Search found 153 matches
- Wed Jul 07, 2010 12:02 pm
- Forum: Field of Glory Digital
- Topic: Camps
- Replies: 6
- Views: 1384
I don't remember the editor forcing me to get one when creating new armies in it. Also, if there's no bonus from it, but only penalties if you'll lose it, why add it in at all?!! capturing an enemy camp during a battle wasn't common in antiquity, a fistful of battles maybe.. You mean the scenario e...
- Wed Jul 07, 2010 6:44 am
- Forum: Field of Glory Digital
- Topic: Camps
- Replies: 6
- Views: 1384
Hi! All DAG armies must have a camp, and its free. What you can pay for is for upgrading the camp to fortified camp (roman armies are forced to include and pay for this upgrade by the way). A normal camp will fall to any enemy unit adjacent to it, usually in one or two turns. Then the camp will disa...
- Sun Jun 27, 2010 7:46 am
- Forum: Field of Glory Digital
- Topic: Commanders: How Many?
- Replies: 40
- Views: 5076
I usually field 2 at least, more if its a really big army. I have found my inspired leadership does nothing to stop the anarchy as I have seen units 2 hexes away go off on a silly charge followed by their deaths shortly after, so nut sure what all the points for inspired are going to. Only Alexande...
- Sat Jun 26, 2010 9:05 am
- Forum: Field of Glory Digital
- Topic: Commanders: How Many?
- Replies: 40
- Views: 5076
- Sun Jun 20, 2010 5:01 pm
- Forum: Field of Glory Digital
- Topic: Question about Caetrati
- Replies: 7
- Views: 2057
- Wed Jun 09, 2010 2:01 pm
- Forum: Field of Glory Digital
- Topic: police
- Replies: 5
- Views: 1169
We now have an update that allows for non-english characters in the chat, this should be in game in time for Immortal Fire but is not part of the next patch 1.2.7. Keith Cool! :D No hurry with this chat improvement. Its not a big deal... but please get the 1.2.7 out soon to fix the Anarchy so the g...
- Mon Jun 07, 2010 1:02 pm
- Forum: Field of Glory Digital
- Topic: police
- Replies: 5
- Views: 1169
Re: police
I have a big problem with the ingame chat. Me and my friend are french. So we use some common character that the english has forget how to use them but not having them make reading french very difficult. One example : Je vais te donner une leçon : I will teach you a lesson. become : Je vais te donn...
- Thu Jun 03, 2010 9:23 pm
- Forum: Field of Glory Digital
- Topic: Did They Ever Improve the AI?
- Replies: 68
- Views: 10958
- Mon May 17, 2010 3:43 pm
- Forum: Field of Glory : Tech Support
- Topic: Strange Breakoff Behavior
- Replies: 19
- Views: 2863
- Tue May 11, 2010 6:36 am
- Forum: Field of Glory : Tech Support
- Topic: bug with DAG
- Replies: 2
- Views: 745
- Tue May 11, 2010 6:33 am
- Forum: Field of Glory Digital
- Topic: Where is everyone?
- Replies: 13
- Views: 2488
- Sat May 08, 2010 8:47 am
- Forum: Field of Glory Digital
- Topic: Anarchy Poll
- Replies: 55
- Views: 8933
- Fri May 07, 2010 8:13 am
- Forum: Field of Glory Digital
- Topic: Anarchy Poll
- Replies: 55
- Views: 8933
- Fri May 07, 2010 6:33 am
- Forum: Field of Glory Digital
- Topic: Anarchy Poll
- Replies: 55
- Views: 8933
You take away all player control if it is at the beginning Not if they are flagged anarchic and must be moved first and into contact. Interesting idea! :D How about if anarchy test were done at the start of the turn for all units and the ones that didn't pass it would be flagged with the A to mark ...
- Thu May 06, 2010 4:18 pm
- Forum: Field of Glory : Tech Support
- Topic: AI behaviour-lines of battle
- Replies: 17
- Views: 3231
I never played the Tin Soldier games, but looked at them and believe the scenarios were scripted given their static nature. Scripted behavior can yield some challenging games, but scripted behavior is not the same as AI. And scripted behavior falls down in random battles such as DAG-generated games...
- Thu May 06, 2010 3:32 pm
- Forum: Field of Glory : Tech Support
- Topic: AI behaviour-lines of battle
- Replies: 17
- Views: 3231
One thing i might suggest is not to assume an AI is good just because the game is challenging... The AI having overwhelming #'s, hard to reach victory hexes etc all can make a game hard without the AI being any good at all. Even the GMT pc versions of Alexender Hannibal etc were challenging, but th...
- Thu May 06, 2010 3:16 pm
- Forum: Field of Glory Digital
- Topic: Anarchy Poll
- Replies: 55
- Views: 8933
I have some difficulty to accept the fact that a Roman impact foot unit, considered as a unit, has and will have the same possibility to anarchy charge of a German impact foot unit (think of what has happened at Aquae Sextiae to have an historical example: an entire Ambrones army has charged uphill...
- Thu May 06, 2010 3:06 pm
- Forum: Field of Glory : Tech Support
- Topic: AI behaviour-lines of battle
- Replies: 17
- Views: 3231
Hey Arsan, cant comment on the Tin Soldiers game as I never picked them up (specifically because they included no scenario editor at all in their games) Yes, indeed they only had some canned scenarios and campaigns. Not as much replayability as FoG, but speakings about AI, they were much better and...
- Thu May 06, 2010 2:49 pm
- Forum: Field of Glory : Tech Support
- Topic: AI behaviour-lines of battle
- Replies: 17
- Views: 3231
The AI is in need of A LOT of work. Its one of the weakest Ai i've ever found... :cry: and one has a lot of weak Ai's around to choose from :wink: When RoR was initially delayed Slitherine/Hexwar promised it will have an improved AI when it was finally released. But it seems the promise was forgott...
- Thu May 06, 2010 8:37 am
- Forum: Field of Glory : Tech Support
- Topic: AI behaviour-lines of battle
- Replies: 17
- Views: 3231
The AI is in need of A LOT of work. Its one of the weakest Ai i've ever found... :cry: and one has a lot of weak Ai's around to choose from :wink: When RoR was initially delayed Slitherine/Hexwar promised it will have an improved AI when it was finally released. But it seems the promise was forgotte...