Impassable Terrain - How to Implement?

Moderators: The Artistocrats, Order of Battle Moderators

Post Reply
wbp3517
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Fri Feb 26, 2016 6:35 pm

Impassable Terrain - How to Implement?

Post by wbp3517 »

I'm trying to develop a map where a portion of it is off limits. How do I prevent a player (or AI for that matter) from being able to access that area of the map?

I've searched through the forum ("off limits"; "impassable terrain", etc.) and, while finding references to making a given hex impassable cannot find an example of how it is implemented. (Similarly I've looked for examples of custom scenarios but cannot readily find an example of the map / trigger to make this effect happen).

Thank you in advance.
bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 6213
Joined: Sun Jan 10, 2016 5:39 pm
Location: United States

Re: Impassable Terrain - How to Implement?

Post by bru888 »

I just reviewed somebody's scenario in which he created a huge barrier in the middle of the map to bifurcate the excessive distance between his two main victory points. (And he provided for reusable exit and redeployment hexes on either side of the barrier for easy transfer between map sections; rather clever, I thought.)

Impassable area is easy. Just include that "faction" in the Neutral column:

Screenshot 1.jpg
Screenshot 1.jpg (516.86 KiB) Viewed 990 times

Choose Impassable Area for Hex Ownership, and paint hexes on the map accordingly:

Screenshot 2.jpg
Screenshot 2.jpg (242.14 KiB) Viewed 990 times

The scenario author also chose to use Scorched terrain to differentiate the barrier; you don't have to do that, of course. Here is what it looked like; I put a flag on it to indicate who owns it, which is nobody:

Screenshot 3.jpg
Screenshot 3.jpg (1006.47 KiB) Viewed 990 times
- Bru
wbp3517
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Fri Feb 26, 2016 6:35 pm

Re: Impassable Terrain - How to Implement?

Post by wbp3517 »

Much appreciated! I kept looking at the hex / terrain / trigger level. I did ahve the area set to 'No Man's Land' but knew that wasn't working via testing. . . . Should have thought to look further at the alliance / teams setup.

FYI the intended implementation is to limit different divisions from another's area of operations - specifically 101st away from 82nd's area (which is addressed in separate scenario). Because the map runs SE to NE I have to include a portion in NW quadrant that I don't want accessed in this scenario.

Thanks again.
bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 6213
Joined: Sun Jan 10, 2016 5:39 pm
Location: United States

Re: Impassable Terrain - How to Implement?

Post by bru888 »

My pleasure. I sneaked a sentence about this into my OOB Scenario Editor Manual:

Image2150.jpg
Image2150.jpg (515.98 KiB) Viewed 967 times

If you have not looked at that manual, you may want to do so the next time you have a question. (Or post in this forum again, of course.) Follow the links found on this page: Design & Modding Guides
- Bru
StuccoFresco
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 663
Joined: Sun Feb 10, 2019 11:10 am

Re: Impassable Terrain - How to Implement?

Post by StuccoFresco »

Good to know!
Post Reply

Return to “Order of Battle : World War II - Scenario Design”