I have now played the current Alpha Demo build, like a couple of 100 times, and its amazing.
It is a Alpha state, and i have hit some funny bugs, on my way. here is some of them.
When grouping different units, the pathway tends to take the longest path instead of a straight path. this happend multiple times, and i ended up getting units killed.
though i am a old C&C player, and there is some mechanics, and feautures i would like to see. First i would mention the bugs. here are some of them
Embarking a vehicle with different units stacked on 1 tile, makes the vehicle go static. it happens to the Osprey.
I have also seen units getting dragged across the peninsula on the demo, as if they still was on the other side. stuck units not responding to any action commands.
now to the wanted game mechanics. As of now you have a great starting point with having russia and USA, as factions. There is some wanted units such as the Tunguska, SCUD, and Uboats, logistical, ship section probably still being worked on
Faction i would love to see. Insurgents, China, NATO, northern alliance, UK, Pakistan, India, but then their is plenty to choose from
Stealth mechanic: there needs to be some sort of stealth mechanics to the special units, unless they get spotted. it could be so cool to see a cooldown time afterwards, and then getting the units to become stealthy automatically afterwards.
The next i would love to see. Is some sort of system, that makes a single unit, such as a tank getting a star attribute system. If the unit has 3 stars, that means the unit is a ACE, after certain kills. in 3 stars, the unit gets more attributes, such as more health, defense points, faster time to kill, faster rate of fire, turn rate and self repair. this also means the unit is harder to kill, unless you lose the unit.
Give the ability to Have a saboteur, blow stuff up. A ability to hijack opponents vehicle, which makes the opponent think that it is still on their side, until you engage a unit. Have some infiltrator, hacking systems to make system offline such as MLRS. The last is a Intel system, that can be bought to scan the map with for hidden units. Have a U2 spy plane bought through logistics.
When i played the game, the mouse action buttons tends to confuse me. Id would love to see an option, for having the left mouse click doing all the action across all units, that also means when clicking a special action, you should still use the left click to confirm the action. This is not true to all units. the right mouse button should only be used for looking around, and skim across the map, while scroll is only for zooming in and out. having the shift button to hold while selecting mulitple units with the left mouse button, should also be a option
These are actually my only concern, but This is only a Alpha build, and i cannot wait for the final product. I hope that you are gonna test these bugs, and take all my options that i mentioned into consideration
I cannot wait. thank you for bringing this beautiful RTS out
