Eastern Front: Soviet Storm v1.96b (Link Fixed)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Corporal - Strongpoint
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Забыл сказать, я буду рад любым вашим комментариям и замечаниям по моду. В моде очень много мелких изменений(Большое спасибо разработчику мода за такой огромный продукт). Но это потенциально влечет за собой массу ошибок.
I forgot to say, I will be glad to any of your comments and remarks on fashion. There are a lot of small changes in the mod (Big thanks to the mod developer for such a huge product). But this potentially entails a lot of errors.
I forgot to say, I will be glad to any of your comments and remarks on fashion. There are a lot of small changes in the mod (Big thanks to the mod developer for such a huge product). But this potentially entails a lot of errors.
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
An interesting concept with geographical reference to educational institutions. I like.
There is a similar one in my mod, but for simplicity, such hexes are concentrated in the rear.
There is a lot of chaos

In the new unreleased one, I also significantly reduced the view for air units.
Unfortunately there is no way to view for a unit only one hex above the target.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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- Corporal - Strongpoint
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
One problem is how to motivate the player to withdraw units to the rear, albeit not far away (this is not far from Moscow) There are a number of ideas, I'll see what happensAn interesting concept with geographical reference to educational institutions. I like.
There is a similar one in my mod, but for simplicity, such hexes are concentrated in the rear.
I tested the addon up to move 20 and it runs very briskly, it looks a lot more like 1941. The Germans have become an extremely dangerous enemy, and the new unit upgrade system even adds some historicity. The review in this version also has a very strong effect on the atmosphere. I'm still not going to translate it into English, I still want to bring it into a playable form (it became much more difficult to play after 1941)There is a lot of chaosin my mod, although the posted version is quite old.
In the new unreleased one, I also significantly reduced the view for air units.
Unfortunately there is no way to view for a unit only one hex above the target.
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- Master Sergeant - Bf 109E
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Hello Anderkav
Could you upload it to mediafire. I don't know disk-yandex and I'm suspicious of what I don't control.
Thanks
Regards
Yves
Could you upload it to mediafire. I don't know disk-yandex and I'm suspicious of what I don't control.
Thanks
Regards
Yves
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- Corporal - Strongpoint
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Hi glaude1955Hello Anderkav
Could you upload it to mediafire. I don't know disk-yandex and I'm suspicious of what I don't control.
Thanks
Regards
Yves
https://www.mediafire.com/file/9xai26is ... .0.7z/file
No problem, It's just that our most popular file sharing service is Yandex. I recommend setting the standard difficulty, and the AI difficulty - 2. While I am correcting errors and adjusting the balance, then I will make a translation.
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- Field Marshal - Elefant
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
You're absolutely right !glaude1955 wrote: ↑Sat Apr 16, 2022 10:16 am Hello Anderkav
Could you upload it to mediafire. I don't know disk-yandex and I'm suspicious of what I don't control.
Thanks
Regards
Yves
Better safe than sorry.
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- Master Sergeant - Bf 109E
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Thanks very much Anderkav
Regards
Yves
Regards
Yves
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- Corporal - Strongpoint
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Небольшое обновление Аддона Soviet Storm Barbarossa 1.01
Теперь есть версии на английском и русском языке, мод ставится поверх Soviet Storm.
Множество балансных правок, добавлено немного новых юнитов, две волны мобилизации у СССР, больше пехоты у советского союза в 1942 году(тестируется). Из приятных мелочей - теперь вы можете чинить ваши корабли в портах Ленинградской области и в Крыму(33% шанс что увеличится сила подразделения на 1)
A small update of the Soviet Storm Barbarossa 1.01 Addon
Now there are versions in English and Russian, the mod is placed on top of Soviet Storm.
A lot of balance edits, a few new units were added, two waves of mobilization from the USSR, more infantry from the Soviet Union in 1942 (being tested). From pleasant little things - now you can repair your ships in the ports of the Leningrad region and in the Crimea (33% chance that the strength of the unit will increase by 1)
Ссылки/Links
Russian version
https://www.mediafire.com/file/letnu6cj ... S).7z/file
English version
https://www.mediafire.com/file/y4a5xr84 ... G).7z/file
Теперь есть версии на английском и русском языке, мод ставится поверх Soviet Storm.
Множество балансных правок, добавлено немного новых юнитов, две волны мобилизации у СССР, больше пехоты у советского союза в 1942 году(тестируется). Из приятных мелочей - теперь вы можете чинить ваши корабли в портах Ленинградской области и в Крыму(33% шанс что увеличится сила подразделения на 1)
A small update of the Soviet Storm Barbarossa 1.01 Addon
Now there are versions in English and Russian, the mod is placed on top of Soviet Storm.
A lot of balance edits, a few new units were added, two waves of mobilization from the USSR, more infantry from the Soviet Union in 1942 (being tested). From pleasant little things - now you can repair your ships in the ports of the Leningrad region and in the Crimea (33% chance that the strength of the unit will increase by 1)
Ссылки/Links
Russian version
https://www.mediafire.com/file/letnu6cj ... S).7z/file
English version
https://www.mediafire.com/file/y4a5xr84 ... G).7z/file
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- Corporal - Strongpoint
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- Location: Russia, Volgograd
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Товарищи, мне нужны ваши отзывы для дальнейшей работы над аддоном. На данный момент сам параллельно прохожу сценарий, постараюсь дать оценку на конец 1941 и середину 1942. Предупрежу что сценарий стал значительно сложнее и более тактический, но не бойтесь экспериментировать). По моим предварительным оценкам немцы должны двигаться пусть и не так быстро как в реальности, но средняя скорость к ней стремится. Они будут куда чаще стараться обходить вас чем в оригинальном моде, но все равно выгоднее, не отступать и сражаться за каждый метр советской земли!
Comrades, I need your feedback for further work on the addon. At the moment, I myself am going through the script in parallel, I will try to give an estimate for the end of 1941 and the middle of 1942. I will warn you that the scenario has become much more complicated and more tactical, but do not be afraid to experiment). According to my preliminary estimates, the Germans should move, even if not as fast as in reality, but the average speed tends to it. They will try to bypass you much more often than in the original fashion, but it is still more profitable not to retreat and fight for every meter of Soviet land!
Comrades, I need your feedback for further work on the addon. At the moment, I myself am going through the script in parallel, I will try to give an estimate for the end of 1941 and the middle of 1942. I will warn you that the scenario has become much more complicated and more tactical, but do not be afraid to experiment). According to my preliminary estimates, the Germans should move, even if not as fast as in reality, but the average speed tends to it. They will try to bypass you much more often than in the original fashion, but it is still more profitable not to retreat and fight for every meter of Soviet land!
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- Corporal - Strongpoint
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- Location: Russia, Volgograd
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Перечитал ваши старые размышления по поводу глобального мода за СССР, во многом пришел к тем же выводам. В целом наверное я пытаюсь привести Soviet Storm к чему то подобному(хотя многие вещи по хорошему надо делать заново, но эта работа не для одного человека). Сейчас помаленьку делаю версию 1.02 (там уже будет механика получения игроком юнитов в случае утраты им контроля на поле боя). Такая попытка сделать игру в случае прорыва более играбельной, перебалансировал авиацию СССР кроме истребительной(баланс что в оригинальной игре, что в моде странный). Нужно еще придумать какую то задачу для начала игры, если игрок не разбомбил топливные склады в Констанцу(слишком простое задание, не знаю что с ним делать). Главная проблема такого глобального мода - тестирование, приходится начинать сначала))
I reread your old thoughts about the global fashion for the USSR, and in many ways came to the same conclusions. In general, I'm probably trying to bring Soviet Storm to something similar (although many things need to be done again in a good way, but this work is not for one person). Now I'm doing version 1.02 little by little (there will already be a mechanic for getting units by the player in case he loses control on the battlefield). Such an attempt to make the game more playable in case of a breakthrough, rebalanced the USSR aviation except for fighter (the balance is that in the original game, which is strange in fashion). We still need to come up with some kind of task to start the game, if the player has not bombed the fuel depots in Constanta (too simple a task, I don't know what to do with it). The main problem of such a global fashion is testing, we have to start over))
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- Corporal - 5 cm Pak 38
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Hello Akkula,
I finished your great Campaign today and now I saw that there are a lot of great Scenario maps. Why did you not include them in the Campaign, and is there a way to add them myself?
I finished your great Campaign today and now I saw that there are a lot of great Scenario maps. Why did you not include them in the Campaign, and is there a way to add them myself?
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
im at mission 20, mius river, and despite holding all but 2 of the objectives the game ends into defeat.(should be marginal victory). a town that has part of it as a victory hex must be hold as a whole or just the objective?
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- Sergeant - Panzer IIC
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Mius is to TAKE all objectives but two for MV, not to hold only two if I remember correctly.
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
thats what i wrote, i took everything besides a hill and a town victory objective.
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- Sergeant - Panzer IIC
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Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Oops™, my bad.
Akkula sure knows better, but from the look at the scenario map in editor - all victory cities are single victory hexes. And there's no objective changes nor special hexes to take if I recall. I always ended up in DV on this map though.
ps: stupid question - but do you also captured VH next to river crossing in the south? I remember loosing it once to AI...
Akkula sure knows better, but from the look at the scenario map in editor - all victory cities are single victory hexes. And there's no objective changes nor special hexes to take if I recall. I always ended up in DV on this map though.
ps: stupid question - but do you also captured VH next to river crossing in the south? I remember loosing it once to AI...
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
yea, the ones i dont hold is hill 202 and the western most town.
i will try to ignore the nothern town and go for hill 202 since its close of hill 196 and i dont have to cross the fucking river again.
bridge units should allow you to cross the mius river, maybe 2 of them side by side. after all the soviet army created special engineer formations with bridging equipment.
i will try to ignore the nothern town and go for hill 202 since its close of hill 196 and i dont have to cross the fucking river again.
bridge units should allow you to cross the mius river, maybe 2 of them side by side. after all the soviet army created special engineer formations with bridging equipment.
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
what are the pre requisites in order to get an elite unit? im at the dniper crossing mission and i have gotten 3 this far.
have replayed the last 3 missions but havent got any new one.
have replayed the last 3 missions but havent got any new one.
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
In case the modder is reading the thread, I always meant to ask. It seems like Rugged Defense comes much more often than in the base game, even for low entrenchment values (2s or even 1s). This is for the Forgotten Battles campaign, I didn't check the big maps as big scenarios are not my cup of tea. Anyway, have you changed the values in the rules? Is this even something that is moddable?
Great mod BTW, even though I tend to throw things on the screen every time a pesky undefended artillery entrenched at 1 throws me a Rugged Defense message.
Great mod BTW, even though I tend to throw things on the screen every time a pesky undefended artillery entrenched at 1 throws me a Rugged Defense message.
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Hello imp44791,imp44791 wrote: ↑Fri May 12, 2023 11:31 am In case the modder is reading the thread, I always meant to ask. It seems like Rugged Defense comes much more often than in the base game, even for low entrenchment values (2s or even 1s). This is for the Forgotten Battles campaign, I didn't check the big maps as big scenarios are not my cup of tea. Anyway, have you changed the values in the rules? Is this even something that is moddable?
Great mod BTW, even though I tend to throw things on the screen every time a pesky undefended artillery entrenched at 1 throws me a Rugged Defense message.
Ahh, the Rugged Defense thing again. I remember this question from many years ago

Well, the answer is: no, I didn't change any setting related to this event. I never managed to found the cause of recurrent Rugged Defense events, but it was never intended from my part.
Unfortunately I have no answer to that. Maybe, some day, I could check all the mod stat files and see if I can find some glitch. But at the moment I am fully committed to Modern Conflicts, so I have no time to work with my old friend Soviet Storm


For now, I suggest you to use all the mighty of the Soviet artillery to obliterate any German positions

Best regards,
Akkula.
Hello Gaius21,
Sorry for the late reply. I missed your post.
Elite units are randomly spawned across the campaign. As you progress through the campaign, your Elite Units roster is slowly increased, allowing you to receive more precious units.
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Thanks for your full explanation. It is nice to see that I'm not imagining things! And, yes, I am a big artillery freak anyway, my core is always pack full of the heaviest, nastiest tubes plus a smattering of Kats for that good old rocket plastering. But still, when a tank comes to a barely entrenched gun and gets a Rugged D message it's annoying.
I've played the mod through once before and I want to compliment you for the excellent work and beautiful presentation of this mod. It would be great if at some point you return to it. There are a couple of niggly things in it, e.g. in the Hanko scenario you have allowed the AI a spawn point in one of the little islands and its keeps pumping Finn T-26s in it. So you have this absurd situation of a little lighthouse in the middle of the Baltic crawling with tanks which teleported there.
I've played the mod through once before and I want to compliment you for the excellent work and beautiful presentation of this mod. It would be great if at some point you return to it. There are a couple of niggly things in it, e.g. in the Hanko scenario you have allowed the AI a spawn point in one of the little islands and its keeps pumping Finn T-26s in it. So you have this absurd situation of a little lighthouse in the middle of the Baltic crawling with tanks which teleported there.