Search found 31 matches
- Tue May 12, 2020 9:50 am
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Onslaught bug: Can't capture village
- Replies: 5
- Views: 1959
Re: Onslaught bug: Can't capture village
The game would continue, but the ability to win more gold was empty. There was no "end" to the game. I could simply run around the map.
- Mon May 11, 2020 5:04 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Onslaught bug: Can't capture village
- Replies: 5
- Views: 1959
Re: Onslaught bug: Can't capture village
when I took over an early settlement, its ownership didn't change. when a unit took over the last settlement of the demonspawn, this one previously conquered settlement stayed demonspawn the entire game still. I couldn't change it.
- Sun May 03, 2020 9:11 am
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Onslaught bug: Can't capture village
- Replies: 5
- Views: 1959
Onslaught bug: Can't capture village
My most recent game "again" had me sitting in a village but it not being recorded as captured. I sat there until the scenario time ran out, and it still didn't allow me to change ownership of the key point.
- Wed Jun 05, 2013 8:50 pm
- Forum: Panzer Corps
- Topic: AA units not working?
- Replies: 6
- Views: 3283
AA units not working?
Why can't he detect the fighter?
Now if I move him 1 hex away, or if I simply move him 1 hex, he will then detect the fighter.
Is this a bug? Is it being fixed?
Now if I move him 1 hex away, or if I simply move him 1 hex, he will then detect the fighter.
Is this a bug? Is it being fixed?
- Tue May 28, 2013 7:21 pm
- Forum: Panzer Corps : Tech Support
- Topic: AA bug - AA ranges.
- Replies: 7
- Views: 3693
Re: AA bug - AA ranges.
It wasn't a toggle issue.
Normally when I select an AA unit, it automatically identifies targets. In this case, only when I 'moved' the AA unit did it detect all targets in range.
Normally when I select an AA unit, it automatically identifies targets. In this case, only when I 'moved' the AA unit did it detect all targets in range.
- Tue May 28, 2013 5:27 pm
- Forum: Panzer Corps : Tech Support
- Topic: AA bug - AA ranges.
- Replies: 7
- Views: 3693
AA bug - AA ranges.
My turn starts, and I should be able to target aircraft in range, but I have to move 'towards' a target before it is highlighted.
Once I do this, the targets that were even farther away than the original target was to begin with, only then will they become available.
I've attached the before/after ...
Once I do this, the targets that were even farther away than the original target was to begin with, only then will they become available.
I've attached the before/after ...
- Sun Oct 30, 2011 9:02 pm
- Forum: Panzer Corps
- Topic: Normandy Strategy
- Replies: 7
- Views: 2191
- Mon Oct 17, 2011 7:09 pm
- Forum: Panzer Corps
- Topic: Normandy Strategy
- Replies: 7
- Views: 2191
- Wed Sep 28, 2011 5:42 am
- Forum: Panzer Corps
- Topic: moseover during scenario setup
- Replies: 4
- Views: 1133
- Tue Sep 27, 2011 8:12 pm
- Forum: Panzer Corps
- Topic: moseover during scenario setup
- Replies: 4
- Views: 1133
moseover during scenario setup
While you can 'mouseover' certain button to get explanitory text (ex. elite reinforcements -which give you the prestige costs), you still can't determine what your heros do.
I'm a bit surprised that there hasn't been a 'mousover' implemented on the units we are placing that would give information ...
I'm a bit surprised that there hasn't been a 'mousover' implemented on the units we are placing that would give information ...
- Tue Sep 13, 2011 9:31 pm
- Forum: Panzer Corps Open Beta
- Topic: Stalingrad still bugged
- Replies: 13
- Views: 3788
- Fri Sep 09, 2011 6:09 pm
- Forum: Panzer Corps
- Topic: Beta patch available
- Replies: 49
- Views: 15708
I've encounterd a 'problem' with the beta.
I use two Syncmaster 2494 screens side by side.
I tried stretching the window from the right over the left screen, but when I tried pulling it back over to the right again, I could not see the right side of the setup, but I did see a large swath of black ...
I use two Syncmaster 2494 screens side by side.
I tried stretching the window from the right over the left screen, but when I tried pulling it back over to the right again, I could not see the right side of the setup, but I did see a large swath of black ...
- Thu Sep 08, 2011 3:44 am
- Forum: Panzer Corps
- Topic: Naval Transport movement rates
- Replies: 10
- Views: 2408
- Thu Sep 08, 2011 3:14 am
- Forum: Panzer Corps
- Topic: Naval Transport movement rates
- Replies: 10
- Views: 2408
Naval Transport movement rates
I'm getting weird results.
I have a Panzer IVG that when clicked shows that it can move 6 hexes while the "landing craft / Sea Transport" is showing that it can move only 4.
Is this by design, or a bug?
I've saved a screenshot of it.
Where should I send this screenshot?
I have a Panzer IVG that when clicked shows that it can move 6 hexes while the "landing craft / Sea Transport" is showing that it can move only 4.
Is this by design, or a bug?
I've saved a screenshot of it.
Where should I send this screenshot?
- Wed Sep 07, 2011 10:33 pm
- Forum: Panzer Corps
- Topic: Should 'early war' units be available late in the war?
- Replies: 21
- Views: 4051
- Wed Sep 07, 2011 5:19 pm
- Forum: Panzer Corps
- Topic: Should 'early war' units be available late in the war?
- Replies: 21
- Views: 4051
Should 'early war' units be available late in the war?
The thread http://www.slitherine.com/forum/viewtopic.php?t=27641 discussion morphed a bit to discuss early model units being available late in the game. (i.e. It started with a complain of bonus SE units often being too weak for the time period they were awarded.)
Therefore I ask, Should 'early war ...
Therefore I ask, Should 'early war ...
- Tue Sep 06, 2011 5:19 am
- Forum: Panzer Corps
- Topic: Getting rid of the undo function
- Replies: 27
- Views: 5067
- Tue Sep 06, 2011 4:37 am
- Forum: Panzer Corps
- Topic: Getting rid of the undo function
- Replies: 27
- Views: 5067
I have an alternate suggestion.
Allow nothing (even other units) to be discovered until the user 'commits' to the move. (I.e. The user learns 'where' he would be able to move IF there were no units - and as soon as he commits, he learns he can't go all that way because he 'would' have encountered ...
Allow nothing (even other units) to be discovered until the user 'commits' to the move. (I.e. The user learns 'where' he would be able to move IF there were no units - and as soon as he commits, he learns he can't go all that way because he 'would' have encountered ...
- Thu Sep 01, 2011 10:00 pm
- Forum: Panzer Corps
- Topic: Scenario Setup: Upgrading Units by downgrading them first.
- Replies: 28
- Views: 6151
- Thu Sep 01, 2011 3:36 pm
- Forum: Panzer Corps
- Topic: Scenario Setup: Upgrading Units by downgrading them first.
- Replies: 28
- Views: 6151