaign)
inf transports were changed 2 or 3 patches ago. somewhere earlier in this thread is the changelog.sapper1 wrote: ↑Mon May 01, 2023 1:51 pm A question just started a 1941 campaign. (latest Steam version) Fallschirmjager, Gebrigsjager, and Wehr Infantry can only use trucks, halftracks are not an option. Grenadiers and Pioneers have the half-track option. Is this intended or did I get a bug somewhere?
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hi,
thanks for the great Mod
But, there seems to be a bug in NH43 campaign after ending the Cherbourg 44 Map.
It loads up with an "empty" map back in 1938.
Savegame attached, please rename back to .sav (just destroy the hangar and conquer the last airfield).
Thanks
regards
zlj
thanks for the great Mod

But, there seems to be a bug in NH43 campaign after ending the Cherbourg 44 Map.
It loads up with an "empty" map back in 1938.
Savegame attached, please rename back to .sav (just destroy the hangar and conquer the last airfield).
Thanks
regards
zlj
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hi louiszei,louiszei wrote: ↑Mon May 01, 2023 3:31 pm Hi,
thanks for the great Mod
But, there seems to be a bug in NH43 campaign after ending the Cherbourg 44 Map.
It loads up with an "empty" map back in 1938.
Savegame attached, please rename back to .sav (just destroy the hangar and conquer the last airfield).
Thanks
regards
zlj
ur savegame attachement does not work(there is no file), but even if, there would be no help since 1943NH is still in developement and u reached the end of the currently finished content.

Thx for playing the mod, maybe u can explore the other scenario pathes while u wait for 1943NH to be finished.
If u want to share any experience about ur playthrough, feedback is always welcome.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hi,
thank you for your quick response,
and my apologies, i was not aware that the NH43 campaign was not finished
I assume the inability to purchase a Carrier is also a known bug then?
Regarding the gameplay experience:
The good:
- very enjoyable mission variety and scenarios
- interesting and lots of legendary heroes
- 24cm howitzers, yay!
- 39, 40 nicely balanced and enjoyable to play
- 43 uk/us units, feels pretty good (except for apparently every TD having provocateur perk and aircraft with unlimited range =| )
- Me262 Tactical Bombers ;D
- E-Series Tanks
The bad:
- 41 (to be honest, i don't recall whether the annoying amount of highly experienced enemies with superior equipment started in mid 41 or just with 42)
- 42/43 soviet units are pretty much all elites with heroes that are on par with your own units (considering you are mowing through hordes of soviets, you'd wonder where they would get any experienced troops to begin with =p). Personally i'd prefer vast numeric advantages (and better equipment, which is nicely modeled in the campaign btw.), but no experience advantage (except for some rare elites/commanders) => was playable only with prestige cheat =|
General suggestions:
- I'm wondering why no mod (nor the base game) so far has implemented prestige for kills
- The E-Series should be superior to their legacy counterparts and not just minimal improvements, considering you can't actually buy them, even in the late stage of the NH43 campaign
- The amount of eliminated enemies should have repercussions on the campaign (essentially also why i'm less than thrilled with the late historic campaigns (to no fault of the mod of course), you put in a lot of effort to win on the battlefield, just to lose the campaign anyway =| Not my kind of motivation =p )
- Vice versa maybe your own losses too
regards
zlj
thank you for your quick response,
and my apologies, i was not aware that the NH43 campaign was not finished

I assume the inability to purchase a Carrier is also a known bug then?
Regarding the gameplay experience:
The good:
- very enjoyable mission variety and scenarios
- interesting and lots of legendary heroes
- 24cm howitzers, yay!
- 39, 40 nicely balanced and enjoyable to play
- 43 uk/us units, feels pretty good (except for apparently every TD having provocateur perk and aircraft with unlimited range =| )
- Me262 Tactical Bombers ;D
- E-Series Tanks
The bad:
- 41 (to be honest, i don't recall whether the annoying amount of highly experienced enemies with superior equipment started in mid 41 or just with 42)
- 42/43 soviet units are pretty much all elites with heroes that are on par with your own units (considering you are mowing through hordes of soviets, you'd wonder where they would get any experienced troops to begin with =p). Personally i'd prefer vast numeric advantages (and better equipment, which is nicely modeled in the campaign btw.), but no experience advantage (except for some rare elites/commanders) => was playable only with prestige cheat =|
General suggestions:
- I'm wondering why no mod (nor the base game) so far has implemented prestige for kills
- The E-Series should be superior to their legacy counterparts and not just minimal improvements, considering you can't actually buy them, even in the late stage of the NH43 campaign
- The amount of eliminated enemies should have repercussions on the campaign (essentially also why i'm less than thrilled with the late historic campaigns (to no fault of the mod of course), you put in a lot of effort to win on the battlefield, just to lose the campaign anyway =| Not my kind of motivation =p )
- Vice versa maybe your own losses too
regards
zlj
Re: Grand Campaign 1939-1945 (Custom Campaign)
not intirely sure what carrier ur talking about. The 1 stock of graf zeppelin u get in AC-suez canal is just a token needed to transport information from 1 campaiogn to the next.
When u do the AC part of 1943NH u will get diff dialogs depending on this token, etc. Same is planned for Sea Lion.
the 24cm and Me262 bombers are from a diff mod, but i´ll pass along the joy.louiszei wrote: ↑Mon May 01, 2023 4:57 pm Regarding the gameplay experience:
The good:
- very enjoyable mission variety and scenarios
- interesting and lots of legendary heroes
- 24cm howitzers, yay!
- 39, 40 nicely balanced and enjoyable to play
- 43 uk/us units, feels pretty good (except for apparently every TD having provocateur perk and aircraft with unlimited range =| )
- Me262 Tactical Bombers ;D
- E-Series Tanks

I tried a scenario where more russian units overwhelm Germans by numbers. Sadly there is a point where numbers no longer matter. The only way to still do that would be to drastically reduce the core-slots for the player. Thats why i decided to buff the russian units with heros to make them be a challenge instead of littering the map with loads of meaningless units.louiszei wrote: ↑Mon May 01, 2023 4:57 pm The bad:
- 41 (to be honest, i don't recall whether the annoying amount of highly experienced enemies with superior equipment started in mid 41 or just with 42)
- 42/43 soviet units are pretty much all elites with heroes that are on par with your own units (considering you are mowing through hordes of soviets, you'd wonder where they would get any experienced troops to begin with =p). Personally i'd prefer vast numeric advantages (and better equipment, which is nicely modeled in the campaign btw.), but no experience advantage (except for some rare elites/commanders) => was playable only with prestige cheat =|
this could be done, but currently i am trying to give back some meaning to prestige since the player tends to have 110928319283 prestige and nothing to do with it.

The ones u get so far are all marked with (P) for prototype. The "real" ones will be around in a later campaign.

This is possible but a LOT of effort in planning and scripting. If u have 3-5 scripters u could lend me i´ll think about it.louiszei wrote: ↑Mon May 01, 2023 4:57 pm - The amount of eliminated enemies should have repercussions on the campaign (essentially also why i'm less than thrilled with the late historic campaigns (to no fault of the mod of course), you put in a lot of effort to win on the battlefield, just to lose the campaign anyway =| Not my kind of motivation =p )
- Vice versa maybe your own losses too

Thx for the feedback. This helps a lot in progressing the mod.
sers,
Thomas
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Re: Grand Campaign 1939-1945 (Custom Campaign)
I am having great difficulty in getting the mod correctly installed to my GOG version.
Is anyone able to assist please?
Thanks.
Is anyone able to assist please?
Thanks.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Be sure to download the file from the latest post in the thread. i am not 100% certain the first post got updated.Ballacraine wrote: ↑Wed May 17, 2023 7:13 pm I am having great difficulty in getting the mod correctly installed to my GOG version.
Is anyone able to assist please?
Thanks.
this is where u need to place the mod. if the folder Mods does not exist there just create one.
C:\Users\xxx\Documents\My Games\Panzer Corps 2\Mods
after u start the game go to "mods"->"mod manager" in the main menu and activate the mod.
if u have more than one mod installed be sure to have this one in the lowest row.
now u will see under "new game"->"campaign" the list of campaigns(may have to scroll down a bit)
hope this helps. feel free to ask again if u need more input.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
There is a script error at "Amiens" since the latest update: "Condition Check function Empty Condition not found"
Not an issue though, map played just fine.
Not an issue though, map played just fine.
Re: Grand Campaign 1939-1945 (Custom Campaign)
thx for letting me know.
i forgot something when dong some LUA cleansing last update. it´s alrdy fixed and will be in the next big update mid july.
I want to have all 3 branches of 1943NH finished by then and have 1939/1939 Ltd. ready as well.
Maps for 1939 have been completely redone with roughly 4x the size and correct orientation. It´s currently in testing and will have a Finnish alternate route u can choose instead of norway.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Sounds terrific and thanks so much for all the time you put into that mod but it's a hell of a fun to play.
Re: Grand Campaign 1939-1945 (Custom Campaign)
In 1940 Amiens I get regular error message function 'Empty Condition' not found error. Tried to find reference to it in the script but nothing is there... so no idea whats happening there.
Re: Grand Campaign 1939-1945 (Custom Campaign)
if u open the map with the editor u will notice that one trigger refers to "empty condition" trigger function, just remove that and all is fine.
fix will be in next update. error doesn´t cause any blocking issues, just enemy reinforcements will not spawn.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thanks.
Sorry, I did not see that it was reported literally just before already.
Another thing:
The commendation event in Reims '40 where you get Albert Bürger does not tell you in the text how many commendation points it would cost if you would authorize.
Sorry, I did not see that it was reported literally just before already.
Another thing:
The commendation event in Reims '40 where you get Albert Bürger does not tell you in the text how many commendation points it would cost if you would authorize.
Re: Grand Campaign 1939-1945 (Custom Campaign)
i am about to finish the rework of 1939. 1940 will be done in the 2nd half of the year. i´ll keep that in mind, thx for mentioning it.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Do you have repo for your work? I could just make PRs for such small things.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hello Master Grondel, this problem can only solved by yourself. In the 43 East campaign at scenario Orel (turn 16 - 3.wave)
one of my fighters was shooting down by a Russian dogfigther, that appears out of nowhere (37,14 - ru-wave-zone)
I love surprises, but this surprise shoots 3 times!!!! no chance for my fighter
one of my fighters was shooting down by a Russian dogfigther, that appears out of nowhere (37,14 - ru-wave-zone)
I love surprises, but this surprise shoots 3 times!!!! no chance for my fighter

Mors certa, Hora incerta.
Re: Grand Campaign 1939-1945 (Custom Campaign)
thats a lazyness issue. what u are experiencing there is not 1 fighter. it is 2 Yakovlev Yak9D, 1 Lavochkin La5, 1 Il2 Shturmovik and 1 Petlyakov Pe2 all sitting on the same hex after spawn.NautiLaus wrote: ↑Mon May 29, 2023 12:38 pm Hello Master Grondel, this problem can only solved by yourself. In the 43 East campaign at scenario Orel (turn 16 - 3.wave)
one of my fighters was shooting down by a Russian dogfigther, that appears out of nowhere (37,14 - ru-wave-zone)
1.jpg
I love surprises, but this surprise shoots 3 times!!!! no chance for my fighter![]()
i have to split the spawnscript into air and ground to make sure each unit takes its own hex upon spawn.
until the rework reaches 1943 and i can adress this(1939 is currently in testing and will be uploaded mid july) stay away from enemy spawn zones

sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
hello guys , is it possible to transfer my core units from one campaign to other like stock game ? I finished France Maginot line ( GP 40) and i want to use my fellow guys for next campaign. Is this featured ?