Search found 31 matches

by asrn
Tue May 12, 2020 9:50 am
Forum: Fantasy General II - Invasion: Tech Support
Topic: Onslaught bug: Can't capture village
Replies: 5
Views: 1471

Re: Onslaught bug: Can't capture village

The game would continue, but the ability to win more gold was empty. There was no "end" to the game. I could simply run around the map.
by asrn
Mon May 11, 2020 5:04 pm
Forum: Fantasy General II - Invasion: Tech Support
Topic: Onslaught bug: Can't capture village
Replies: 5
Views: 1471

Re: Onslaught bug: Can't capture village

when I took over an early settlement, its ownership didn't change. when a unit took over the last settlement of the demonspawn, this one previously conquered settlement stayed demonspawn the entire game still. I couldn't change it.
by asrn
Sun May 03, 2020 9:11 am
Forum: Fantasy General II - Invasion: Tech Support
Topic: Onslaught bug: Can't capture village
Replies: 5
Views: 1471

Onslaught bug: Can't capture village

My most recent game "again" had me sitting in a village but it not being recorded as captured. I sat there until the scenario time ran out, and it still didn't allow me to change ownership of the key point.
by asrn
Wed Jun 05, 2013 8:50 pm
Forum: Panzer Corps
Topic: AA units not working?
Replies: 6
Views: 2856

AA units not working?

Why can't he detect the fighter?
Why can't he detect the fighter?
eraseme.jpeg (114.87 KiB) Viewed 2856 times
Why can't he detect the fighter?

Now if I move him 1 hex away, or if I simply move him 1 hex, he will then detect the fighter.

Is this a bug? Is it being fixed?
by asrn
Tue May 28, 2013 7:21 pm
Forum: Panzer Corps : Tech Support
Topic: AA bug - AA ranges.
Replies: 7
Views: 3139

Re: AA bug - AA ranges.

It wasn't a toggle issue.

Normally when I select an AA unit, it automatically identifies targets. In this case, only when I 'moved' the AA unit did it detect all targets in range.
by asrn
Tue May 28, 2013 5:27 pm
Forum: Panzer Corps : Tech Support
Topic: AA bug - AA ranges.
Replies: 7
Views: 3139

AA bug - AA ranges.

My turn starts, and I should be able to target aircraft in range, but I have to move 'towards' a target before it is highlighted. Once I do this, the targets that were even farther away than the original target was to begin with, only then will they become available. I've attached the before/after m...
by asrn
Sun Oct 30, 2011 9:02 pm
Forum: Panzer Corps
Topic: Normandy Strategy
Replies: 7
Views: 1817

My recent strategy (which is working fine) is to take my heaviest and most experienced tanks/AT's, and put them in cities and move them forward by rail. The tank in paris moves to the coast or the city just before the coast. I put in some AA purchases in the first round to start taking shots at plan...
by asrn
Mon Oct 17, 2011 7:09 pm
Forum: Panzer Corps
Topic: Normandy Strategy
Replies: 7
Views: 1817

I move some heavy units (using railroads) forward early. If I have spare slots, I put some AA out of reach of naval, but still in the center. I 'roll up' the Allies by mostly working 'right to left' where I can capture the port on the upper right of the map. The right side of the map can usually be ...
by asrn
Wed Sep 28, 2011 5:42 am
Forum: Panzer Corps
Topic: moseover during scenario setup
Replies: 4
Views: 914

So during set-up I'll never know what bonuses my units have? Wow, that is...um..
by asrn
Tue Sep 27, 2011 8:12 pm
Forum: Panzer Corps
Topic: moseover during scenario setup
Replies: 4
Views: 914

moseover during scenario setup

While you can 'mouseover' certain button to get explanitory text (ex. elite reinforcements -which give you the prestige costs), you still can't determine what your heros do. I'm a bit surprised that there hasn't been a 'mousover' implemented on the units we are placing that would give information su...
by asrn
Tue Sep 13, 2011 9:31 pm
Forum: Panzer Corps Open Beta
Topic: Stalingrad still bugged
Replies: 13
Views: 3361

I had played Stalingrad and captured 'everything' but only got a LOSS (axis surrenders) result. (At least that is what I think it said, since the sript lettering was so hard to read)
by asrn
Fri Sep 09, 2011 6:09 pm
Forum: Panzer Corps
Topic: Beta patch available
Replies: 49
Views: 14026

I've encounterd a 'problem' with the beta. I use two Syncmaster 2494 screens side by side. I tried stretching the window from the right over the left screen, but when I tried pulling it back over to the right again, I could not see the right side of the setup, but I did see a large swath of black bo...
by asrn
Thu Sep 08, 2011 3:44 am
Forum: Panzer Corps
Topic: Naval Transport movement rates
Replies: 10
Views: 2107

Razz1, I think you misunderstand me, the landing craft shows that it's movement is 4, but the screen shows that it can move 6. I guess there must be a hidden hero?
by asrn
Thu Sep 08, 2011 3:14 am
Forum: Panzer Corps
Topic: Naval Transport movement rates
Replies: 10
Views: 2107

Naval Transport movement rates

I'm getting weird results.

I have a Panzer IVG that when clicked shows that it can move 6 hexes while the "landing craft / Sea Transport" is showing that it can move only 4.

Is this by design, or a bug?

I've saved a screenshot of it.

Where should I send this screenshot?
by asrn
Wed Sep 07, 2011 10:33 pm
Forum: Panzer Corps
Topic: Should 'early war' units be available late in the war?
Replies: 21
Views: 3480

Just make it an 'option' you can turn on, for those 'absurdists' who want to do things wacky. ;-)
by asrn
Wed Sep 07, 2011 5:19 pm
Forum: Panzer Corps
Topic: Should 'early war' units be available late in the war?
Replies: 21
Views: 3480

Should 'early war' units be available late in the war?

The thread http://www.slitherine.com/forum/viewtopic.php?t=27641 discussion morphed a bit to discuss early model units being available late in the game. (i.e. It started with a complain of bonus SE units often being too weak for the time period they were awarded.) Therefore I ask, Should 'early war'...
by asrn
Tue Sep 06, 2011 5:19 am
Forum: Panzer Corps
Topic: Getting rid of the undo function
Replies: 27
Views: 4046

That's an extra click for every move. Way too cumbersome. Razz1, " Do the math ." 1. Player are already doing multiple clicks to 'scout' out areas that are empty, so there are already 'multiple' clicks. 2. Players are doing extra clicks to 'undo' those extra moves they are already doing. ...
by asrn
Tue Sep 06, 2011 4:37 am
Forum: Panzer Corps
Topic: Getting rid of the undo function
Replies: 27
Views: 4046

I have an alternate suggestion. Allow nothing (even other units) to be discovered until the user 'commits' to the move. (I.e. The user learns 'where' he would be able to move IF there were no units - and as soon as he commits, he learns he can't go all that way because he 'would' have encountered th...
by asrn
Thu Sep 01, 2011 10:00 pm
Forum: Panzer Corps
Topic: Scenario Setup: Upgrading Units by downgrading them first.
Replies: 28
Views: 4963

Clarification for those who aren't aware, "downgrading" from a Panzer 4 D to a PzI means BUYING a PzI which costs prestiege.

You can only downgrade in a unit category (i.e. only form Panzer IV to another model Panzer IV)
by asrn
Thu Sep 01, 2011 3:36 pm
Forum: Panzer Corps
Topic: Scenario Setup: Upgrading Units by downgrading them first.
Replies: 28
Views: 4963

The problem is that the loophole 'effectively' lets you have/spend more prestige than you actually have. This is something that needs to be corrected. This is simply a location where the game 'economics' breaks down and is technically a design flaw. As the original poster, my request is that the 'l...

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